Merchant Archive
Thread: Where is our vendor fix? A plea for help [FINALLY FIXED]
Message Edited by eznihm on 07-06-2004 07:22 AM
DingoBoi wrote:
I'm not stocking my vendors again till this is fixed. I have no idea how much is on the vendors without clicking on EACH GOD DAMNED listing... and it's really pissing me off.
The devs need to fix this before working on more damn jedi shiite.
I was extremely disheartened to seea handful of updates to Jedi on the 6/30 hotfix but nothing for this. And then nothing today. I think it's just an easy problem to fix,where certain variables are left of the listing text.
I've been playing since the first weekend in August and this is the poorest state of the game I've seen since.
Same here. I'm not advertising in the forums or stocking anything new until this is fixed.
DingoBoi wrote:
I'm not stocking my vendors again till this is fixed. I have no idea how much is on the vendors without clicking on EACH GOD DAMNED listing... and it's really pissing me off.
7) Vendor/ Bazaar Resources Display: The name fields for resources on the bazaar no longer include the amount of the resource or the name. We are working on a fix and it will most likely be in a Thursday’s hotfix.
DingoBoi wrote:
dev tracker has a quote that they are going to try to hotfix this today.. of course that quote was from tuesday or yesterday....
I know, and that is why I made this post, because it wasn't hotfixed. It's still hotbroken. And I'm hot about it.
Weaponsmiths got nerfed because somewhere between one-tenth and one-third of the population is Jedi and Jedicraft their own weapons. Fine.
Armorsmiths got nerfed because Jedi don't wear armor while using Force Powers. Fine.
But take the most important economic interface in the game - vendor and bazaar listings - which needed fixing in the first place - and BREAK THEM in ORDER (through the entire fiascowe call publish 9)to more thouroughly nerf WS and AS - then REFUSE to fix them, instead opting to fix the original NERFS.... this, my friends and colleagues, is true disrespect. Plain and simple.
I'm sorry. I'm trying to stay positive. I love this game, and I still think it's a lot of fun.
Message Edited by eznihm on 07-02-2004 09:40 AM
Today's TC patchnotes:
It doesn't make sense that they refused to fix this on TC, then they brought the broken code to Live, and now we're testing the fix on TC before hotfixing it in ASAP. Seriously ---- how hard is it to fix the simple string!?
Message Edited by eznihm on 07-01-2004 12:54 PM
eznihm wrote:Today's TC patch notes:
Hermit Quest: Corrected some typos in the hermit conversations. Hermit Quest: Fixed full inventory Mark item granting. Correct items should now be received if you previously had a full inventory Jedi: Demotions should now work properly with rank demotions. Jedi: Rank scores should now update consistently. Jedi: Added message for Regain Consciousness explaining the Force regen reduction. Jedi: Non-Jedi trainers should no longer train Jedi skills Jedi: Jedi should no longer be able to heal droids Jedi: Jedi heals should no longer work when the player has insufficient Force power Resource Containers: Resource type and quantity for resource containers should now be displayed when put on sale on vendors/bazaars. Unstick: Changed the /unstick command such that you can only have one pending at a time. Furthermore, if you move, the one you have pending will be cancelled. BH no longer requires Master Scout only Exploration 4. It doesn't make sense that they refused to fix this on TC, then they brought the broken code to Live, and now we're testing the fix on TC before hotfixing it in ASAP. Seriously ---- how hard is it to fix the simple string!?
Message Edited by eznihm on 07-01-2004 12:54 PM
EXACTLY... Until this problem is FIXED I'm out of buisness... Its practically impossible for me to conduct my gaming and my professions until this is fixed... I have 3 accounts of my own and harvest with 5 others... Running a successful crafting buisness requires insane amounts of resources to keep item quality up as much as possible... When a good resource spawns I harvest between 1-2 mil units... Nothing EXTREMELY excessive but enough that I can wait out good spawns...
With this comes storage problems that ONLY can be fixed by using a resource storage vendor in a HIGH access fee building or more accounts... I'm not willing to give SOE more money just to function in the path I chose...
THE BOTTOM LINE IS FIX IT AND FIX IT NOW... NOT BURY IT ON TC... I understand the need for a little testing BUT IF the problem is FIXED... PUSH THE DAMN CODE LIVE...