Merchant Archive
Thread: Current unintended uses of vendors that should be replicated after fix: mailbox/doorman
Mkappus wrote:I have no issue with vendors of people who have dropped merchant skills and business 3 going in-operable. However, vendors work very nicely as mailboxes for people. I won this auction drop it off on my vendor. Your order is ready drop it off on my vendor.What I would like to see, is merchants be able to sell butlers/doorman or automated postboxes for people. People if they so chose could go to a master merchant and purchase one of these for their homes. Each home could only have 1. The only function these would have is to allow something to be offered to them for COD. Items would only stay offered for 7 days, so that these could not be used for storage.I think this would provide a new product for merchants to sell, and not just be a serivce oriented profession. This would also be a huge value to the player base, and soften the blow when everyone loses their vendors.
Good idea...
Haruspex77 wrote:
That does kind of defeat the primary purpose of the fix -- to make the benefits of being a merchant depend on retaining the skills.
The point is a bit subtle - vendors currently have unintended uses that have nothing to do with "merchant benefits" except by current accident.
For example, any player should be able to have a mailbox. Any player should be able to place a mannequin in his/her home or shop. These should have nothing to do with merchant skills, but currently they do, by sheer accident of the fact that vendors are the only objects in the game that can fulfill these basic functions.
The "vending" capabilities of a merchant should depend on retaining the skills, but these "unintended benefits" should be moved into other game systems so that non-merchants don't need to pick up merchant skills to (for example) model clothing.
p4Samwise wrote:
Haruspex77 wrote:
That does kind of defeat the primary purpose of the fix -- to make the benefits of being a merchant depend on retaining the skills.
The point is a bit subtle - vendors currently have unintended uses that have nothing to do with "merchant benefits" except by current accident.
For example, any player should be able to have a mailbox. Any player should be able to place a mannequin in his/her home or shop. These should have nothing to do with merchant skills, but currently they do, by sheer accident of the fact that vendors are the only objects in the game that can fulfill these basic functions.
The "vending" capabilities of a merchant should depend on retaining the skills, but these "unintended benefits" should be moved into other game systems so that non-merchants don't need to pick up merchant skills to (for example) model clothing.
I completely agree with that. I support a "postal" type system that allows players to transfer objects to each other without vendors. It has to be limited so that it doesn't lead to long term storage but certainly a mailbox idea is fine. I know they are considering addons to your house..modules whch would give architects a aftersale market. Perhaps one of them could be a mailbox drop off.. if you put someone on the list they can drop of item into the mailbox. The items would count against your house item cap.
The mannequin idea is fine with me too but the Devs have resisted putting player created "NPC's" into the game except for merchants and trainers for cities.
LonelyGhost wrote:Why not gove DE a perk, and let them craft a FedX module to install in a droid. The owner programs the name of the recipient, and "sends" it. The droid is then temporarily transferred to the void and shows up the next time they log on and pops out like the new Helper droids do and put up a message..."Hey, so-and-so has sent you a package, open my inventory to retrieve it." Then after the item is removed, it destroys itself and goes back to the owners datapad. The droid never really leaves the datapad of the owner, and there is never a new droid in the recipients datapad.I've always thought we shoudl be able to pay for the convenience of getting item delivered to us. Base the cost off the complexity of the item(s) and sale price.
And the mailed item is... an exploding mouse droid
seriously, I like the idea though. Especially since a lot of people like to have vendors to drop off items on. I don't see why another item similar in function couldn't be made. Maybe a type of vendor open to everyone that would just be able to accept offers, not put anything up for sale? I think that would be pretty good and 'steal' nothing from the merchant profession.