Merchant Archive
Thread: Actual IDEAS to help mitigate this patch
Gyopi wrote:
Why is it that the only solutions I am seeing to the tailor color problem is to make clothing dyable by customers? This would make tailor the most boring job in the game and would eliminate almost all of us. Solutions to how our profession should function with vendor limits should not be something that destroys the profession.
Ejai wrote:
Gyopi,
I defer to your knowledge of the tailor profession. Never having gone beyond Novice Tailor, I'll admit I don't have the insight as to what makes that profession fun. After you pointed out the issue with my comment and I reflected a bit - I suspect my suggestion was akin to saying "let's make it so Image Designers can change hair color at will... as long as they always change it to green".
That being said - what other ideas do you have that would make Tailor easier on you from a total item management standpoint? This is the toughest one from my limited perspective... I can't think of another profession where single items are quite so necessary. Even weapons are more palatable in 5 item crates.
I really don't know. The only thing I can think of is to add a vendor bonus for tailors (at least master tailors)since it is a special case. Clothing is the only crafting profession where the main selling point is variety, and because of this, our vendors tend to have a large number of single hand made items instead of factory crates. We don't have experimentation, so the only thing that distinguishes us from each other is our taste and our customer service. Anyway, the problem with this solution is that I don't think many merchants would like the idea of having tobe master tailors to get the most out of their vendors, so that probably won't work.
Another idea is to remove the limit only for clothing, except for storage items such as backpacks, satchels and cargo pockets. As much as I wish it were true, I don't think that the problems has been with people storing their massive wardrobes on their vendors.
Message Edited by Gyopi on 08-11-2004 08:07 PM
Gyopi wrote:
As much as I wish it were true, I don't think that the problems has been with people storing their massive wardrobes on their vendors.
Now THAT is FUNNY! ![]()
Hmmm... what about being able to keep crates of specific items in the stockroom and have some control to "auto-restock"? Or... the ability to put a crate of 25 up for sale but stipulate "sell as single items"?
***sigh*** The reality is (yes, Zanholo - I am trying to face reality) I doubt any of these "creative" ideas will be adpoted. When push comes to shove, I suspect they will simply raise the limits to 500 or so and carry on with their patch.
Tempest Server
Ejai wrote:
Hmmm... what about being able to keep crates of specific items in the stockroom and have some control to "auto-restock"? Or... the ability to put a crate of 25 up for sale but stipulate "sell as single items"?
The problem is that most tailors just make components in factory crates and the clothing by hand. If I want to put muscle shirts on my vendor I might make 2 each of black/black, white/white, black/white, white/black, red/red, red/black, black/red, blue/blue, blue/black, blue/white, blue/red, etc...
You end up with a large number of individual items that don't just come from a factory crate. You can also easily make 25-30 of a single item in just the popular colors. When you have hundreds of different items to make, it gets very large very quick.