Merchant Archive
Thread: Suggestion: Remove the merchant profession!
There is actually nothing you can do as a merchant, only passive skills (you get some extra vendors/signs etc).
I think either make the merchant class useful (some actual gameplay), for example give us tools to do commision sales etc then there is some use for it. If not then just remove the class and give everything you get as merchant to the business tree in artisan.
Giving us more passive benefits like better item limits (when/if these change go live) doens't change anything.
It is just a waste of skill points IMO which could be used for something that make the game more fun to play.
This is a tired argument. It isn't worth the skillpoints.. but please give me all the skills without any cost to me. If the skills are valuable enough to want to move them into the business tree they are valuable enough to pay skill points for. The statement that no one who isn't an elite crafter is a merchant isn't true as various polls here in this forum have proved.
We are fighting for new tools and better features just like every other profession in the game. Undoubtedly over time we will get some of the things we ask for and not get others. Regardless the merchant profession as it stands now can be a very fun profession to play in the game. It could be a lot better, but it has been a lot worse.
DocSavag wrote:
This is a tired argument.
I think this is thread number 586 on this subject.
We are looking at perhaps a 5% profit margin to begin with. This will have an added benefit of being advertising for the crafters, as their name will be on the product itself, and we will be putting the address of their vendor as part of the description of the item when we put it up for sale in the store.
We currently have a showroom outside of Kaadara, and merchant tents outside of Theed and Coronet. Within the week we will have a merchant tent near Moenia. We will not be using the pitiful interface that comes with a vendor, but will actually go to the crafters and pick up their goods. We believe the merchant class should be the interface between crafters and buyers, thus allowing both of those groups with more free time to actually play the game.
master merchant isnt for me only doing it for the holo BUT
i can see its potential it can make you alot of money it ties in very well for true crafters or for ppl like ladygray who set up there own business selling other peoples stuff (i wouldnt have thought of that). since starting merchant and having vendors on hand ive never been so rich but the the content of the profession seems to be lacking there doesnt seem to be much reason to get some of the lines hopefully the devs will one day add more content to these lines making them more needed but im glad we have merchants it gives us access to all our wonderful supplies we HAVE to have
the only thing that bugs me is that anyone can get a vendor at business 3 then drop it and keep it etc, obviously this is a good thing but youve got your vendor why bother with merchant ? all the other skills above business 3 seem very superficial there doesnt appear to be any skills that make it worth while to go the whole hogg merchants need a really big boost and i hope they get it
It is clear that those who frequent this forum dont agree with Bermag (or me for that matter). The question is whether the merchant community is large and viable enough to out way the desires of the crafter community. This profession is like scout was when the game launched. Everyone had to get the terrain neggoitation ladder or they couldnt keep up with their friends. Since then we have received mounts and vehicles which belittles this concern. Still one has to be able to set a camp to call a vehicle. Next patch they are changing that. No profession should be an earnest necessity. They should be career CHOICES. In the current system I have no hope of making a dime as a Master Droid Engineer without my grandfathered merchant placements.
Instead of being put in artisan though I'd like to see the few abilities merchants havestuck in the Mastery of every elite crafting profession.
OK, two things.
1. Whoever said that the crafter community doesn't like Merchant, well this is the Merchant community, not the crafter community. Yes, I am a Droid Engineer first. But I am a Master Merchant second, and have been one forever. And I enjoy being a businessman and do it quite well.
2. The devs have Merchant for a reason. Maybe it's to "eat" points so that if you want to sell better you have to throw points away. Maybe it's another reason. But... it's here and I doubt the devs are gonna move any of the skills much less all the skills to Business.