Merchant Archive
Thread: VENDOR NERF....TRICKLE EFFECT....CRAFTERS NOT ONLY ONES LEAVING!
Its real simple here folks to understand exactly what it is the dev’s are doing. It’s the same here as it is with the JLT……
It all comes down to the all mighty buck.
By adding this, it simply makes you have to use more of your limited skill points, which in turn limits the use of your "Merchant" character. If you want to play anything else, you need to buy another account. Personally if this goes thru I’ll be closing my merchant characters.
And as far as a solid explanation from the devs as to why they want this implemented? , You’re not gonna get it. Look at the HUGE outcry regarding combat revamp and JLT. The devs and TH have made it VERY clear they don’t care of the customers issues. Look back at history, it says it all.
Its all about the money folks, YOUR money and SOE wants it!
Sad state of affairs, and ironic to boot, when a BH can not make enough money hunting bounties to sustain herself let alone build wealth.....
BrohenAco wrote:
.....my current template centers around bounty hunter and pistoleer...i DEPEND on crafters to buy my stuff (Harvested Resources)or i make no money......
LukeBorgman wrote:Hmmmm. I wonder which weapons are easier to craft more casually: melee or ranged? Looks like a Power Hammer is way easier to craft than a T21, and Vibroknucklers look easy. That's good since, the way things are, TK and Swordsman is probably the most popular. Looks like the Karate Kids win even bigger in a post-Vendor-Nerf economy. ...even more imbalanced combat thanks to this.
I am an former weaponsmith, luckily I quit being one about 1 and a half month ago.
And yes VK's are one of the easiest weapons to make, more so it was my fastest selling weapon. If I had to be a WS under this change I would properly arrange my shop like this.
Vender 1) VK. (singles).
Vendor 2) Munitions. (Grnades and heavy weapons by the crate)
Vendor 3) BH & Comando. (LLC, scatter, FT, and heavy acid rifle)
Vendor 4) Swordsman and fencer. (graffi stick, stun baton, 2h curved, and power hammer)
Vendor 5) Crates of vendor 1, 3, and 4. at the same price. Easy storage for restocking, and sale to resellers. Also WUK's here.
Vendor 6) Like 5 but with parts.
This was the selection that required the lowest amount of named resources, while taking up the most of my sales. Something like a T21 take a huge amount of work, and do not sell that fast.
Any newly started weaponsmith would likely only find empty niches in pole arms and low-end range weapons, all existing WS would be firmly planted on the high volume, high profit items. And any new weaponsmith would have a even tougher time braking in to the market.
THERE ARE OTHER SOLUTIONS TO THIS PROBLEM.
1. have unlimited storage in houses but have increased maint rates for larger amounts stored there.
2. enable resources to have larger stacks like 1 million units and factory crafted items also
3. enable crates that have been emptied to be used to restore stuff to save on space.
4. most import stop trying to fix things that arent broken and focus on things that are.
Mistrel-Dustrunner wrote:
*snip*
THERE ARE OTHER SOLUTIONS TO THIS PROBLEM.
1. have unlimited storage in houses but have increased maint rates for larger amounts stored there.
2. enable resources to have larger stacks like 1 million units and factory crafted items also
3. enable crates that have been emptied to be used to restore stuff to save on space.
4. most import stop trying to fix things that arent broken and focus on things that are.
OMG! These are great ideas! #1I had not even heard before; I love it! I think they are truly practical as well.
These should be easier to program than JTL, but... I almost forgot: They don't get to charge another $30 per account (JTL CD price)for these ideas. ...and since it's "Star Wars," there will be plenty of new players who will pay $45 + $30 + $15/monthto try it for more than 14 days. They only have to make the game fun for a monthto make the CDmoney. It's becoming apparent that that is the goal. Long-term subscribersdo not appear to be a concern. In fact, it's starting to look like we (long-term subscribers) actually cost too much to support in terms of server storage, so they want us to quit.