Merchant Archive

Thread: When did DEVs Begin going back on thier words?

Aeja
Fri Aug 27, 2004 6:36 pm
#1

Well this is in reference to the fact that they addressed this idea about using vendors for storage as an acceptable work around for storage untill they addressed the storage issue since they admited that ingame storage is a huge issue (I know they said something to this nature because B4 I started this practice I was quickly running out of room, and I heard that the Devs were considering if this is was an exploit or not). And how it was certainly better than people placing houses and factories up for use as storage options due to lag. Now they certainly didnt get off their lazy azzes and addres the storage issue and now the only thing this is going to do IS promote cross server lot trades and will CAUSE double the housing that they tried to stop in the 1st place this has got to be the perfect example of the saying "cut off their noses to spite their face". Its incredable someone is actually getting paid to come up with ideas like this.


BTW: I can trade upto 40 lots on your server Ill need Xtra Lots on flurry. Please send Mail to Aeja' Thx.
Srednii
Fri Aug 27, 2004 8:47 pm
#2

I first realized the devs were two faced liars back when they broke some promises to the tailor proffession (ooo "something big is coming!", too bad it was the socket nerf). I'd imagine most smugglers realized the devs were two faced liars when the broke multiple promises about the smuggler revamp.


Beyond that, hmm, I'd guess most people playing most proffessions have similar stories.



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Vastar
Sat Aug 28, 2004 1:29 am
#3

I believe I first noticed it pre-release. I had decided to become a Hutt thief, which was to be supported by the game mechanics. Of course, we can all see how that worked out as I'm now a Tailor. (=

[Insert constructive dialogue here]



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
DocSavag
Mon Aug 30, 2004 6:05 am
#4

I think you are mistaken about that quote. I know the one you are talking about. The quote was that it was more efficient for the database to store it in the vendor than on the floor of the house itself and it was in reference to not making NPC vendors use the horrible per item maintence charges that the Droids/Terminals used to use. It was never stated that you would be able to keep unlimited items in storage on your vendor.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cafa
Mon Aug 30, 2004 10:05 am
#5

While I will not condone the tone, the overtintent is important, IMO, Doc.


If any whatsoever is addressed at this conference, you correspondents should be pushing for honest answers to the storage issues. With probably 75% of the vendors disappearing structure lots should all increase to a full 75 per lot expended for houses/guild halls.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Gyopi
Mon Aug 30, 2004 10:33 am
#6






Cafa wrote:

While I will not condone the tone, the overtintent is important, IMO, Doc.


If any whatsoever is addressed at this conference, you correspondents should be pushing for honest answers to the storage issues. With probably 75% of the vendors disappearing structure lots should all increase to a full 75 per lot expended for houses/guild halls.


Fivo Asia







I absolutely agree that the storage limits should be increased. After all, if you are a crafter, resource storage becomes insane! Amoung my two main characters I am a tailor, bioengineer, weaponsmith and armorsmith so I think I need every resource in the game! That said, what does storage have to do with the merchant profession and what does Doc have to do with it? Most professions have enough of their own problems to deal with (merchant especially so) and should not be asked to ignore its own issues so that they can fight for other people's issues. This particular one is one that should be brought up in the Core Systems forum.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

DocSavag
Mon Aug 30, 2004 10:58 am
#7



Gyopi wrote:


Cafa wrote:
While I will not condone the tone, the overtintent is important, IMO, Doc.
If any whatsoever is addressed at this conference, you correspondents should be pushing for honest answers to the storage issues. With probably 75% of the vendors disappearing structure lots should all increase to a full 75 per lot expended for houses/guild halls.
Fivo Asia



I absolutely agree that the storage limits should be increased. After all, if you are a crafter, resource storage becomes insane! Amoung my two main characters I am a tailor, bioengineer, weaponsmith and armorsmith so I think I need every resource in the game! That said, what does storage have to do with the merchant profession and what does Doc have to do with it? Most professions have enough of their own problems to deal with (merchant especially so) and should not be asked to ignore its own issues so that they can fight for other people's issues. This particular one is one that should be brought up in the Core Systems forum.






The reason it comes up here is that most merchants are also crafters so it is a topic they are very familiar with and very passionate about. Frankly I have inventory issues myself and I don't even have that much stuff, but I don't support massive storage like we had with vendors being unlimited. I suspect we might have better luck getting storage relief (but not massively so) once the devs have shut down a few of the places that are being abused for storage.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



MeciniaLua
Mon Aug 30, 2004 6:20 pm
#8

I must say that as I always remember it Doc was against item limits, but was told that they were coming and he'd have to accept it. It was he that fought hard to let the community know what those limits would be. Had he not so fought we most likely would be looking at the 660 item limit for Master Merchant rather than the 4000 item limit that has been compromised on.


