Medic Archive
Thread: How to heal mind damage... as a medic
It's easy really. All you need is damage packs. I've currently got some level A damage packs, I can't make them, but I have looted a couple. They recover 50 health, action and mind.
I'm sure there's aformula we can get somewhere so we can build these eventually... and if not, I know where tolootsome
Anyways... what fun would it be if just by leveling you got all the best stuff. I'm sure the best stuff is either looted, or you need to lootthe formula.... Just think... damage pack Es orenhance mind pack Es.... I'm sure we'll be able to fully heal mind damage, we just need to find the formulas
I've been hearing stories about packs that heal mind...
is this true? or a bug...
Mind is supposed to be complete in the realm of entertainers...
Something sounds fishy...
It may be the province of the entertainers ...but an entertainer isn't going to be able to heal for 500 mind damage instantly in combat when your brawler friend has full health and an almost empty mind pool.
There needs to be a way to be able to heal mind instantly like a stimpack, especially if we start running into mobs that attack mind specifically. So far I have not, but even then I've seen tons and tons of people go down from mind incap.
Mind incap is a huge problem, I agree...
but this post was about the fact that he found a stim pack that healed all 3 HAM bars and not just HA...i find this extremely interesting..and wondering if its a bug or something...
Here's a screen shot of the item.
www.elitekith.com/images/dstimpack.jpg
Those damage stims are identical to the ones you get when picking medic as your starting profession, aren't they?
Well, 5 charges of 50 points seems to be pretty useless to me. They'll be gone faster than you can say "heal me!" and they don't heal for much either.
A playercrafted C-type stim can have 300+ pts nominal, healing for over 900 points in the hands of a good doctor. I know those don't heal mind wounds, but I'm using those repeatedly in fights against one monster, so you can tell the amount of healing being involved. 50 points seem to be like nothing compared to it.
As far as I know, no mind-healing medicines can be crafted, however willpower can be enhanced, resulting in a huge mind regeneration rate.
Yeah, these items definitely exist, and yes, they were in Beta too. The problem is that I have First Aid IV, and the Damage Stimpack can still only heal for maybe 100. Re:Âit takesÂpractically as much Mind to fire off the heal as they grant!Â(my Focus = 450) 50 as the base heal value is just too low; I looted some of these once and was happy to keep them around for some tanking TKAÂnear Mind incap, but the performance ended up disappointing.
I don't think these are craftable, and no, Stimpack-E's won't heal Mind either.
Rufan Corridano -- Tatooine