Merchant Archive
Thread: If I am the owner of a building can I remove someelses vendor?
This option really is needed, any mall will have crafter's go MIA constantly leaving their empty vendors cluttering up the store.
However the ability to delete other peoples vendors needs something to prevent it from being greifed. All it would take is one disgruntled mall owner deleting a bunch of other players fully stocked vendors for the ability to be deemed unacceptable.
I would propose a week long wait. Mall owner starts the delete countdown for the empty vendor, and an email is sent to the vendor owner. Vendor owner has a week of time to prepare after which the vendor poofs.
Man that is going to be a tough sell. Even with a week you leave it open for you to delete my vendor with hundreds of items on it while I'm on vacation for a few days.
It is probably going to HAVE to be some kind of inactivity timer on it that cauess it to go away.
Songe wrote:
There is a delete items option I believe, it would get rid of the vendor no?
I've never tried that. I don't know. I know that the vendor is'nt counted as one of the items in a building, and that you can delete the building with the vendor in it (which deletes the vendor) so my guess would be it won't.
DoctorGriggs wrote:
Chataka - I can understand them not wanting to remove vendors with stuff in them but how about proposing to them that if a vendor is empty (stockroom, for sale, etc), has no more maintenance, and the account has not logged in for 30 days that the vendor would be removed?
Something like that is probably what we will end up with.
I have something simpler. If their maintenance runs out, increase the Vendor's decay rate. Heck I lost a harvester because I took a weekend off. Why can't they make vendors decay that quick? How long are these employees gonna hang around without being paid? Problem would be solved after a weekend, unless they put tons of maintanence in, then it would b sensible either way that if they have not logged on with that character at least once a month then they have no interest in playing anymore.
Message Edited by Puck_Starfire on 02-16-2004 05:19 PM
Kamlan wrote:Now, to work around your problem... I don't know if you would be able to redeed the structure because you cannot pick up the vendor..
I have a little bit of experience with this aspect of it. Back in November, I was involved with a mall that went bankrupt. As part of the liquidation process, I personally removed all furniture/decorative items before we redeeded the PA hall, but we could not remove several of the vendors because their owners had long since disappeared. But it didn't matter because apparently vendors are not counted as true "items" in the same way a piece of furniture is. When the building owner redeeded in front of me and handed me the deed, I was standing at the structure terminal and I can vouch for the fact that it read "Items in Building: 0," even though we still had about half a dozen vendors in the basement, some of which had things in their stockrooms, but not on active sale. Two of the vendors were registered with the planetary map and it took until the next server reset before they disappeared from it.
Now, granted, this could have been changed since November, but in my experience if you are the building owner you are perfectly able to redeed with other people's vendors remaining in the building and it will have the same effect as deleting all those vendors by hand.
It's MY house, I should have absoloute power over what is in it.
If a vendor is empty, or could be emptied, it should be removeable NO QUESTIONS ASKED. I charge rent to merchants who share space with me. If I can't enforce my end of the agreement the tenant has no impetus to pay rent. Even if I cover the vendor with furniture it can still bark, and it's name still shows through.
While this allows a certain amount of griefing, it is the price to be paid by a vendor owner who doesn't have the skills to set up a one-lot merchant tent of their own and start from scratch.
Please look at this fairly and un-nerf merchants.