Merchant Archive

Thread: OK DEVS You've helped our Customers...

Phaelyn
Mon Mar 21, 2005 10:11 am
#1

Now can we get something for US as well?


We can adapt to the Galaxy Vendor Search. We understand the old system wasTIME killing for our Customers, and something needed to be done. While we may not agree with your fix, we know that it helps our Customer base, and frees up their TIME to play the game instead of Shop.


So when are you going to free up OUR time to play?


The current method of Restocking our hard earned Vendors is, to put it mildly, FAR more time consuming than ANY shopping experience for our Customers EVER was. While they had to travel around to search for specific items, which took a period of TIME, we have to constantly restock ITEM BY ITEM the 100s and 1000s of items that constantly expire on our Vendors. Even if we are simply relisting the items, it's not hard to picture that one by one, a restock of 100s of items takes a long time. Even LONGER if we are tweaking the prices to make the items more attractive to our Customers.


I'm sure our Merchant Correspondent has made our concerns known to you. It doesn't take much. You can increase the amount of days the items stay on the vendor. This will save us from a constant restock cycle. Or, you can do alittle more coding, and give us the ability to just hit a "Restock" button that will automatically put all items in stopckroom back on sale at the last listed price.


Thank you for helping our Customers.


But please remember that WE need TIME to play as well.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Peusi
Mon Mar 21, 2005 10:21 am
#2

If we still had stars... I'd give you 5.



Apextorgo<RCMP> __ Master Doctor * Master Musician ____ Gorath

Deridex <RCMP> ____ Master Smuggler * Master Commando ____ Gorath

Stoked Taco<RCMP> __ Master Architech ____ Gorath
¬ Royal Corellian Merchant Palladium¬
<>



Cafa
Mon Mar 21, 2005 10:36 am
#3

/ditto


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Andymantium
Mon Mar 21, 2005 10:38 am
#4

*****



K

Elyssa
Mon Mar 21, 2005 11:01 am
#5


I've told a few people who have asked, but I'll say it here for everyone.

We have a LOT of issues that need to be addressed to make OUR gameplay more fun.

The reason I haven't pushed these other things forward yet is because I'm trying to avoid diverting the focus of discussion away from the current crisis.

We stand a better chance of being heard if we stay focused on the major problem at hand.

Is it working? I don't know.


It wasn't long after I got the correspondent's job that they threw out the first proposal for the vendor search thing with zero warning. Much discussion was held behind the scenes and I was feeling pretty good about the direction things were going. The discussion died out and I assumed that they were reviewing things in dev-land so life went on.


I started compiling our old "top issues" lists and sorting through them to see what was out of date and began to prepare new things to toss out to the community for ideas to come up with new "top issues" and right about that time the vendor search hit TC again. Once again, there was no warning about it since the last bit of discussion about it a few weeks earlier. To make matters worse, it went in pretty much exactly as it had been before.


I still don't know what the ultimate outcome of this will be (Doc mentioned something about the lack of"red name" activity in the vendor search thread on the correspondent's forum in another post but I can neither confirm nor deny that). All we can do is express our views, hold our breath, and deal with the outcome.


Once the current crisis is past, I'll toss a few more things out there that we can focus on and see if we can pick up the pieces and move forward in the best way possible.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Phaelyn
Mon Mar 21, 2005 11:18 am
#6






Elyssa wrote:

Once the current crisis is past, I'll toss a few more things out there that we can focus on and see if we can pick up the pieces and move forward in the best way possible.





You see, that's exactly what i'm doing, Elyssa - Accepting the inevitable, and putting forth a call for equality. The GWVS is a done deal - Now it's time to Adapt.


Look at every aspect of the game changes in the past few publishes - 90% of the changes we are seeing have one thing in common - To speed up play. To make it that when a player logs on, they can get right to having fun. Even the CU information that has been released points to exactly this - Speeding up the process of getting to have FUN.


We're all FOR that. But in the rush to speed up the game for everyone, certain classes of players are being left behind. Merchants indeed have Fun now, in just about every aspect of the profession. We can dress up our vendors to look like specific characters. We can do custom barking to enhance the image of our vendor. We get to make the things every player in the game needs.. to play. All this is wonderful, and great fun.


But we have ONE situation that is NOT fun, and is an EXACT counterpoint to the "We have to look for hours to find what we need". That counter is "We have to spend hours relisting our items". All the top issues threads in the world will not change this small thing in the least.


The DEVS are trying to make this a faster paced, more fun game. We're all for that. But extend the love to US is all we ask.







Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Elyssa
Mon Mar 21, 2005 11:30 am
#7


Trust me, that's the exact point I intend to make.

Non-combat professions deserve the same "fun" for our $15/month as well.

I have a combat character. I rarely play it because I don't want to.

It's a nice diversion from time to time, but being a merchant and crafter is what I enjoy.

Running my business and working daily to improve it is what keeps me in the game.


There comes a time when you cross the point of diminishing returns.

Once the hassle factor outweighs the fun factor, there's no sense in spending the money anymore.


It is unlikely that we'll see any significant love until the CU and RotW are in place, tho.

Message Edited by Elyssa on 03-21-2005 12:39 PM



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Cafa
Mon Mar 21, 2005 12:27 pm
#8






Elyssa wrote:


Trust me, that's the exact point I intend to make.

Non-combat professions deserve the same "fun" for our $15/month as well.

I have a combat character. I rarely play it because I don't want to.

It's a nice diversion from time to time, but being a merchant and crafter is what I enjoy.

Running my business and working daily to improve it is what keeps me in the game.


There comes a time when you cross the point of diminishing returns.

Once the hassle factor outweighs the fun factor, there's no sense in spending the money anymore.


It is unlikely that we'll see any significant love until the CU and RotW are in place, tho.

Message Edited by Elyssa on 03-21-2005 12:39 PM






Ain't it funny how both our original alts turned into our primary characters?


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Elyssa
Mon Mar 21, 2005 12:30 pm
#9

Yeah.

Too bad I wasted a couple of months on combat before I discovered how much fun it was to sell things!



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

NJ62
Mon Mar 21, 2005 9:44 pm
#10

Funny - having not even seen this thread, today I posted in the tailor forum a general thread about crafter downtime versus combat player downtime - the trials of resource searching, surveying, placing harvs, babysitting harvs, babysitting factories, and finally managing vendors. So far the tedium of restocking vendors is pretty high on the list of things that are a major time-suck and should be fixed.

Clicky!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

dsurfman
Mon Mar 21, 2005 10:09 pm
#11

*****



Celehorn
Imperium Securis
SystemJinx
Mon Mar 21, 2005 11:50 pm
#12






NJ62 wrote:
Funny - having not even seen this thread, today I posted in the tailor forum a general thread about crafter downtime versus combat player downtime - the trials of resource searching, surveying, placing harvs, babysitting harvs, babysitting factories, and finally managing vendors. So far the tedium of restocking vendors is pretty high on the list of things that are a major time-suck and should be fixed.





Good point.


The devs need to givethe crafters less of a time sink. Here's some of my ideas:


All resources concentrations are at 100%everywhere. - I'm tired of surverying.

1 million unit resource stacks. - saves on inventory and less time moving large quantities.

Harvesters and factories can now be built on hills. - I hate findingsuitableplaces to drop my stuff.

A restock button for merchants. - This one is an absolute must have.

All crafting prototypes are created instantly. - No waiting 110 seconds for one item.

All factories produce a factory run instantly. - No waiting a day for the run to complete.


Anyone else have any ideas?


This is by no means meant as an insult to merchants or any crafting profession. I'm just ticked that the combat class gets everything and we get nothing. The dev's don't think before they act. When's the last time you've seen a dev in the merchant forum? I'm betting once, and that's when this board was firstcreated. Now check the Jedi forums and see who they pander to...



Arnest Emado
Presents:
- Spatula City -
-115 -5500 / Coronet, Corellia
Closing Account Due to Combat Downgrade. Last Day 5-21-2005


Andymantium
Tue Mar 22, 2005 7:30 am
#13






SystemJinx wrote:


Good point.


The devs need to givethe crafters less of a time sink. Here's some of my ideas:


All resources concentrations are at 100%everywhere. - I'm tired of surverying.

1 million unit resource stacks. - saves on inventory and less time moving large quantities.

Harvesters and factories can now be built on hills. - I hate findingsuitableplaces to drop my stuff.

A restock button for merchants. - This one is an absolute must have.

All crafting prototypes are created instantly. - No waiting 110 seconds for one item.

All factories produce a factory run instantly. - No waiting a day for the run to complete.


Anyone else have any ideas?


This is by no means meant as an insult to merchants or any crafting profession. I'm just ticked that the combat class gets everything and we get nothing. The dev's don't think before they act. When's the last time you've seen a dev in the merchant forum? I'm betting once, and that's when this board was firstcreated. Now check the Jedi forums and see who they pander to...





didn't you get the memo? all non-combat players are nowsecond-class citizens..third-class in some cases.





K

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