Merchant Archive

Thread: Combat Balance Sandbox: Testing Volunteers Needed

DocSavag
Sun Aug 22, 2004 4:21 pm
#1

Recently Thunderheart announced that there would be a "sandbox server" created to test the changes for the combat balance. This server will be populated by selected testers in order to test all aspects of the combat changes they are going to do and make sure they understand how those changes affect other systems in the game.

He also announced that each correspondant would be allowed to select 5 members of the community to help test the systems. If you are interested in testing these changes I need to know so I can select interested candidates for the positions. Understand before you go in the following:

1. Its going to require some time.
2. Its going to be more like work than fun.


If you are stil intersted in helping test please send me a PM with the following information:

1. Your Station login name (NO PASSWORDS) just the name
2. Your Display name (like DocSavag is mine)
3. Why you feel you would be a good candidate for testing on the combat balance (be brief please)

While the changes will all relate to combat, combat changes effect everything in the game in one form or the other. While there won't be much in the way of Merchant speicifc things to test the changes will impact us and it will be good to have some people on the server who can help give the devs feedback about how such changes will affect the economy and the merchant profession.

I don't have a date yet for the start of the testing or a date for when the candidates will be turned in to Thunderheart.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Grafixz
Mon Aug 23, 2004 4:58 am
#2

Hello! I would like to help you test the combat balance. Though I do not know how merchant will actually be part of the combat balance, I think it would be a good oppurtunity to get other merchant issues pushed right into the devs and then we can actually see some results. I think I could be a very good worker that can help you test, I will send my PM now. Thanks for the oppurtunity.



Lockland RavenClaw

Master Weaponsmith / Master Fencer

Central Imperial Order (Contact me ingame to join!)

Eclipse

RavenClaw's Finest
NJ62
Mon Aug 23, 2004 10:51 pm
#3

TEAM HAWTPANTS WUZ HERE!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

LadyGrey
Tue Aug 24, 2004 10:58 am
#4






DocSavag wrote:

1. Its going to require some time.
2. Its going to be more like work than fun.





Well, both of those criteria fit my gameplaying right now, so I sent my name in. If I'm stupid enough to be playing a game that seems like more work than fun, I might as well be trying to improve the game (or, at the very least, trying to head off some of the more flagrant bugs that pop up when programming is changed). And it is fun to really try to break things in a game, turn it in as a finding, and thus prevent others from getting to use it.


Besides which, we need a few articulate people helping out with this (which most of the merchants tend to be), considering that the majority of the testers will probably be the monosyllabic combat types.





/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
DocSavag
Tue Aug 24, 2004 11:28 am
#5



LadyGrey wrote:


DocSavag wrote:

1. Its going to require some time.
2. Its going to be more like work than fun.


Well, both of those criteria fit my gameplaying right now, so I sent my name in. If I'm stupid enough to be playing a game that seems like more work than fun, I might as well be trying to improve the game (or, at the very least, trying to head off some of the more flagrant bugs that pop up when programming is changed). And it is fun to really try to break things in a game, turn it in as a finding, and thus prevent others from getting to use it.

Besides which, we need a few articulate people helping out with this (which most of the merchants tend to be), considering that the majority of the testers will probably be the monosyllabic combat types.






Now now..don't pick on the combat players. Everyone has their role to play.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Bermag
Tue Aug 24, 2004 12:20 pm
#6

Merchants will rule the battlefield. Anyone want to buy a krayt enhanced Vendor?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Yogol
Wed Aug 25, 2004 12:16 am
#7







Besides which, we need a few articulate people helping out with this (which most of the merchants tend to be), considering that the majority of the testers will probably be the monosyllabic combat types.





lol



Message Edited by Yogol on 08-24-2004 03:22 PM



000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
LadyGrey
Wed Aug 25, 2004 7:11 am
#8






DocSavag wrote:

Now now..don't pick on the combat players. Everyone has their role to play.





But I thought their role was to be picked on by the crafters . . .


However, I did come to that opinion after some fool of a combat player picked on me for eight full minutes at a starport, trying to get me to duel with them. Whenever people talk about the importance of interaction with other players, that always comes to mind.




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
RamhornSWG
Thu Aug 26, 2004 8:08 pm
#9

Hmm..


The post is a joke I take it?


If the devs are including master merchants to balance the combat classes this game is in worse shape than I thought.


This is a joke right?
Boooozark
Thu Aug 26, 2004 8:45 pm
#10






RamhornSWG wrote:

Hmm..


The post is a joke I take it?


If the devs are including master merchants to balance the combat classes this game is in worse shape than I thought.


This is a joke right?






No, this game and every profession therein is affected in some shape or form by the combat balance. Granted there doesn't need to be excessive merchants but a few need to be present for sure.



-Profile Starts here-
So you guys are Pedro's cousins with all the sweet hookups: Boooozark-I've got what you need.
Girls only want guys with great skills: Master Artisan, Armorsmith, Shipwright
This gang wanted me to join cause I'm pretty good with a bowstaff: Member of The Guardians
I'd be off in some mansion soaking it up in a hot tub with my soulmate: Still looking
-Profile ends here: if you get this sig contact me in game for a free prize-
RamhornSWG
Thu Aug 26, 2004 8:48 pm
#11


This is a joke right?






No, this game and every profession therein is affected in some shape or form by the combat balance. Granted there doesn't need to be excessive merchants but a few need to be present for sure.



Ok Ill bite...


What change in the combat balance would effect players that place vendors that can be used to sell items?
LadyGrey
Thu Aug 26, 2004 9:50 pm
#12







Ok Ill bite...


What change in the combat balance would effect players that place vendors that can be used to sell items?






Well, uh, I think that is the point of having some merchants,to see if there are any changes. It is hard to remember that your primary goal was to drain the swamps, when you are up to your neck in alligators [Murphy's Law #14, which deals with the law of unexpected results]. When they added mounts to the game, why would that effect anything to do with harvesters? Yet, if you rode a mount up to a harvester, in order to take resources off of it, there was about a one in three chance that your resources would simply vanish, existing neither on the harvester nor in your pack. I don't know if they ever got that one fixed, because soon after that the vehicles came out, andvehicles didn't have the same problem.


Hippocratic Oath of Programmers: First, do no harm


Message Edited by LadyGrey on 08-26-2004 10:52 PM



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Yogol
Fri Aug 27, 2004 1:07 am
#13






RamhornSWG wrote:

Ok Ill bite...


What change in the combat balance would effect players that place vendors that can be used to sell items?




1) Some changes affect EVERYONE, not only fighting types (HAM bar, most notable).


2) Regression testing: if you do a mayor release in software, you got to test ALL parts of the software, even the ones hat shouldn't be changed (but often are anyway).





000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Page 1 of 2
Previous Next