Merchant Archive

Thread: Merchants Need Unique Looking Shops!

schwags
Thu Jul 31, 2003 8:26 pm
#1

Architects should be able to consturct more floorplans exclusive for Shop Owners to use, including sectioned storage areas and a more private locked area (with grantable access,this is mentioned by Marqie in her post). These could easily be placed into the Architects tree and can correspond with the Merchants tree like Hiring is. As so...in the Architect tree the have the Building Line, implement different sixe shops going up that line until we have Master Architect where we finally end up with a Large Shopping Mall or Retail Store of some sort (which I would like to get leasing involved, but thats another story). Now in the Mechant tree you can pair the sizes up the Hiring tree. Meaning a normal player without and Merchant skill would not have ownership or be able to Place a player made Shop. Any Feedback?

Artuk
Thu Jul 31, 2003 8:55 pm
#2

I agree.


Not only do we need unique shops, I would recommend they have these benefits:


1) Be counted against some merchant skill given total, not our lots. A player might, for instance, have 4 small shops.. or one big shop. The reason I see this as important is I am also a miner. My lots for my shop are counting against the harvesters I can manage. I cant open shops on multiple planets (selling corellian ore on tattoine, and tatooine ore on corellia, for instance) without losing production.


2) Be given a more relaxed distance from cities so we can snuggle them up a little closer. Less walking for our customers.


Regards,


Artuk





Take up your china doll, it's only fractured - and just a little nervous from the fall..
Rath
Thu Jul 31, 2003 10:08 pm
#3

1) Your not suppose to be able to do everything, so I disagree with having a seperate limit.


2) All that would do is make it where people would live in shops instead of homes. Besides it's a non-issue once player cities are introduced.


Shops could be placed in the construction line, especially considering that is the most useless line, in dare I say it, out of all the professions in the game.




Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

DrasTek Weapons: Quality At Its Finest
Just 900 m North of Coronet in Kor Mesa! Corellia -240 -3205
Now on Talus, South of Dearic! 50 -4000
ShaneMcMahon0
Fri Aug 01, 2003 5:44 am
#4

I also disagree with shops being closer to Computer cities. Once player cities are in the game thats where the shops go. The shops will bring business to the cities cause people will want to get new items. And the cities will bring new business to the shops because people will just want to check out the city or they happen to be near by.



SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
Dyrwulf
Fri Aug 01, 2003 5:59 am
#5



~Dyrwulf Arcanum
Master Merchant
Blackstar Merchants
Corbantis
Dyrwulf
Fri Aug 01, 2003 6:01 am
#6





1) Your not suppose to be able to do everything, so I disagree with having a seperate limit.







I disagree with this statement. Merchants should be able to own more buildings. The ORIGINAL design was that ONLY merchants could own more the one house (to be used as shops). It has been stated by Devs, on these boards that it is currently a BUG that any player may own more then one.At this point in timeit is too late for the bug to be reversed due to the number of players owning more then one building. New forms of balance must be introduced to replace one of the benefits taken from the Merchant class.




~Dyrwulf Arcanum
Master Merchant
Blackstar Merchants
Corbantis
XCal78
Fri Aug 01, 2003 6:58 am
#7

I agree with Dyrwulf.



Zeto (Lowca)
Master Weaponsmith / Master Merchant
Galactic Mall
Kaadara, Naboo (5825,6275)
Now offering pre-sliced weapons! New architech vendor open as well. Pets for sale and medical supplies as well as crates of items.
Numtini
Fri Aug 01, 2003 8:22 am
#8

I'd already suggested this and agree completely. I'd love to see shop designs that were usable onlyas part of the merchant tree.


I disagree with a separate shop limit though. You get ten lots. That's plenty. Maybe make small shops take up one space and have about the same space or less as a small house (though hopefully more useful). That way you could place a little satellite shop somewhere.


Another idea I had for shops was open frontage, so people can just walk up and deal with the merchants without going "inside." (Maybe the one lot shops I suggested could be little kiosks.)


I'd really be against having people only allowed one house, but not because of any issue with merchanting. Moving, having done so once, is just an absolute horror. Doing it while having to move everything to storage is just hideous hideous.


Moving shops into the 1km zone I like as an idea, but I would harshly limit it. Probably to master merchants only.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
schwags
Fri Aug 01, 2003 8:26 am
#9

I said nothing about seperate lots. 10 lots per person is fine. If you want a larger operation for shopping that involves networking and business relationships that are kinda like a Franchise.

Khaldun
Fri Aug 01, 2003 8:41 am
#10

I agree, but I think merchants should be able to build the shops themselves. I think in fact this should be one of the things a Master Merchant gets: a floorplan for an Emporium, about the size of a medium house, but set up explicitly as a shop space.



Atino Xepteed
Maker of Mediocre Weapons
Chilastra
Khaldun
Fri Aug 01, 2003 8:42 am
#11

(And, by the way, have the Emporium building not only be buildable by the Master Merchant, but placeable and usable ONLY by someone with at least Novice Merchant skill.)



Atino Xepteed
Maker of Mediocre Weapons
Chilastra
Numtini
Fri Aug 01, 2003 8:58 am
#12

Architects should be making buildings. They are already the class with the least resale possibilities. (Unless the devs won't add decay to clothing.)



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Dyrwulf
Sat Aug 09, 2003 3:41 pm
#13

I agree, only architects should be building ANY buildings.


However, the ability to restrict certain building types dependant on your level of merchant skill would be great. Each levle of merchant up a certain path gives you more shop types.


However, this may all be moot with the new player cities coming. New building types have been promised and we have no idea what changes and shifts may be in store for the merchant class.





~Dyrwulf Arcanum
Master Merchant
Blackstar Merchants
Corbantis
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