Merchant Archive
Thread: Stealth feature for long time merchants?
Then I realize that of my 12 vendors it is the first 3 I put down months ago that have the new options. I recheck and all the 9 vendors I placed AFTER the merchant revamp have the old tired options that do not include rotate and move. So anyone else notice this? I would /bug it ingame but I am at a loss to define the bug other than my new vendors dont have the option
-Indene-
Message Edited by Elyssa on 11-03-2004 12:44 AM
Ani_cul wrote:We have always been able to rotate vendors{initialized or not},just could not move them front/back, pick-them-up, or more recently added move up/down.The radial for eveything actually appeared directly after the fix for not being able to turn them at all,which isnt much fun to have vendors faceing walls or terminals looking like a broken videogame.I think it would be nice to have these options, except up/down as many fools would create floating untouchable vendors.I myself would like our vendor status back to one of first on list, as with the movement radail it kicks it back to last choice.
My old vendors have the option to rotate or move. My new vendors have NO options. Just the basic 3 use, examine, vendor control. I saw the long discussion about rotation but I have been a merchant since around Jan and have NEVER been able to rotate my vendors after they were initialized. Maybe that is why I get the old ones to be rotatable now and the new ones are not rotateable
-Indene-
Indene wrote:
Ani_cul wrote:
We have always been able to rotate vendors{initialized or not},
just could not move them front/back, pick-them-up, or more recently added move up/down.
The radial for eveything actually appeared directly after the fix for not being able to turn them at all,
which isnt much fun to have vendors faceing walls or terminals looking like a broken videogame.
I think it would be nice to have these options, except up/down as many fools would create floating untouchable vendors.
I myself would like our vendor status back to one of first on list, as with the movement radail it kicks it back to last choice.
My old vendors have the option to rotate or move. My new vendors have NO options. Just the basic 3 use, examine, vendor control. I saw the long discussion about rotation but I have been a merchant since around Jan and have NEVER been able to rotate my vendors after they were initialized. Maybe that is why I get the old ones to be rotatable now and the new ones are not rotateable
-Indene-
The option does not show on radial, use /rotatefurniture command, it has always worked that way, initialized or not. (except for this recent briefbug where we couldn't move them at all)
Not eveything we can do to objects is on the radial, most everything I do is a / command you have more options that way ( moveing objects 100units instead of 5, rotaing 180degrees at once, creating a vendor without being at the house terminal)
QuiJonOz wrote:The rotate option appeared on my vendors in buildings I owned, but not in ones I just had admin rights.
That is a good point the 3 I have the rotate option for are in my tent. ALL the rest of the vendors (except 2 that I can check later tnite) are in the mall which I don't own.
As to commands not being on the radial that is good to know you can get them by / xxxx too bad there is not a sorted/organized list of all the possible commands. Or is there?
-Indene-
As to commands not being on the radial that is good to know you can get them by / xxxx too bad there is not a sorted/organized list of all the possible commands. Or is there?-Indene-
One of the lists I use -
Command List
Note that there area fewways to use one command sometimes.
My top used are
createvendor (do not have to be at house terminal, so makes the long haul of hiring easy since you can stay where you drop vendor)
structurestatus (for when i decorate, once again do not have to be at terminal)
bo tra (for use at starports/shuttle)