Merchant Archive

Thread: Remove Empty/Dead Vendors from the Global Map

WhiteRose555
Mon Apr 19, 2004 3:57 am
#1

I have been trying to think of a system that could remove vendors from the global map that are not active. If you say all 0 items are removed then people willl just make sure they have a 999999 item on there vendor. Soooo how about this.


1) All 0 Item vendors are unregistered from the Global map


or


2) If you do not sell anything on a vendor for 7 days it is removed from the global advertising and must be reregistered.


This seems to be a wokable solution from a programming perspective. In the vendor database you add a column to the vendor entry for "Last Sold Date" and update when that vendor sells an item. You add a couple of lines of code to the program that purges items over 30 days to unregister a vendor that has not sold an item for 7 days.


If you have a stocked vendor in a semi decent location you will sell atealst one item every 7 days. Even my worst non profitable vendor always sold something in 7 days.


What do you think?

SunflowerD
Mon Apr 19, 2004 5:52 am
#2

yes - i am fed-up of empty vendors!


also, mall owners should be able to remove empty vendors if they need to - it is very annoying!





Duchess Sunflower Duvivier (sunflower)
Merchant/Arch & Artisan Gen's Mist
Dant
================================================
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Naufragus
Mon Apr 19, 2004 6:33 am
#3


1) map listings are a SKILL

2) you PAY to be on the map


so you want to deny people a skill they have worked for and paid for?


DocSavag
Mon Apr 19, 2004 7:34 am
#4






Naufragus wrote:

1) map listings are a SKILL

2) you PAY to be on the map


so you want to deny people a skill they have worked for and paid for?








Yes. Because leaving them there makes the listing worthless because everyong is tired of running to advertised shops that are empty.



----------------------------------
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Mesric Sanctuary Founder



Olanthe
Mon Apr 19, 2004 8:37 am
#5






WhiteRose555 wrote:


2) If you do not sell anything on a vendor for 7 days it is removed from the global advertising and must be reregistered.




I wouldchange this to: If the vendor's owner has not accessed the vendor for (7? 14?) days, it is removed from the global map and must be re-registered. Most empty vendors are from people who either quit the game or just lost interest in merchanting, and abandoned their shop without bothering to unregister.


The reason I don't like the not selling anything option is because it is conceivable that a seller of high ticket items (city structures, top rate harvesters, quest rewards, rare weapons, extinct resources, etc) may go that long without a sale. However, if the merchant is still active, and they got a mail about their listing being expired, they could certainly go out and re-register. So it's not a big deal in any case.


My dream is to have some sort of eBay-style rating system for vendors, so the shoppers themselves could provide info on whether a shop is worth a visit or not. Probably not going to happen though.



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DocSavag
Mon Apr 19, 2004 8:59 am
#6






Olanthe wrote:





WhiteRose555 wrote:


2) If you do not sell anything on a vendor for 7 days it is removed from the global advertising and must be reregistered.




I wouldchange this to: If the vendor's owner has not accessed the vendor for (7? 14?) days, it is removed from the global map and must be re-registered. Most empty vendors are from people who either quit the game or just lost interest in merchanting, and abandoned their shop without bothering to unregister.


The reason I don't like the not selling anything option is because it is conceivable that a seller of high ticket items (city structures, top rate harvesters, quest rewards, rare weapons, extinct resources, etc) may go that long without a sale. However, if the merchant is still active, and they got a mail about their listing being expired, they could certainly go out and re-register. So it's not a big deal in any case.


My dream is to have some sort of eBay-style rating system for vendors, so the shoppers themselves could provide info on whether a shop is worth a visit or not. Probably not going to happen though.






Any rating system would be griefed beyond usability.


I support getting rid of the empty ones first. That will get rid of the dead ones after 30 days anyway because the items will ahve all expired by then. It will get rid of those that just sold out today. It won't fix those that have insanely priced items in them to avoid being removed from the map. I don't know what to do about that. Frankly anyone who does that should be boycotted. Why be on the map if your vendor is empty..you are just annoying your customers.


Of course there are those that use the high priced items as signs and FAQ's and stuff. Those will still be on the map. But only for a max of 30 days if the vendor isn't restocked.


Message Edited by DocSavag on 04-19-2004 12:01 PM



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Baaric
Mon Apr 19, 2004 9:19 am
#7




Naufragus wrote:

1) map listings are a SKILL

2) you PAY to be on the map


so you want to deny people a skill they have worked for and paid for?









1) Yup it is.. and guess what you can register in a heart beat.


2) Yup you do.. and if you're forced off the map, your maintenance goes back to as if you weren't registered.. so this really isn't a point.


The only people I see afraid of #1 are the people who dropped Adv3 and won't be able to re-register.. Which I have no sympathy for. So I'm sorry to say you're points while "valid" are pretty moot.



And to respond to other issues.. I think the first thing that needs to go is the browsing XP. This is the main reason empty vendors are there now. After this is gone I think you'll get rid of 20-30% of the empty vendors from this change alone. As a balance bump up the XP per hour. 250ish an hour would be good.


