Merchant Archive

Thread: merchant barker droids

slapjack
Tue Jun 15, 2004 11:38 pm
#1

do merchant barker droids require a certification to use the barking function? and if so what is the cert? and if not how do i get him to bark lol



the above post should make no sense, should be offensive, and should get flamed. the ideas contained herein should be absurd and insane. If for some reason the above post shows compassion, intelligence, sanity, or kindness I highly suggest you run like hell, a major change has just ripped through the world.
KarlieOkota
Wed Jun 16, 2004 5:51 am
#2

Dear Slapjack,


The Merchant Barker module requires you to have Advertising IV before you can activate its bark. A non-merchant can load a waypoint into the droid and then trade the droid to you, if that helps.


Kindest regards,

Karlie.




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
Doshae
Thu Jul 29, 2004 4:26 pm
#3

You failed to mention the fact that 125 characters to write an ad with is not enough.
Amphiaraus
Fri Jul 30, 2004 12:15 am
#4

Is the following a correctdescription of SWG's Merchant Barker Droids rules? :

1) Up to 5 Merchant Barker Droids can be in a Merchant's datapad


2) However, only ONE Merchant Barker Droid can be deployed at any given time by a Merchant.


3) The Merchant Barker Droid is active only while the Merchant is logged in. When the Merchant logs out, the Merchant Barker Droid will vanish and return to the Merchant's datapad.


If the above description is true, then Merchant Barker Droids are practically useless! I am having a lot of trouble getting sales from my 6 vendors; most of my sales come from the 125 Bazaar Terminal slots that my 5 Flurry characters have (in total).


I think these Merchant Barker Droids limitations are unfair. A Merchant should be alllowed 6 Merchant Barker Droids, one for each vendor. If other Players think too many Merchant Barker Droids are a problem, then perhaps only Master Merchants should be allowed 6 Merchant Barker Droids rather than one.


Please let me know what you think of this proposal. I have also posted it in one of the Dev forums that discusses the latest version of SWG.



Amphiaraus: Former Resource King of Flurry, now Retired by the NGE

Had 80 Heavy Harvs, 24 Resource Vendors

BRING BACK CLASSIC SWG (PRE-CU)

Salporin_Wookie
Fri Jul 30, 2004 1:34 pm
#5

I use a barker droid a lot, but sadly, it's another good idea poorly implemented.


*They only stay active as long as you're logged in


*100% power only lasts 1 hours before they shut down and stand there like a lump of metal.


*they have a tendancy to autostore.


*message is a bit too short.


*I can't leave my barker to advertise and still be able to pull my crafting droid.


as far as your suggestion of adding another droid slot... what merchant would ever need more then one? I have one barker, it will last forever and I can only have one working at a time! DEs should treat barker droids as special order items.



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
Ethalsar
Sat Jul 31, 2004 4:55 am
#6


Salporin_Wookie wrote:
*They only stay active as long as you're logged in

Yeah, but this is a good thing really - if they stayed active after you'd logged out, Bestine, Coro & Mos Eisley would be full of the damned things 24/7.

Also, I heard (but haven't been able to replicate) that if you crashed out of SWG rather than logging out that your Merch Droid stayed active. Not that I'm recommending crashing out of SWG!!!




*100% power only lasts 1 hours before they shut down and stand there like a lump of metal

I thought they'd upped this? From my own observations, it's more like two hours, which I reckon is reasonable.





they have a tendancy to autostore

Can't remember who it was that figured this out, but there was a post on this forum that indicated that the autostoring is triggered by one's vehicle autostoring. Since reading this, I've not allowed my vehicle to stand idle while my barker is at work - generate vehicle, go to destination, store vehicle immediately. Since doing this, I haven't had many instances of the droid autostoring at all (can't think of a single one off-hand). Further, if your attempt to store the vehicle fails, and the vehicle later de-spawns on its own, this won't autostore the droid.




message is a bit too short

aye, 100% agreement here.

128 characters??? I simply can't get enough info into 128 characters to conduct a decent publicity campaign. It should either be doubled straight off, or tackled in another fashion... I like the idea that you should be able to record three or four messages, and the droid would repeat each in turn (or randomly). Would also make droid spam less irritating to customers, and a single droid could advertise for more than one business. Hell, others could pay you to rent one of the iterations for their own advert!




I can't leave my barker to advertise and still be able to pull my crafting droid

Well, that's not going to change - even Droid Engineers can only have one droid pulled at a time, afaik.

Of course, you can have a barker & a crafting module in the same droid... I've done that, but I find that in any case I use my private crafting station in the house, as the rating on a droid crafting module is 0.00 as opposed to 40+ in a private station.




DEs should treat barker droids as special order items

To be frank, DEs treat almost all their products as special order items (with the possible exception of tracker droids)!





Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
The SWG Links Library; the Doctor hunting list; and a summary of resource stat caps.
Amphiaraus
Mon Aug 02, 2004 9:22 am
#7

I have 6 vendors and would like to have one barker droid for each, positioned at the starport nearest the vendor's location.


Perhaps having 6 barker droids could be limited to Master Merchants to reduce "noise pollution" at starports.



Amphiaraus: Former Resource King of Flurry, now Retired by the NGE

Had 80 Heavy Harvs, 24 Resource Vendors

BRING BACK CLASSIC SWG (PRE-CU)

Tarnak_Archvold
Mon Aug 02, 2004 7:11 pm
#8

I am sure the droids will become more useful now that the days of Recursive Macros are numbered.
But yes the limited amount of characters are annoying, If we could just add a description to them hat people could watch with an examine, just like the PC barker do. Then it would be a lot more useful.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
TheOrb
Tue Aug 03, 2004 8:43 pm
#9










I can't leave my barker to advertise and still be able to pull my crafting droid



Well, that's not going to change - even Droid Engineers can only have one droid pulled at a time, afaik.


That is correct. As a master droid engineer I can only call one droid out at a time.






DEs should treat barker droids as special order items




To be frank, DEs treat almost all their products as special order items (with the possible exception of tracker droids)!


It really depends on the DE I guess. I sell a LOT of BH seeker and probe droids. MSE detonation droids and MSE item storage droids do well also.


I try to keep a good selection on my droid vendor. I've been a DE since August of '03 and know what to stock and what to make as special order items. I keep ONE barker droid on my vendor at all times...but that ONE barker droid has been on there forever.


Not my idea, but I'd like to see a merchant barking droid that also acts as a portable vendor...with say a 50 item limit on it. It would sure do well in starports when waiting on the shuttle. Just missed the shuttle and have 10 minutes to spare? Why not browse the portable merchant barking/vendor droid and pick up some stims...or some pups?

Message Edited by TheOrb on 08-03-2004 10:43 PM




- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

Ethalsar
Wed Aug 04, 2004 1:59 am
#10




TheOrb wrote:
Not my idea, but I'd like to see a merchant barking droid that also acts as a portable vendor...with say a 50 item limit on it. It would sure do well in starports when waiting on the shuttle. Just missed the shuttle and have 10 minutes to spare? Why not browse the portable merchant barking/vendor droid and pick up some stims...or some pups?




Now that would be a proper merchant droid!!!


Reckon if this was put in as a perq for M.Merch a lot more people would be interested in mastering the profession.


Ah, well, I can dream, can't I?






Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
The SWG Links Library; the Doctor hunting list; and a summary of resource stat caps.
TheOrb
Wed Aug 04, 2004 7:53 pm
#11






Ethalsar wrote:

Now that would be a proper merchant droid!!!

Reckon if this was put in as a perq for M.Merch a lot more people would be interested in mastering the profession.


Ah, well, I can dream, can't I?








I would pick it up. I'm only 4/0/0/1 in merchant right now.




- Kosa Tek Droids - KTD|/ ggg g\
Master Droid Engineer |\gg/
2892, -5427 in Serenity, Naboo in the Lowca Galaxy

Dimear
Wed Aug 04, 2004 8:22 pm
#12

I'm a master merchant, and the barker droids are really the only thing good the merchant profession offers right now. But I actually like most of the rules for the droids.

If the spam messages were much longer, then it would use too much of peoples' chat windows, scrolling out their other conversations too quickly. I like the idea of a droid having a longer customizable description that can be seen when examined though.

And I like that droids log when the player does - otherwise we'd have a million of these spamming 24/7.

Same thing for having more than 1 or 2 droids - would clog up the common areas too much. It's not necessary for each merchant to be able to spam every person in the galaxy simultaneously. Can creature handlers who are merchants have more than one of these droids out? Are they treated as pets? If not, either CH's or droid engineers should be allowed to have more than 1 droid...

I think the droid battery should be fairly limitless though. One or 2 hours isn't enough. And if you want some roleplaying justification for it: the droid acting as a glorified tape player boombox will use much less power then the one acting as a fighting droid. There is a workaround, but it's probably a bug: if you leave the planet, your droid will stay on the planet where it was placed, will continue its spam, but won't use up its battery power. I don't know if it's been fixed recently though.

I would like the ability to store more than 1 message though - and I'm sure anyone near the droid would appreciate the variety too. And being able to use the droid as a portable vendor would be sweet too.





Thus sayeth Dimear

TraderGuy
Mon Oct 11, 2004 3:16 pm
#13

ok i know this is a stupid question and i think i already know the answer, but do you have to be a merchant to give the droid something to say and a waypoint to give out to people? and if you dont, how do you do it?
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