Merchant Archive

Thread: Since Bazaar change why bother with Merchant at all?

Shadowmite
Thu Mar 04, 2004 2:00 pm
#1

Since the last change where the bazaar limit got bumped, my sales have tanked. I used to do a booming business in things like powerups, repair kits, batteries, and the lower end weapons that I made.


Someone mentioned to me it might be the new bazaar limits. I hadn't looked at the bazaar in some time - so I took a cruise over -


You can find 300 damage laser carbines for 6000 or less. FWG5's of excellent Quality - 5K.


Powerups, Batteries, repair kits - you name it - and what used to be pretty much exclusively vendor items is now on the bazaar. People are practically giving stuff away. The only thing you aren't seeing are higher end weapons like Flamethrowers or good high end melee stuff and armor.


So - since my vendors are basically useless - I have to make 5 trips a day to the bazaar to keep it loaded up. I'm probably going to drop all but one vendor, reclaim the skill points into something else - and use my one remaining vendor for just high end items - everything else goes on the bazaar at cut-throat prices just so I can eek out a living.


I'm not a "Master" merchant by any means. I'm a Master Weaponsmith/Master Artesian with some merchant skills. But it would seem to me that this is an issue the Merchant Correspondent needs to start hammering TH with before we all end up out of business.

JTGAlpha
Thu Mar 04, 2004 2:24 pm
#2

Yep. CAlled that. Waiting for it to get really widespread.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

rexan
Thu Mar 04, 2004 2:47 pm
#3


Yep, a lot of us smugglers saw this coming. You see, we have this stuff called spice. We usually sell it for about 10k a crate. Although some people like to undercut. But no-body in their right mind would sell a full crate for 3k. However, 6k is the new sweet spot for undercutters. All spice is not available in the bazaar for 6k a crate. This funny thing is that this is exactly what the Imperial crackdown (letdown) is supposed to be trying to stop.




Rexan Ryu
Master Smuggler
Flurry Server
DocSavag
Thu Mar 04, 2004 2:53 pm
#4

Yea basically I predicted this to the developers as well but they disagreed with me on the effect. I was looking for resource over the weekend and the intent of the boost to 6k was to reduce the entries and increase the size of the stacks that are being sold. However I wish I had a credit for every sale of 1-10 units that were on sale for 6000 credits in the bazaar. I'm sorry but very few resources are worth 600 credits per unit. And Even high quality Avian meat doesn't qualify.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Xieflow
Thu Mar 04, 2004 2:57 pm
#5

I have no problem moving merchandise on my vendor. My vendor itself sells at least 1 million credits of merchandise a week, and then I do enough custom orders to make about 500,000 credits a day

It's all about Location. My vendor is in a city in the MIDDLE of Corellia (we have 0,0 in our city!), and is not even a hundred meters from the shuttleport.

I advertise (both using the global advertising 3 and on the galaxy forums), and I bring in a lot of customers.
DocSavag
Thu Mar 04, 2004 3:02 pm
#6

I think it depends on what you are selling. If you are selling high end merchandise you aren't as effected as someone selling lower end merchandise. The dev perspective was that most vendors weren't stocking the lower merchandise. I think they are wrong about that and they have unwittingly nerfed a group of merchants out of their business.


Certainly the Muon Gold market is a study with how this change has had a serous price effect of items within a certain price range. No one is selling a large house for 6k but I would be surprised if there weren't some small houses for sale for 6k even though the price for them should be 10-15k on most servers. People will opt for the solution that is the easiest to implement sometimes even if they lose money on the transaction.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Xieflow
Thu Mar 04, 2004 3:08 pm
#7

If you want to sell the low end stuff, either do it in large quantities, or have more expensive items to "draw" players in.

Consider setting up a skill tape vendor, or a vehicle vendor, and then slap all your other stuff (crates of muon, crates of powerups, etc) on it.

I know that I sell plenty of crates of powerups at 1,500 credits a crate (not as much as I would of like, but I believe I overstocked : I stocked about 300 crates initially... and I stocked the "wrong kind" of powerups)

And, about the cheap weapons on the bazaar : Those are often old, beat up weapons, needing a repair, broken weapons, or just poorly sliced weapons. I have customers buy in bulk from me to get a "good" slice, I've had a few buy a crate of Gad Batons or Power Hammers, and slice 'em all, keeping those with the slices they like. Dunno what they did with the rest, I could picture them selling them on the bazaar.

