Merchant Archive
Thread: OK DEVS You've helped our Customers...
Elyssa wrote:
Once the current crisis is past, I'll toss a few more things out there that we can focus on and see if we can pick up the pieces and move forward in the best way possible.
You see, that's exactly what i'm doing, Elyssa - Accepting the inevitable, and putting forth a call for equality. The GWVS is a done deal - Now it's time to Adapt.
Look at every aspect of the game changes in the past few publishes - 90% of the changes we are seeing have one thing in common - To speed up play. To make it that when a player logs on, they can get right to having fun. Even the CU information that has been released points to exactly this - Speeding up the process of getting to have FUN.
We're all FOR that. But in the rush to speed up the game for everyone, certain classes of players are being left behind. Merchants indeed have Fun now, in just about every aspect of the profession. We can dress up our vendors to look like specific characters. We can do custom barking to enhance the image of our vendor. We get to make the things every player in the game needs.. to play. All this is wonderful, and great fun.
But we have ONE situation that is NOT fun, and is an EXACT counterpoint to the "We have to look for hours to find what we need". That counter is "We have to spend hours relisting our items". All the top issues threads in the world will not change this small thing in the least.
The DEVS are trying to make this a faster paced, more fun game. We're all for that. But extend the love to US is all we ask.
Message Edited by Elyssa on 03-21-2005 12:39 PM
Elyssa wrote:
Trust me, that's the exact point I intend to make.
Non-combat professions deserve the same "fun" for our $15/month as well.
I have a combat character. I rarely play it because I don't want to.
It's a nice diversion from time to time, but being a merchant and crafter is what I enjoy.
Running my business and working daily to improve it is what keeps me in the game.
There comes a time when you cross the point of diminishing returns.
Once the hassle factor outweighs the fun factor, there's no sense in spending the money anymore.
It is unlikely that we'll see any significant love until the CU and RotW are in place, tho.
Message Edited by Elyssa on 03-21-2005 12:39 PM
Ain't it funny how both our original alts turned into our primary characters? ![]()
Fivo Asia
Clicky!
NJ62 wrote:
Funny - having not even seen this thread, today I posted in the tailor forum a general thread about crafter downtime versus combat player downtime - the trials of resource searching, surveying, placing harvs, babysitting harvs, babysitting factories, and finally managing vendors. So far the tedium of restocking vendors is pretty high on the list of things that are a major time-suck and should be fixed.
SystemJinx wrote:
Good point.
The devs need to givethe crafters less of a time sink. Here's some of my ideas:
All resources concentrations are at 100%everywhere. - I'm tired of surverying.
1 million unit resource stacks. - saves on inventory and less time moving large quantities.
Harvesters and factories can now be built on hills. - I hate findingsuitableplaces to drop my stuff.
A restock button for merchants. - This one is an absolute must have.
All crafting prototypes are created instantly. - No waiting 110 seconds for one item.
All factories produce a factory run instantly. - No waiting a day for the run to complete.
Anyone else have any ideas?
This is by no means meant as an insult to merchants or any crafting profession. I'm just ticked that the combat class gets everything and we get nothing. The dev's don't think before they act. When's the last time you've seen a dev in the merchant forum? I'm betting once, and that's when this board was firstcreated. Now check the Jedi forums and see who they pander to...
didn't you get the memo? all non-combat players are nowsecond-class citizens..third-class in some cases.