Merchant Archive

Thread: Effective Use of Skill Points

wilibus
Wed May 05, 2004 11:49 pm
#1

Good Day, I am just in the final stages of getting my crafting alt finalized. So far i have Master Armoursmith and Master Artisan and both those are concrete. Right Now i am a Master Tailor and slowly bringing in the Merchant XP Selling Power-Ups and the occassional vehicle. I am kind of curious how many Merchant Skills i need to be effective. I would like to have at least 2 vendors for Armour as that is going to be the main focus of my toon. Then one for misc supplies and resources. One or two for clothing, and finally one for Artisan supplies. Also my guild needs a tailor and our colours are black and bright red, which you need Master to make.


I worked it out to having 47 skill points left for Merchant, or Master Merchant with 47 skill points left for Tailor. That works out to having 2 Teir 4 boxes and one Teir 3 box. I imagine this is a fairly common dilemna since it seems master artisanwith 2 crafting profs is a fairly common template. So is their a good Merchant addition to this. Also just as a note Mastering Merchant and then dropping it is out of the question. I refuse to exploit the system like that. I was thinking Advertising Iv for planetary registration, Hiring IV for uniforms and the rest into Management III for extra Vendors. Good Plan, Bad Plan. I am going to posting this exact thread in both the Tailor and Merchant boards just so i can get a view from both side. Thanks in Advance.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Balkstar
Thu May 06, 2004 7:42 am
#2

Depending on your fous, I would probably work on Advertising 3 so that yoiuo can advertise on the Planetary map. It also sounds as if you are selling multiple types of items. I would suggest putting down as many vendors as you could. Work your way up the management branch. With Management1 you can have 3 vendors. Work on Management branch first so that you can recieve more merchant XP due to the fact that you will have more vendors out.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

wilibus
Thu May 06, 2004 11:45 pm
#3

Thanks for the help. How does 3044 Sound? I can have Advertising III so i can register on the Planetary Map, Hiring IV for Uniforms, and Management IV for more Vendors. That leaves out Advertising IV, the entire Efficiency Tree, and the Master Box. So i would be one vendor less and no reduced costs? Doesn't seem that bad. Any opinions.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

GoCanes
Fri May 07, 2004 10:19 am
#4






wilibus wrote:
Thanks for the help. How does 3044 Sound? I can have Advertising III so i can register on the Planetary Map, Hiring IV for Uniforms, and Management IV for more Vendors. That leaves out Advertising IV, the entire Efficiency Tree, and the Master Box. So i would be one vendor less and no reduced costs? Doesn't seem that bad. Any opinions.






If it were me in your shoes, I would follow the above advice to 3044... Once there I would place or replace all vendor you would be using (various species and uniforms), then drop Hiring and pick up Efficiency... So you would end up at 3404 eventually... Theextra 20% reduced maintenance fees adn only 12 credits to list on the Bazaar for your advertising listings can really add up over time... ^_^



GoCanes - Radiant Server - Pikeman
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Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Orew
Fri May 07, 2004 11:07 am
#5

I would suggest to go to master, create some nice looking vendors, give them clothes and weapons, maybe erect a merchanttent...

Then unlearn a lot, 3004 should be all that you need.





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Mr. Smedley's user statistics when the above statement was made:
Date Registered 05-03-2005 02:11 PM
Total Posts 1
p4Samwise
Fri May 07, 2004 11:51 am
#6

Well, technically, you don't need any of it to keep what you've got. You just need to keep it in order to be able to change things around. Specifically, you need:


Management - to place, move, replace, or even rename a vendor.

Hiring - to dress a vendor, or place/move/replace/rename a vendor and have it be one of the "advanced" types.

Advertising - to change advertising listing or vendor barking, or to reactivate advertising on a vendor you've moved(replaced).


Of course, dropping Merchant skill boxes after you've used the skills to place a vendor is generally considered a bug in the game and hence an exploit, but given how many bugs in other professions work in the opposite direction, you might feel comfortable with it. (I'll spare you my own tale of woe about all the skill boxes I have that I'm not using but need to keep for various stupid reasons.)



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Certified "cool" by the Darth Vader of Bria

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Balkstar
Fri May 07, 2004 3:01 pm
#7






p4Samwise wrote:

Well, technically, you don't need any of it to keep what you've got. You just need to keep it in order to be able to change things around. Specifically, you need:


Management - to place, move, replace, or even rename a vendor.

Hiring - to dress a vendor, or place/move/replace/rename a vendor and have it be one of the "advanced" types.

Advertising - to change advertising listing or vendor barking, or to reactivate advertising on a vendor you've moved(replaced).