I also throw stuff onto the bazaar when I need to get rid of it. I've put up 2,000 units of hide for 500 credits when I decided to completely drop scouting
DocSavag
Thu Mar 04, 2004 3:12 pm
#8

Xieflow all of that is possible, however the main point being made is that a business model that worked last month no longer works because of a change to the bazaar fee cap that didn't even have the result it was supposed to have.


And we predicted that it would have this exact effect and were told basically that we didn't know what we were talking about.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Xieflow
Thu Mar 04, 2004 3:57 pm
#9

The bazaar is for "lesser priced" items, and IMO, if it's less than 10,000 credits, I would rather just buy it off the bazaar instead of traveling around (not worth the hassle)

and between 10,000 credits and 100,000 credits, it becomes a "convenience" issue for me, and I'll pay twice or three times as much as what I *could* pay, just to get it at a closer vendor / without leaving the planet.

I have seen some players REALLY use the bazaar effectively. They e-mail people who purchase their products with a shop location, saying more can be found there (I get this with resources, and I would say I check out one out of every three shops that someone e-mails me after a resource purchase on the bazaar)

Basically, if you are losing customers to the bazaar, you need to rethink your business plan. Maybe relocate your shop.

If you are on Corellia, Tatooine, or Naboo, you've got to really keep prices down to compete. Try moving to Lok or Dantooine if your prime business is in that 3,000 - 6,000 credit range. Not as many players use the bazaar there (only places I use the bazaar are Coronet, Bestine, and Theed)
DocSavag
Thu Mar 04, 2004 4:42 pm
#10

If you travel to Yavin or Dathomir or even Lok you might try selling some low cost items on the bazaar there..not a whole lot of competition (at least on my server) for your business there. Obviously if you only travel there for the bazaar loading it is rather expensive but if you are going anyway...






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JTGAlpha
Thu Mar 04, 2004 4:44 pm
#11

Well, Xie, the thing is, some of these items, like Molecular clamps for smugglers, range anywhere FROM 4k-15k a crate. I know that's an insane difference, but I know smugglers who can't KEEP the things on their vendors at 15k a crate. However, if it's on the bazaar, why WOULD you ever travel for a higher priced item? Sound fair? Maybe. Except this is a free market. I should be able to charge what I like, but the bazaar adds an artificial cap. Still sound fair? It almost is...


Except, in the case of molecular clamps, you can't MAKE a profit on them at 6k a crate UNLESS you mine your own resources. So what ends up happening is, those of us who would rather not mine resources are not only making less profit (which is as it should be) but we are EXCLUDED from the market entirely. That's NOT fair.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Xieflow
Thu Mar 04, 2004 4:47 pm
#12

Well, Xie, the thing is, some of these items, like Molecular clamps for smugglers, range anywhere FROM 4k-15k a crate. I know that's an insane difference, but I know smugglers who can't KEEP the things on their vendors at 15k a crate. However, if it's on the bazaar, why WOULD you ever travel for a higher priced item? Sound fair? Maybe. Except this is a free market. I should be able to charge what I like, but the bazaar adds an artificial cap. Still sound fair? It almost is...

Like I said, have something more expensive to draw players in, and sell the cheaper stuff too.

I know a few smugglers who sell *all* smuggling supplies (WUKs, AUKs, clamps, etc etc), and because everything is in one spot, they sell out.

They also place their vendors in well traveled areas (popular player cities with shuttleports), and often in a mall, with a bunch of other players vendors nearby.
JTGAlpha
Thu Mar 04, 2004 6:30 pm
#13

Yeah, but that's not the point. The point is, the bazaar cap increase is dictating a price cap. It's becoming a harder cap every day. I'm against that in principal. And why would people come out to buy it there if they've already bought their fill cheaper on the bazaar? It's not a pressing concern YET. But I wonder if it will become one in the long run. It's driving the price down, and people are getting their fill from the bazaar and from vendors who follow suit. They may buy OTHER goods from me, but they won't buy clamps for 6k or less.


Heck, even without the bazaar cap, I know how price can make a difference. I bought some resources off of the Rare Loots vendors outside of Coronet. I thought about getting some WUK's there. Then I saw theirs were 10k a crate. I was gettin' them from another shop at 3.5k. I scoffed and left. Now, I didn't demand they lower their prices, they can charge what they wish and if they're makin' money at it, more power to'em. But I wonder how much longer they're gonna be in business if the prices for these things keep dropping.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

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