Merchant Archive

Thread: Question Regarding Vendors without Merchant Skills

rahbert
Mon Jul 12, 2004 8:15 pm
#1

I'm preparing for the upcoming changes to the merchant class so people can't surrender their skills and maintain their vendors. I'm selling stuff for cheap and transferring things to my alt's vendors....


I'd like to keep _ONE_ vendor though. So I'm going to take Business 3. Do you think I can keep my current NPC vendor as the +1 vendor you get at Business 3? Or do you think it absolutely positively has to be the Big Green Vendor you're allowed at this skill box?


I have no problem using the Big Greenie, just trying to avoid moving thousands of items to it if I don't have to.... Oh yeah, but there's gonna be an item cap, eh?


GUHHHHHHH!

RogueStout
Mon Jul 12, 2004 9:10 pm
#2

When is this change supposed to roll out.

I just got my first Vendor



Cheers,



---------------
RogueStout
---------------







Very funny Scotty, now beam up my pants...
DragonScout
Mon Jul 12, 2004 9:24 pm
#3

Personally... I wouldn't worry about what kind of vendor you have as long as you just have the correct number. Anything past that is just really petty and a lot of hassle.. especially if you are already trying to be compliant.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
BountyBlunter
Tue Jul 13, 2004 2:16 am
#4


Instead of looking from the top down, look from the bottom up. You wouldn't get an NPC vendor at Buisness III so you are taking a risk if you leave it as an NPC vendor being that NPC is a Merchant vendor. You might end up having to trasfer them all over at the time of the change anyway.


Best adivice, bottom up, not top down but it's just a best guess.



--- Edited here ---


Instead of bumping this thread I just thought I would edit my post and leave something nice for people to find if they ever come back in here..


Fact #1 - NPC is a merchant vendor.

Fact #2 - Dragonscout told him to just keep it even though he was dropping down to business III.

Fact #3 - I explained this information could potentially be wrong in my opinion.

Fact #4 - I DID NOT USE SCARE TACTICS ! READ WHAT I POSTED !
Fact #5 - Dragonscout and p4samwise proceed to flame bait the posters.
Fact #6 - No-onebumps thisbecause it is now totally clear that the two are simply trolls.

Message Edited by BountyBlunter on 07-15-2004 02:19 PM



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

Dronayus
Tue Jul 13, 2004 4:50 am
#5

yes your taking a big risk. If they're going to delete the vendors you dont have the +vendor skills to have, why would they let you keep a vendor you dont have the hiring skills to drop? At Business 3 your supposed to have that big ugly bulky vendor, so if i were you i wouldnt take the risk of loosing all my items just to keep an npc vendor at the risk of it being given the axe.




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Balkstar
Tue Jul 13, 2004 9:05 am
#6






rahbert wrote:


I have no problem using the Big Greenie, just trying to avoid moving thousands of items to it if I don't have to.... Oh yeah, but there's gonna be an item cap, eh?


GUHHHHHHH!





I'll avoid the flame at this time due to the fact that you are trying to deal with logistics of moving thousands of items.


I would suggest dropping another vendor next to the NPC andtransfer the goodsthen drop the NPC vendor. I know the last thing that you want is to exploit, but whether or not the its purely for logistical reasons, what you propose is still an exploit. You should find every means to update your vendors to better represent the skill level that you have obtained in the business and merchant skill tree.


If you are on Flurry, I'd be more than happy to help you. I have a few vendors free to drop to help out in any transfer of stuff.







Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

p4Samwise
Wed Jul 14, 2004 6:06 pm
#7






Balkstar wrote:





rahbert wrote:


I have no problem using the Big Greenie, just trying to avoid moving thousands of items to it if I don't have to.... Oh yeah, but there's gonna be an item cap, eh?


GUHHHHHHH!





I'll avoid the flame at this time...




Why the hell would you flame someone who's doing exactly what you'd want him to do? Do you just need the practice?




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Balkstar
Thu Jul 15, 2004 9:25 am
#8








p4Samwise wrote:


Why the hell would you flame someone who's doing exactly what you'd want him to do? Do you just need the practice?








Man Samwise you are losing a step.


