Merchant Archive
Thread: What is wrong with the economy ?
I know Im probly going to get bagged for this but oh well .
It seems to me that the economy in the galaxy is a little off . Or what I should say way off . I want you guys (If you agree with me) to suggest way to the Dev's way to improve the economy .
Let me remind you guys of something . Remember when Luke and Obi-wan were talking to Han and Chewy about a transport ship to Alderan ? Well Obi-wan gave a price to Han and chewy that Luke didnt like , He exclaimed "WE CAN BUY OUR OWN SHIP FOR THAT !"
Ive been sold a Spec-Ops duster for 3k . I can buy my own house for 6k . Dont you think its odd that a mission (When you fisrt start out) is 1k , you go out risk your own life Just so you can go buy a spec-ops duster ? A little Far'fetched from my prospective .
Well I guess what Im trying to get at is when you go buy your own Speeder for 15-30k remember You can buy your own ship for that !
What's wrong with the economy, you ask?
Holocrons.
1) Holocrons throw supply and demand into chaos as 50% of the sever population changes professions on a weekly basis. Who's harvesting meat & hide? Who's crafting structures? Who's harvesting medical resources? Who's buying resources? Who knows? How can supply chains and price standards stabilize in the holo-economy?
2) Holocron grinders flood the market with low-cost items, flatlining the market for the legitimate crafters. Practice mode is NOT being used. Why? What's the difference between grinding 20 items and grinding 21? Then you can have all those ground-out items to use later or give away to your guildies. (That they would otherwise have bought from a legitimate crafter.)
3) Holo-tourists place an artificial demand on the resource market, grinding up MAD resources to master the next profession - and everyone wonders why all the vendors are empty.
Faellyn said it all. Holocrons have really screwed things up. Following holocrons would be credit dupers.
Nochturn wrote:
No No, make no mistake it is not the holocrons who first trashed the economy but the idiots who duped credits from day 1.The price of the cron's adjusted to the people who had 900mil to blow.
Re-read what Feallyn wrote, it's about what Holocron-chasers do AS A RESULT OF HOLOCRONS, not the price of holocrons. There is a vast (and important) difference. I think we all must weather this economic storm for a while.Once most of the people in the game either: A) have achieved a force-senstive slot, or B) give up; the economy will reach a new equilibrium. Until then, batten down the hatches and man the bilge pumps!
Part of the other problem to the economy is that there is unlimited money in this game system and not real way to take it out in large chunks...
For example I have a PA Hall up that has 499k in it and it will be around for 200+ days... I dont need to place any more money into it so any thing else I make is bank...
If there was a limited amount of missions per day and then the money stoped flowing then you would start to see the economy stablize and you would not see the silly things like 300 units of steel for 3000 cr... Witch IMO is one of the biggest factors to this problem... Resouces used to go 2 to 3cr per unit so 3k for 1k of steel.. and the rasing of the Bazaar cap is just going to inflate the problem even more... so its going to keep spiralling downward....
And Holocrons really did screw up the world...
The economy is pure supply and demand and it's not "screwed up". Yeah, crafters learning their crafts are competing wtih additional supply from the jedigrinders. Well, waahwaah. When they master it, they will drop it. As in real life, only quality sells for premium prices, everything else is competing with Walmart. Master your craftand your high end stuff will always sell, at whatever price the market will bear.
I sell resources and the market is mad-hot for them right now, because of the holo grind. Most of the crafters in my town are selling thru me now, temporarily not crafting quite as much, but making much more cred selling the raw materials. We're riding the wave with both hands and I'll be sorry to see it go.
Why limit missions? Penalize those that love to work for a living making the planets a safer place and theymight become disenchanted and leave. The more creds they make, the more they have to spend. There might be inflation, just like real life. Supply and demand - don't wail and moan about it, adapt to it.
Apart from Holocrons, there's also one thing people didn't pay attention to :
When the artisans kinda fixed the price or resources at 3 cpu it was based on harvesters that had a fixed extraction rate that couldn't be experimented.
Now those harvesters pump 2 to 3 times as much for the same maintenance cost, yet the usual cpu is still 3...
That's causing a major difference to the economy that nobody seems to care of...
AvocetPeregrine
The economy is pure supply and demand and it's not "screwed up".
Why limit missions? Penalize those that love to work for a living making the planets a safer place and theymight become disenchanted and leave. The more creds they make, the more they have to spend. There might be inflation, just like real life. Supply and demand - don't wail and moan about it, adapt to it.
Yes the econmy is based on supply and demand . The missions were an idea to lower the prices of thing around us . I want 5crds to be worth something . This is the whole point of this thread is the stablize the economy to a resonable level , not to a point were evryone tips 6-20k to random people .
BTW Im not "wailing and moaning " about it , I want prices of things to be lowerd , but still mantain their worth .
And yes the mission idea could use some work . You did make some good points and sorry for cutting and pasting some of your post , I just wanted to point out certin points you made ![]()
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If there was a limited amount of missions per day and then the money stoped flowing then you would start to see the economy stablize and you would not see the silly things like 300 units of steel for 3000 cr... Witch IMO is one of the biggest factors to this problem... Resouces used to go 2 to 3cr per unit so 3k for 1k of steel.. and the rasing of the Bazaar cap is just going to inflate the problem even more... so its going to keep spiralling downward....
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Thats really due to demand for better resources...I can sell some stuff for 9-15cpu and thats resources mind u not animal products....Which of course evens out because some guys willing to blow 100k+ to get some armor...
Halocrons did make the economy worse . If you have been playing the game befor they had halocrons then you know the economy has always been bad .
I like the idea about having a limited amount of missions a day . That will balance out the economy drasticly . Then agian how long is a day in the game ? Abou ta houror more I think . So they gota make it on a timestrap of some sort . Otherwise thats not going to work out .