Merchant Archive
Thread: Should I drop merchant and take up some combat?
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Akaara
Fri Apr 01, 2005 5:38 pm
#1
I have always enjoyed merchant but now that the new combat upgrade is close at hand, I am wondering if I should drop merchant and take up combat, even just one basic line?
What is the minimum amount of merchant I need to keep to have NPC vendors?
Elyssa
Fri Apr 01, 2005 6:12 pm
#2
You can keep all the vendors you have now as long as you stay within your limits.
They can even stay dressed.
If you ever need to change vendors, then you'll run into problems.
Parody
Sat Apr 02, 2005 12:13 am
#3
I've been a hybrid character the whole time and I like it. Yeah, you can't do high-end combat stuff by yourself but that's the kind of thing I think is more fun doing as a guild outing anyway.
bluejanus
Sat Apr 02, 2005 10:33 pm
#5
Elyssa wrote:
Pfft... Combat is for people who can't afford to buy hide.
Don't mind her. We keep her in our furniture sweatshop. "Now we'll reward you with a "Master" title but still no raise. But hey you've got a neato title!"
Aynianu
Sun Apr 03, 2005 12:56 am
#7
Elyssa wrote:
Pfft... Combat is for people who can't afford to buy hide.
thats a thought....
Hide prices may raise soon with combat becomming more challenging
Elyssa
Sun Apr 03, 2005 6:15 am
#8
If I can ever finish the FS grind (stupid merchant xp cap and insane architect conversion ratio!), maybe I'll make my unlocked character a ranger so I can finally go fetch my own hide.
NJ62
Sun Apr 03, 2005 6:30 am
#9
Elyssa wrote:If I can ever finish the FS grind (stupid merchant xp cap and insane architect conversion ratio!), maybe I'll make my unlocked character a ranger so I can finally go fetch my own hide.
I hate to say it, but it's probably more efficient to create a stacker template with novice scout. Though your harvesting rate is lower than with ranger, you can bring down far larger critters, hence more hide.
Unfair, ain't it?
Ani_cul
Sun Apr 03, 2005 6:42 am
#11
I die well with my professions and my professions shall die with me.
Vivent longtemps les négociants!
Long live the Merchants!
HeadRoll
Sun Apr 03, 2005 6:21 pm
#12
You can keep all the vendors you have now as long as you stay within your limits.
They can even stay dressed.
I thought when you drop theboxes you can no longer add stuff into the vendors that you don't qualify for?
Parody
Sun Apr 03, 2005 11:28 pm
#13
NJ62 wrote:
I hate to say it, but it's probably more efficient to create a stacker template with novice scout. Though your harvesting rate is lower than with ranger, you can bring down far larger critters, hence more hide.
For now, that seems to be the truth. I've been playing around with my roommate's guy and he definitely doesn't need Ranger to build up hides.
Now if I had an alternate slot, a TKA/BE would be cool. At least for about a month.
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