Merchant Archive

Thread: Remove Vendors from Business Line

Serraphin
Tue Mar 23, 2004 4:24 pm
#1

Currently, there isn't much incentive for Artisans of varying degrees to sell there wares to a merchant who can then sell them to the populace. Most Artisans sell there wares themselves. I have seen maybe one true merchant in the sense that he had agreements with Weaponsmiths, Armorsmiths, DEs, etc and sold there wares. This should be the norm. Most Artisans should have an incentive to supply Merchants who profit by marketing and selling the items. Who needs a merchant when you can just get business 4 and have a vendor box. It may not be pretty but it works. Just a thought. Only Merchants should get vendors.

Secondly, once a player dropds merchant his vendors should go inactive immediately and begin to increase maintenance costs until the vendor has been removed. This would eliminate the phantom vendors I have heard about.
MasterGuiJan
Tue Mar 23, 2004 4:59 pm
#2

I have to agree with this. Vendors should require the Merchant profession. Even if it's only Novice Merchant.






_________________________________________

Gui-Jan Itor
Senate President - Avian Technology and Trade
Master Architect
Master Merchant
Master ShipWright
Dark Lord of the Quiche
roysterer
Tue Mar 23, 2004 8:58 pm
#3

Ok, suppose you're a master merchant and you sell other people's stuff in your shop. What do you do all day besides list items on your vendors?



__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
Naufragus
Tue Mar 23, 2004 11:10 pm
#4






roysterer wrote:

Ok, suppose you're a master merchant and you sell other people's stuff in your shop. What do you do all day besides list items on your vendors?






exactly.
DocSavag
Wed Mar 24, 2004 3:10 pm
#5

My merchant character stays pretty busy handling emails from suppliers and customers. Ordering stock, paying consignment sales , and various other duties. She has a personal life too though you know..she sometimes hangs out at the Cantina and plays music for the gang.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



roysterer
Wed Mar 24, 2004 3:11 pm
#6






Songe wrote:
That's why there are 250 points in the game.






I thought it was because mastering bounty hunter requires 217.



__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
DeuceX
Wed Mar 24, 2004 4:16 pm
#7

The problem isn't with the vender system, woundnt it be easier for you to keep supplied if you could go to your wholesellers and buy in bulk of their merchant term? The real problem is that the artisans are so busy mining resources, making custom product and retailing it out of their shops to make relationships with merchants. The artisans are greedy, they want to see all their profits go directly in their pockets. The don't realize that they can decrease their workload by mass producing and selling wholesale to merchants. There is one weaponsmith on my server that runs 1 factory and sells all the stuff himhelf.... he makes great money but is so busy micromanaging that he doesnt have time to start running more factories... and i wasnt able to buy a t21 from because he was out. If he stopped running his storefront and started more factories, i would've had my t21, he woulda had my money and he woulda had a whole bunch of other peoples money too.


I'm a master tailor on Shadowfire and i only mass produce and wholesale.





look a fancy colorful sig.... oooh pretty
samijx
Wed Mar 24, 2004 5:16 pm
#8

There's another concept that you mean ol' merchants don't consider.


What if you live in a small town and there's no merchant there? You can't sell your stuff in your own town? How crappy is that?


I think that when you drop merchant skills you ought to loose your merchant skills. Most peopleagree with that, but paying a vendor maintenance is different that hiring the vendor in the first place.If I drop my merchant skills, I'm stuck with the same old vendor, in the same old shop, wearing the same old clothes, barking the same old thing.....etc. All I can do is pay him/her to keep on selling. I don't see that as a bug. I see that as being reasonable.





Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Tira-Misu
Wed Mar 24, 2004 5:24 pm
#9






samijx wrote:

I think that when you drop merchant skills you ought to loose your merchant skills. Most peopleagree with that, but paying a vendor maintenance is different that hiring the vendor in the first place.If I drop my merchant skills, I'm stuck with the same old vendor, in the same old shop, wearing the same old clothes, barking the same old thing.....etc. All I can do is pay him/her to keep on selling. I don't see that as a bug. I see that as being reasonable.







yeah, and i think that i should be able to drop tailor and still be able to make master level clothing! I mean, wow, making us have to actually USE our skill points to have profession skills that we deem useful? how unkind of them.







________________________________________
Tira-Misu Mostachioli
Master Tailor/Master Merchant
Biscotti Mostachioli
Master Image Designer/Novice Dancer
________________________________________

Wire3k
Wed Mar 24, 2004 6:19 pm
#10






Tira-Misu wrote:

yeah, and i think that i should be able to drop tailor and still be able to make master level clothing! I mean, wow, making us have to actually USE our skill points to have profession skills that we deem useful? how unkind of them.






Make schematics and you can.




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Raawwr
Wed Mar 24, 2004 6:52 pm
#11

heres the way i look at it.


Yes you can grind through business 3 to place a merchant. its a crappy looking one though. If you put the time and effort into becoming a merchant (something not many ppl want to do anyway) why should you have to keep it for the rest of your SWG career just to hold a merchant. I mean you already grinding through and got the skills once. If they make it so that you have to have merch skills to keep a vendor down, they should remove the cap off the bazaar. And yes, i am a master merchant and have been for about 2 months now



"From this day forth, all the toilets in the kingdom will be known as.... JOHNs. "
Raawwr
Wed Mar 24, 2004 7:36 pm
#12

Also, i think this makes the merchant tree very unique. Its because of the fact that i only have to master it once, that i even played the class at all. if not for this, i would've never even tried merchant. but i'm funny like that =D



"From this day forth, all the toilets in the kingdom will be known as.... JOHNs. "
roysterer
Wed Mar 24, 2004 8:08 pm
#13






DeuceX wrote:

I'm a master tailor on Shadowfire and i only mass produce and wholesale.




How the hell do you mass produce and wholesale as a tailor? Including the domestic arts clothes, tailors have well over two hundred schematics, most of which can be made in a wide variety of colors. That's not particularly conducive to doing factory runs. So, either you're doing a lot of factory runs, or you're making a very limited number of things, in a verylimited number of colors. Or, I suppose you could just hand make a large number of different things, then trade/offer them to merchants. However, that must be really annoying with the current cap on offers to vendors.





__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
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