Rahbert was asking if he could keep an NPC vendor at a level that he could not legally hold onto. Remember this is still a bug that can be exploited. The bug is not just specific to the quatity of vendors, but also to the quality. If he does not have the ability to lay a similar vendor down that is the same type (i.e. Coke Machine, Droid Bartender, NPC, etc...) then they would be exploiting the system. Knowing that it is a logistical nightmare to move thousands of items from one vendor to the next by yourself, I offered to help him if he resided on my server without giving him grief so that he would remain in compliance as he stated he wanted to be.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

BountyBlunter
Thu Jul 15, 2004 9:31 am
#9


*points up at Balkstar's post*


So, so true... ...Wonder if anyone saw my edited facts.. Ooo! OOo! And my new sig!

Message Edited by BountyBlunter on 07-15-2004 05:31 PM



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

DragonScout
Thu Jul 15, 2004 12:36 pm
#10

You know. This just points out yet again why they haven't fixed this crap yet, and probably won't for a good long time.

They will never just delete vendors. Get realistic here. They are a company that wants people to pay them money to play their game. They are not going to go deleting vendors because of the crappy way the profession is set up at the moment.

Any fix they do, will give you time to remove your items. Why do I think so strongly that this is the course of action they will take? Because it is just realistic and good coding for the long term. Any piece of code that just randomly has the power to delete vendors or items is not going to be popular behind the scenes. Just look at the troubles they are having with the stockroom right now.

As far as the hiring tree... aside from it specifically pointing to the placement of the vendor (nothing about maintaining it)... Do you really think they are going to put in code to delete vendors over what skin it has? That would be stupid. And can't you see how many complaints would come from that? (from legit merchants? That is a LOT of items to transfer) At most, they might put in code that will just cosmetically change it back to a vendor of an 'appropriate' level. Only problem with that though, is if you say placed a human vendor when you had hiring 4, dressed it, and later decided to drop it to no hiring skills at all... you can still have a human -- but technically shouldn't have the clothes. Do you really think they are going to waste time to code in something to remove the clothes and put on random ugly ones?

In general the hiring tree is just a waste and should be incorporated into other things. Dressing vendors should be a master tailor perk and customizing them should be a master ID perk. That alone would make this entire conversation pointless.

But what is truly sad is that people would try to scare this guy when he is trying not to poach. Hiring is POINTLESS. The idea of anyone freaking out over him having a well dressed vendor versus a normal coke machine is truly amazing.

Can't you guys be happy at all?

ps. random question. How many people wear clothes that are at 0/1000?? Technically that is an bug, and just as much an exploit as vendor poaching. Or weapons that reach 0 condition yet are still used for their DoTs.

The developers of this game obviously do not like code that deletes items... the only code that they have that deletes items is in the crafting system and in vendor stockrooms. So stop threatening that vendors are just going to be deleted. It just isn't realistic.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
p4Samwise
Thu Jul 15, 2004 3:14 pm
#11







Balkstar wrote:


Rahbert was asking if he could keep an NPC vendor at a level that he could not legally hold onto. Remember this is still a bug that can be exploited. The bug is not just specific to the quatity of vendors, but also to the quality.





Show me the dev post that defines thisas a bug, or unintended behavior, or exploit. We've been over this before. There ain't one.This guy's perfectly willing to be compliant with the part that IS defined as a bug. Heck, even the part that ISN'T defined as a bug by anyone but you, he's willing to try to comply with, just to makeyou happy. And what are you doing? Lauding him for his honesty? No, you're so blinded by rage at his audacity to try to "do the right thing" that you have to choke down flames. What could possibly be wrong in your life to make you react like this?


"My advice to you is to start drinking heavily."


Message Edited by p4Samwise on 07-15-2004 03:21 PM



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
mhal9000
Thu Jul 15, 2004 5:55 pm
#12






Merchant: Currently there is a lot of debate about the fact that there is no skill point check for managing vendors. Is it the intent of the development team that vendors operate normally even when owned by players who no longer have the Management skill required to place that vendor?



It was never intended for players to be able tokeep and manage vendors after surrendering the Management skill boxes used to acquire them.This is scheduled to be fixed in a future publish and we want to upgrade vendors also, but it’s a bit early to start talking about that.





Link

Message Edited by mhal9000 on 07-15-2004 05:56 PM



Federated Resources
Hork Haggis, Retired

p4Samwise
Thu Jul 15, 2004 5:58 pm
#13

Yup, you just proved the case for Management. It's mentioned by name.Whichmeans that the Hiring tree is explicitly excluded from that statement.


QED.




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
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