Merchant Archive
Thread: Just to play devil's advocate...
Ignore those people that have kept this game going with weapons, droids, armor, food, tools, medical supplies, buildings, furnature, clothing, and every other player-crafted item in this game so people who aren't willing to put in the commitment can have an easier time competing.
That makes a lot of sense.
AO
Manndingo wrote:
hehe its the small shops who are going to pay for this one.. no worries on that.. the malls will find a workaround.. and be even MORE of a one stop shop.. what it does is virtually destory the casual crafter and his modest home ran biz.. think about it .. it will come to you..
This is true. Especially since malls are normally in PA halls. More storage. I feel at master merchant, the only thing I am concerned with is storage for all my supplies.
Clackdor wrote:
2. The day of the one-stop hardcore shops are gone. Everybody has a favorite weaponsmith on their server that they know will be stocked with what they are looking for. Now, people might have to shop around a bit more. This will get the casual crafter's vendor's more traffic. There won't be a "Wal-mart" taking over the mom-and-pop stores if you will pardon the parallel.
Does this game really need more timesinks? Would you really enjoy going from vendor to vendor, city to city, planet to planet hunting through "mom-and-pop" vendors praying you can find what you need? Personally, I'd rather be out using the goods, not shopping for them.
The "Wal-Mart" stores suceed becuase people feel there's a good chance they'll find what they need when they go to one. They're lining the pockets of the arch-crafters for more than the quality of the items - they're paying for the availability and selection as well.
AudioOrgana wrote:
Yeah, sure, tune the game down to play to the lowest-common-denomenator.
Ignore those people that have kept this game going with weapons, droids, armor, food, tools, medical supplies, buildings, furnature, clothing, and every other player-crafted item in this game so people who aren't willing to put in the commitment can have an easier time competing.
That makes a lot of sense.
AO
Very true, and I'm really amazed at the parallels to real life: Government (SOE) punishes and restrains successful businesses (dedicated, full-time crafters) so that smaller businesses (lazy/casual players) don't have to work so hard.
Rippen
Very true, and I'm really amazed at the parallels to real life: Government (SOE) punishes and restrains successful businesses (dedicated, full-time crafters) so that smaller businesses (lazy/casual players) don't have to work so hard.
Rippen
Does this game really need more timesinks? Would you really enjoy going from vendor to vendor, city to city, planet to planet hunting through "mom-and-pop" vendors praying you can find what you need? Personally, I'd rather be out using the goods, not shopping for them.
The "Wal-Mart" stores suceed becuase people feel there's a good chance they'll find what they need when they go to one. They're lining the pockets of the arch-crafters for more than the quality of the items - they're paying for the availability and selection as well.
Yes, it is a pain in the ass for players. I was gonna point that out and forgot to. I am personally not a shopper, but I know some people who can spend hours in the few big merchant cities we have on Scylla. What makes the situation different from "Wal-Mart" is that most of the really big shops are also the ones with the best quality items. It's the opposite from what you would expect in RL. This change might bring about the specialty shops and reverse that in the game. It would be kinda interesting to see a Weaponsmith that only sells carbines. Add the crafting bonuses for FS in Pub 10 and its a definite possibility.
Message Edited by theoden-flurry on 08-07-2004 09:27 AM
Clackdor wrote:
...What makes the situation different from "Wal-Mart" is that most of the really big shops are also the ones with the best quality items. It's the opposite from what you would expect in RL. This change might bring about the specialty shops and reverse that in the game. It would be kinda interesting to see a Weaponsmith that only sells carbines...
That would work for weaponsmiths due to the large variety of weapons they sell, but for the other crafting classes it probably wouldn't.
I think what you would see instead is a reduction in the variety of goods offered, as the crafters start to trim away offerings that don't have the highest profits/ demand.