Medic Archive

Thread: paladin type character, question

Kenshin-dono
Wed Jul 09, 2003 10:27 pm
#1

im building out my character to be a paladin type, going master brawler/fencer (or swordsman maybe havent decided yet) and some skills from scout and medic. i can only afford 2 full lines in the medic profession and was thinking of going first aid IV, and organic chem IV... but now im not so sure. a lot of people seem to like pharmtology, even though it seems worthless to me. and diagnosis seems good (faster healing cycle i belive)... what would you guys recomend i blow the points on?



i would also be weilling to go like full first aid IV, and maybe 2 up org chem and 2 up diag if you guys think thats worthwhile

Phayte
Thu Jul 10, 2003 5:35 am
#2

The only problem with going First Aid 4 and Org Chem 4 is that you'll be making medicines at Org Chem 4 you won't be able to use. Mainly Stim Cs that you generally need more than 30 points of Medicine Use to use. Not a deal breaker but something to keep in mind when you're trying to make your "pally".



Milarak
"The best is the enemy of the good."
Taallyn
Thu Jul 10, 2003 6:34 am
#3

I'm generally a paladin type player myself. There are several ways to you do this with the SWG system.



1) Master Medic / Master (combat skill of choice)


2) Master Combat Medic / Master (combat skill of choice, typically Marksman skill due to prereqs)


3) Master Doctor / Master (combat skill of choice)


4) Master Doctor / Master Combat Medic / Level 4 of any Marksman tree



Option1 would give you good healing capabilities and leave you skill points for other things like some scout or artisan or entertainer. The others pretty much take up all of your skill points but maximize your healing in different ways. Option4 could be considered more a cleric type depending on how you look at it.


If you're only going to do two lines of the Medic tree, then I'd recommend doing First Aid 4 to maximize how much you can heal and Pharmacology 4 so you can use Stim Cs. You will have to buy Stim Cs from other players, but they provide a nice boost to healling over what Stim Bs can provide.


I'm going with one of the options above myself. I just haven't quited figured out how much of a healer I want to be in the end. I'm generally leaning toward Master Doctor / Master Pistoleer, but I tend to change my mind a lot on the subject.

Phayte
Thu Jul 10, 2003 8:13 am
#4

I agree with Taallyn's idea of taking First Aid 4 and Pharm 4 if you're going to make a paladin-type character. You'll have good damage healing but you will have to buy all your Stims and Wound Packs. I don't think that will be much of a problem since there are plenty of medicine crafters who would be willing to help you out.



Milarak
"The best is the enemy of the good."
Elenora
Thu Jul 10, 2003 8:23 am
#5

I fully agree with the previous posts...if you arent going master medic and can only fill 2 lines go Pharm and FA. Chem is useless unless you are really interested in making your own packs or going master medic. Otherwise, you can buy much more effective packs from the doctors/CM/medics. Stim C is definately the most effective heal for those not going full healing class...I can heal myself for well over 800 with my experimented Stim Cs...Speed would be nice, but to sacrifice the use of stim C for more speed is counterproductive...heal more at one time, not less more often.



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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