I have just one toon on Wanderhome and one on Radiant that I play.


On Wanderhome it states in my sig what I am.


On Radiant I'm working to be Master Carbineer/Master Dancer/Exploration IV/Ranged Support IV,....and will have some points I've not decided on yet.


I have found that I was horrified by the 660 item limit for my toon on Wanderhome. However the 4000 item limit is very reasonable. I am really only using a little less than half that. I've been trying to broker deals with others that I know to offer items for them at 10% to 20% commission on my part for my work. I offered to forward all sales, make them a dedicated vendor, and tip all money to them minus the agreed upon commission. The problem I've had is noone is willing to enter into such an agreement because there is no ingame mechanic to support such an agreement. There is too little trust in our world this day ( but as on Wanderhome we've had the scammers Maliss, Illmatic, and Sweetfeet lately that is sometimes hard for folks not to trust folks they know real well. )


We need some way to make contracts in the game. And some game imposed way to enforce them.


I would love to see the item limit go up to 75 per lot....that would be good...I think it is ridicoulous that a PA hall takes 9 lots and you can only store 250 items in it ( which hardly decorate it properly ).


I'd also like to see some sort of backpack for houses....like Cabinets...made by architects...perhaps master architect...with a limit to the number of cabinets you could have in a house ( perhaps equal to the number of lots it takes to place. )


Also Doc we need some sort of word on the stockroom time. It seems to be variable in some instances. Some merchants are losing a lot. I've only lost one thing, and I'm vigil restockign daily. The thing went to the stockroom and vanished before I even logged on the next day...fortunately it wasn't anything that good so I didn't really lose money. It has been 7 days in the past, but seems more like it is much lower now or even random.....



-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
UttiniDaKilrJawa
Mon Aug 30, 2004 7:35 pm
#9

I realized this at the end of Beta, when the Dev's said the issues would be fixed and this game would be enjoyable by the release date.
Aeja
Tue Aug 31, 2004 12:03 am
#10

The main reason I bring it up here is Doc seems hellbent on bringing this change he has mentioned it several times as being an issue that should be corrected, but wanting them to "correct" the use of vendors being used for storage B4 they FIX the storage issue is wrong. I am all for most of the changes they are proposing AND to be honest it will affect me the least, while I am a master WS/AS/Art I also have merchant 3044 and another acct as master merchant (didnt know you could keep vendors after ya droped the skill :smileyvery-happy so ill be able to cope alot better than most. The issue of using vendors for storage has been an merchant issue because its merchant who use vendors.


Doc I am glad you remember the thread I was talking about, and im not talking about unlimited storage. I would like like to be able to go into my house/shop and not have lag trying to load like when its on the vendor, Crates and resources thrown all about the place or seeing 3x the amount of houses because without a storage fix thats what you will see. Thier will be cross server lot trades like never B4.


BUT as for the tone of this tread it is dead on, even if not sugared down the DEVs gave the ok for people to use vendors UNTILL the housing storage issue was fixed. With the limits imposed and now them being encouraged to remove the pack being counted as one item is wrong. All Im saying is keep your word!! FIX the storage problem even if its a vendor you can set up that has no sales option or planetary map and just 500-1000 items that dont count against the cap. FIX the storage issues first.
DocSavag
Tue Aug 31, 2004 12:26 am
#11



Aeja wrote:
The main reason I bring it up here is Doc seems hellbent on bringing this change he has mentioned it several times as being an issue that should be corrected, but wanting them to "correct" the use of vendors being used for storage B4 they FIX the storage issue is wrong. I am all for most of the changes they are proposing AND to be honest it will affect me the least, while I am a master WS/AS/Art I also have merchant 3044 and another acct as master merchant (didnt know you could keep vendors after ya droped the skill :smileyvery-happy so ill be able to cope alot better than most. The issue of using vendors for storage has been an merchant issue because its merchant who use vendors.
Doc I am glad you remember the thread I was talking about, and im not talking about unlimited storage. I would like like to be able to go into my house/shop and not have lag trying to load like when its on the vendor, Crates and resources thrown all about the place or seeing 3x the amount of houses because without a storage fix thats what you will see. Thier will be cross server lot trades like never B4.
BUT as for the tone of this tread it is dead on, even if not sugared down the DEVs gave the ok for people to use vendors UNTILL the housing storage issue was fixed. With the limits imposed and now them being encouraged to remove the pack being counted as one item is wrong. All Im saying is keep your word!! FIX the storage problem even if its a vendor you can set up that has no sales option or planetary map and just 500-1000 items that dont count against the cap. FIX the storage issues first.





