Medic Archive

Thread: Org chem grinding advice plz

ochad
Tue Aug 26, 2003 7:21 am
#1

I just created a medic on Kettemur. I was wondering if it was best to grind using stim as or craft the components for stim bs and make them. I got through orgchem III in about an hour or so using 3 tools but now its slowed downa bit. Just wondering wich grants more xp.
Thanks



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Ochadd\Ochad
CORE Cadre of Republic Elite
Super_Kermit
Tue Aug 26, 2003 7:54 am
#2

Our meds are too expensive to be grinding for practice bonus exp, so your yourself a bunch of organics (I greatly suggest picking up scout hunting) and spend a couple thousand on some inorganic (metal and/or chem so you can use it for matrix as well), then spend a day crafting stims b's healing as you make 'em.

U-5MA
Tue Aug 26, 2003 8:07 am
#3

I've foundgrindingBiological Effect Controllers with a couple of crafting tools on the go at the same time to be pretty effective. It's pretty tedious though.

funkyflash
Tue Aug 26, 2003 8:43 am
#4

Sit in a cantina, grind some Stim As. Make a macro such as:


/healdamage target


/pause 15


/ui action toolbarSlot00


Now put the macro in slot 1. Get into a entertainer group. After you have about 20 stim As. Run the macro and craft practice BECs. After every 2nd or 3rd one just click on an entertainer that needs healing. You will get medical XP and crafting xp. Being in the cantina will also make it less boring.


I made Master Combat Medic in less than a week(only 3 hrs a day playing time. just got it yesterday night) doing this and also getting in a big group and healing(while crafting BECs). Medical XP will be harder to come by because there will not be XP for healing pets anymore.


That's it. It will take about 13k of organics and 13k of inorganics to master an elite medical profession(Doctor/Combat Medic)


If you need training I'm on Ahazi as Kurushya.


Kurushya


Master Combat Medic/Rifleman(maybe carbine, dunno yet)

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