Of course, dropping Merchant skill boxes after you've used the skills to place a vendor is generally considered a bug in the game and hence an exploit, but given how many bugs in other professions work in the opposite direction, you might feel comfortable with it. (I'll spare you my own tale of woe about all the skill boxes I have that I'm not using but need to keep for various stupid reasons.)






Or you could choose not to piss off your fellow merchants and avoid the exploit rant said in the post above. If you plan on using a skill, do us a favor and please,keep the points locked into it.

Message Edited by Balkstar on 05-07-2004 03:01 PM



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

TheFish72
Fri May 07, 2004 9:40 pm
#8

Well, Im a master Artisan, master Architech, master weaponsmith with 3404 merchant (would like to drop the eff line but I have 3 tents on my lots). I like the planetary ad and the 6 vendors, I dont mind random choice on vendors looks (just keep making them until you like the look) so I dont need the hiring.



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Balkstar
Sun May 09, 2004 10:50 am
#9






wilibus wrote:





Balkstar wrote:



Or you could choose not to piss off your fellow merchants and avoid the exploit rant said in the post above. If you plan on using a skill, do us a favor and please,keep the points locked into it.




That was the plan I have been a merchant for only a week or two and i am upset as much as you are about exploiters keeping their vendors.


But more to the point, who was the one star ninja? I Checked the boards and 9 out of 10 posts said master merchant then drop it. So i made a post about using what skill points i had left to be a somewhat effective merchant. The only thing i could see bothering you is the fact that i am dabbling. And coming from a carbineer i know dabbling all too well. Easily 30% of the posts on out boards involve which skills a BH should take to be an effective Jedi Hunter. We don't one star them, and then not post why. I made a post about actually playing this profession and that the fact that someone had the nerve to one star me for it, really saddens me.


Anyways to the players that helped out your advice was very informative and helped with my desicion immensely. I am going 3044 for the moment, i may in the future decide to drop off tailor and climb the rest of the way to Eff4 to drop a second tent if my armoursmithing business picks up, and then i will likely climb to master and keep it. (Not to mention the coolness of having the Propagandhist title)







I'm not pissed at you in any way, wilibus. My rhetoric is pointed squarely at said idiots that propose to you that exploiting my profession is a good thing and should be encouraged. Trust me I have not one-starred ninja'd you. I myself have been ninja'd many times on this boards by morons that have no basis to argue the exploiting point with me.


I actually am gald that you posts with all good intentions that it appears to be. I'm trying to lead you on the correct path to really be an effective merchant. But there are exploiters out there that would do otherwise, and if you follow them, you will be hurt in the long run by SOE's vendor patch.





Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

wilibus
Sun May 09, 2004 12:25 pm
#10






Balkstar wrote:



Or you could choose not to piss off your fellow merchants and avoid the exploit rant said in the post above. If you plan on using a skill, do us a favor and please,keep the points locked into it.




That was the plan I have been a merchant for only a week or two and i am upset as much as you are about exploiters keeping their vendors.


But more to the point, who was the one star ninja? I Checked the boards and 9 out of 10 posts said master merchant then drop it. So i made a post about using what skill points i had left to be a somewhat effective merchant. The only thing i could see bothering you is the fact that i am dabbling. And coming from a carbineer i know dabbling all too well. Easily 30% of the posts on out boards involve which skills a BH should take to be an effective Jedi Hunter. We don't one star them, and then not post why. I made a post about actually playing this profession and that the fact that someone had the nerve to one star me for it, really saddens me.


Anyways to the players that helped out your advice was very informative and helped with my desicion immensely. I am going 3044 for the moment, i may in the future decide to drop off tailor and climb the rest of the way to Eff4 to drop a second tent if my armoursmithing business picks up, and then i will likely climb to master and keep it. (Not to mention the coolness of having the Propagandhist title)










Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

wilibus
Sun May 09, 2004 1:39 pm
#11

Balkstar, i didn't mean to come off sarcastic, sorry if you got that impression, i was trying to agree with you.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Patco
Mon May 10, 2004 7:00 am
#12

I'd just like to say that I agree with "STOP VENDOR POACHING." I've dealt with the lack of points to do things because I've kept the required merchant skills to do what I need to do with my vendors. I started playing this game because it offered a diversified gaming experience...something for everyone. Now it seems that this game is going to the way of the PVPers. Is it because they whined the loadest? Seems like if you want to do combat, you should do combat. If you want to craft and do merchant, then do that. Don't exploit and do both!






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_KernMist
Tue May 11, 2004 5:18 am
#13

If I were you I would get to Advertising 4. That way you can program Merchant Barker Droids too and help bring in those extra one or two sales... (But then I am a Droid Engineer so it's not a surprising suggestion :smileywink



Wracca
Master Droid Engineer
Wracca's Palace of Droid Love, Mos Espa, Tatooine, Chimaera

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