Merchant Archive
Thread: A logical and reasonsable cap
I want to know what would be a logical and reasonsable cap.
300 perhaps? We hardly see any vendor exceed 400 with the exception of Bazzars.
But what would be a reasonable cap?
Redfenril wrote:
Ok. TH posted that they will raise the cap a bit.
I want to know what would be a logical and reasonsable cap.
300 perhaps? We hardly see any vendor exceed 400 with the exception of Bazzars.
But what would be a reasonable cap?
It really depends on the profession. For tailors, a large number of items is very important! We don't have experimentation, so variety is what distinguishes us from each other. As I said in another post, there are over 65000 ways to make a decorative vest! Of course, no one is going to make all of those and most tailors usually have about 20 colors that they find are popular and make most of their clothes in. So that leaves us with 400 items. Of course, about half of those combinations are pretty ugly, but that still leaves us with 200 vests! Even so, many people won't have more than 50 or so vests on their vendor (in the really popular colors), but that is just one item. We have more schematics than any other profession and they are almost *all* like that. This is why a good clothing vendor often has thousands of items on it.
For those who think that other professions are irrelavant and other crafters should be selling to merchants for resale, that still leaves us tailors with a problem. Except for maybe some BE enhanced clothing, if a merchant can only have a few hundred items per vendor (this is assuming they increase the limits to something like 300), what merchant is going to want to sell our goods? As a merchant, would you rather get your cut of a 100K pistol, or a 500K set of armor or an 800 credit skirt? We simply have no way to compete with the other crafters.
What type and how many items we place on vendors is already limited......not by a arbitray # thrown up into the air by us and/or the dev's, rather by the 30 day limit placed on all vendor items.
Let me explain.... currently I and everyone else can put as many items onto a vendor as we like... what stops many of us from going over a certain number is the 30 day limit. For instance I have aprox 700 100k unit stacks up on my resoruce vendor... using my backstock I could double or maybe even triple that number. Yet I dont.. why? because some items sell slower then others and I dont need to have 5mil units of X resource up at any one time, especially if I know that by doubling my items.. I am going t ohave to spend an extra 2 hours re-stocking those items in 30 days... the amount I put on my vendor is proportional to the amount I think I will sell and how much time I am willing to spend re-stocking ever month it those items dont sell.
Why else do we not see vendors with 20k items... or 50k items.. or even a 100k items? because no merchant in their right mind canwants to spend20+ hours adding and then re-stocking all those items.
I am going to keep posting this becasue there is no reasonable item limit....100 items per vendor...200 items... 500 items the number is irrelevent.... You cannot go from an infinite number to a finite one and maintain any rational perspective.
Argument against: a combat proffession is limit by the spd cap and the condition of a weapon so they are limited and so should vendors be..
Rebutal: The loss condition of a weapon for shooting it does not limit the skill/or abilty to shoot.. the weapon itself is the limitation. Theoratically you could have 100 weapons on your person and stay online from server re-boot to server re-boot and shoot those weapons for as long as you desire. While there is a "actual" finite number of shots that could be made in a day...that number is going to depend on the amount of enemies you can find to shoot and the spd cap at which you shoot... but you have at least have the option of doing that.. the items maybe be limtied and the speed at which you shoot them, but the "skill/tool" (ability to fire it) is not limited to a specificaly unrealistic number.
Merchants have the option of theoretically stocking and infinte number of items..how many vendors have to stumbled arcoss that currently stock an unlimited number of items? My guess is none ![]()
While theoretically the number of items on a vendor has no current limit, we.. merchants are limited already by something called the 30day drop off....if I spend 8 hours of RL time puting 20k identical items up on my vendor...then most likely 30 days from now I am going to have 15k+ "item auction unsuccessful" emails to delete and I am going to have to spend another 6 hours of my time restocking those items...
We merchants control ourselves and place as many items as we think is necessary to maintain a selection and keep up with our sales...but we do not overstock by massive amounts because we dont want to waste hours of our time restocking those items. In other words....we are limited...by ourselves, just as combat class is most likely not going to spend 24 hours a day 7 days a week, week after weekonly shooting thier gun...