The problem is that you are asking them to keep a promise they never made. The quote you are refering to had NOTHING to do with housing storage. It had to do with the fact that the devs KNEW when they changed the vendor maintenance rate to have no cost based on the items you put on it that you would use the vendor for storage but allowed that "for now" it was better than you putting it on the floor of your house anyway. That doesn't equate to a promise to give you more storage. As for the oft quoted promise to "look at the house storage issue" that isn't a promise to do anything about it either.

I don't know where you see me being 'hellbent' anything. I didn't support item limits but I don't support using th vendors as storage either. I also can't just pretend that it makes any sense to limit the item storage on a vendor to 4k and then leave in a loophole that allows you to store 50x that. That was never going to fly for very long there is no point in a 200k item limit that is effetively unlimited so begging for it to stay defies logic. I have been working with the devs to get relief on some of the situations that item limits brings to the merchant community.

I have my own inventory issues as I have said and I would like more room but its never going to be the massive scale that some people want.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Aeja
Tue Aug 31, 2004 5:39 am
#12






DocSavag wrote:





Aeja wrote:

The main reason I bring it up here is Doc seems hellbent on bringing this change he has mentioned it several times as being an issue that should be corrected, but wanting them to "correct" the use of vendors being used for storage B4 they FIX the storage issue is wrong. I am all for most of the changes they are proposing AND to be honest it will affect me the least, while I am a master WS/AS/Art I also have merchant 3044 and another acct as master merchant (didnt know you could keep vendors after ya droped the skill :smileyvery-happy so ill be able to cope alot better than most. The issue of using vendors for storage has been an merchant issue because its merchant who use vendors.


Doc I am glad you remember the thread I was talking about, and im not talking about unlimited storage. I would like like to be able to go into my house/shop and not have lag trying to load like when its on the vendor, Crates and resources thrown all about the place or seeing 3x the amount of houses because without a storage fix thats what you will see. Thier will be cross server lot trades like never B4.


BUT as for the tone of this tread it is dead on, even if not sugared down the DEVs gave the ok for people to use vendors UNTILL the housing storage issue was fixed. With the limits imposed and now them being encouraged to remove the pack being counted as one item is wrong. All Im saying is keep your word!! FIX the storage problem even if its a vendor you can set up that has no sales option or planetary map and just 500-1000 items that dont count against the cap. FIX the storage issues first.







The problem is that you are asking them to keep a promise they never made. The quote you are refering to had NOTHING to do with housing storage. It had to do with the fact that the devs KNEW when they changed the vendor maintenance rate to have no cost based on the items you put on it that you would use the vendor for storage but allowed that "for now" it was better than you putting it on the floor of your house anyway. That doesn't equate to a promise to give you more storage. As for the oft quoted promise to "look at the house storage issue" that isn't a promise to do anything about it either.

I don't know where you see me being 'hellbent' anything. I didn't support item limits but I don't support using th vendors as storage either. I also can't just pretend that it makes any sense to limit the item storage on a vendor to 4k and then leave in a loophole that allows you to store 50x that. That was never going to fly for very long there is no point in a 200k item limit that is effetively unlimited so begging for it to stay defies logic. I have been working with the devs to get relief on some of the situations that item limits brings to the merchant community.

I have my own inventory issues as I have said and I would like more room but its never going to be the massive scale that some people want.





Doc they said it was an exceptable work around untill they FIXED the current storage issue wich they know are to low. No they didnt write it in blood or swear an oath it is simply FOLLOWING through with what they said they were going to DO. I mean just because they didntPROMISE it isan argument a 4 yr olduses to get out of something they said they were going to do. And that using vendors for storage is better than the alternative than placing 5 or more houses.


As for you being hellbent, you have said several times that it is an exploit that needs to be stoped. And if there was another workaround then id agree I would much rather have a better solution, but they have yet to even try. Im if not for all the changes they are proposing I can understand the need for them. And have supported most of them recently in these forrums. But everytime you talk to them about changing the item counts for packs, After you fix the known lack of storage issue, should always be used in the same sentence.


These are just my oppinions. But when people say something they should at least TRY to live up to what they say. As I said B4 this wasnt sugar coated and Im not even going to try. They said something they need to follow through with it.
Oloosi
Wed Sep 01, 2004 3:58 am
#13

AHHH Lets See Ever Since I read that Book before launch I had a thought about a week later. What in the, well you know the rest.



-The Final Exit Has Begun-

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