After that 0 item vendors are removed, then I personally like the 7 days of no browsing or something like that to be removed.



I've had two merchant experiences that I detested.. First was when I was looking for armor.. pull up the map, head to vendor marked "Composite Armor".. walk on in.. guess what access fee.. fine I pay it.. then I hit the vendor,, empty.. 6 other vendors ALL empty.. there wasn't even a piece of furniture in the house. What a waste of time.


Second was when I was looking for food.. Went to the vendor on the map.. 2k from Theed.. Walk in.. "Hey my vendor's moved...(waypoint)" and it's another 2k away.. Nothing on either vendor.




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StarWorker
Mon Apr 19, 2004 11:08 am
#8

This is a very worthile idea:


1. Once the vendor is empty, the merchant should receive an email from the vendor, telling him about it. The vendor should be delisted from the planetary map if it is there.


2. An empty vendor should poof when it is out of maintenance money, and condition reaches zero, alternatively, after a certain number of days without stock in it.


3. Mall/structure owners should have an option to lay off vendors that are placed in their structures by other people. It should be implemented in a way that does not make people loose items, or loose their number of available vendors (which is the case as it stands now, if the structure owner decides to delete all items in a structure to get rid of empty vendors)






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Redondo
Tue Apr 20, 2004 12:52 am
#9

It would be nice if instead of converting all these houses to malls or stores, which is fine, if Master Merchants could place a store structure and manage all vendors placed within. It would be like a Merchant tent and not lot expensive, but something like an upgrade from the merchant tent for when you hit master. Would be a definite indication of an active merchant, beacause most master merchants, unless they have quit have invested skill points in selling things.


Also I was wondering, if you take someone off of admin on a house will their vendor remain in place?






Prin Eckbo
Hall Monitor

l33thaxx0rnam3
Tue Apr 20, 2004 12:59 am
#10

/sign


Empty vendor after empty vendor after empty vendor after empty vendor is a part of the frustration that made me drop CH.


If you're a good merchant, you won't run out of stock.


If you're a GREAT merchant and your stock is selling out that fast, a) your customers would appreciate it b) they'll know where you are anyway, and c) you'll be restocked quickly.


I don't see any reason why this would be a problem for anyone but people trying to keep "ghost" vendors alive.








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Wire3k
Tue Apr 20, 2004 9:59 am
#11

After running into the experience in my own shop - I strongly suspect a LOT of the empty vendors in the world are from folks that have quit. I had 3 of them in my store just like this - 150k in the red, and they still merrilychugged away.


I'd recommend a first pass purge of - Is account active - yes, leave be for now - no, delete all vendors/structures (which I THOUGHT was supposed to have happened anyway). You'd probably want to give a 15 or 30 day grace on this just to account for minor billing problems. At that point - what you'll probably be left with are xp grinders and those few odd souls that actually use vendors as NPCs for roleplaying purposes.



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WhiteRose555
Tue Apr 20, 2004 10:26 pm
#12

The reason I recommended last sale is that it is very easy to work into the game mechanics and hard to exploit. Vendors only setup when someone is there. So any checks related to the vendor being present will not work. I work IT for a living and have a descent idea of how the expire item to stock room routine works. They scan database with scheduled jobs so scanning another feild on a vendor table would be pretty easy to code. I also suspect that loging in triggers a scan, since i have an amazing amount of items expire while I am on. Perfomance wise there is no way it could be scanning every minute, just too much over head.


Global Advertising is a skill and no one is talking about taking away. If your vendors are active and you are active your vendor would never be deactivated. You could reregister your vendor wihout any problems even if it was.


Gost Vendors - Whats the big deal?


For anyone who replied or read this thread and does not understand what all the fuss is about, please let me help explain.


1) Our customers are totally frustrated with empty vendors. Read multiple profession forums and that becomes clear. Would you be mad if alot of the stores you went too were empty or carried 5 items that would sell next to never?


2) The Global Advertisign position is 1st come 1st serve. The first person to place is highest on the map. So long standing empty/extremely low activity vendors are more likely to force us hard working merchants towards the bottom of the list. Not to mention make the list extremly large as it is today. Human nature says people will tend to search for a vendor top down. Wouldn't you rather have a cutomer come to your shop who is happy, or one who is all ready at his whits end because your the 7th shop and the first6 were empty? I would think, a non frustrated customer would be more in the mood to buy something he/shedid not orginally start out lookign for. A frustrated person would tend to buy what they came for and leave because they are sick of the whole experience.


CJadefire
Wed Apr 21, 2004 10:25 am
#13

Not everyone on top of the list is an inactive vendor. Veterans need some perks, hehe!

I agree with you completely WhiteRose, both as a chef with a shop, and as a customer of all the other goodies our artisan neighbors make. In a game where travel is so obnoxious and slow (unlike, for example, in UO, where you could be at any vendor in the world in seconds) - there's a serious need for empty vendors to be purged from the map. And the solution you outlined would work perfectly.




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