Medic Archive

Thread: Helf's Medic Guide v2.0

Helfmadian
Wed Jul 09, 2003 1:24 pm
#1

Ok...this is my attempt to help others understand and flourish in imho the skill-set with maybe the highest learning curve in the game.

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Additions and Changes: v2.0

** Overall re-design of guide for easier traversal and understanding. (i.e. Table of contents, sections, etc…)

** Added more tips and Frequently asked questions in the USEFUL TIPS section. Bottom of post for oldies to jump to quickly

--Budahack (/tendwound vs. /healwound)
--Zarlor (Use of Stim and Woundpacks, followed by UXP explanation)
--Bajor_Dit (Crafting and Money making tips)
-- AmidEpoc (Out-of-game macro construction and In-game importing)
-- Docsaber (How to power through Organic Chemistry tree quickly)
-- Scorus (Explanation on how resource values affect experimentation)


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Additions and Changes: v1.01

** Fixed an error where I had typed /healwound and meant /tendwound.

** Clarified and reworded some of the resource gathering instructions.

** Added some clarifications between /tendwound, /healwound, and /healdamage --Thanks Charlestran

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Table of Contents

I. Creation
II. After Creation and starting the grind
III. Surveying and Sampling Resources
IV. Healing in Med Centers
V. Useful Tips and Frequently Asked Questions

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I. CREATION:

My first bit of advice is to start with the Artisan class instead of medic. Yes, you read that correctly...when you first create your character choose Artisan as your beginning class. "Why?", you ask...because, most people don't realize what a HUGE benefit this will give you for two main reasons:

1. You will start with the only two resource survey tools you'll need to get you WAY ahead of the curve (Flora and Mineral) , and a Generic Crafting Tool that will help you make the lower level stimpacks etc...

Secondly, when creating your character use stat migration...MAKE SURE AND DO THIS BEFORE YOU COMPLETE THE TUTORIAL (stat migration happens instantly during the introduction tutorial and much slower once you are finished and actually into the game). To do this, open up your character sheet (ctrl-c) and click on stat migration. This step is IMPERATIVE to get your stats back in line with the medic profession. Galaxies automatically gears your stats towards your beginning profession, so before doing stat migration your stats are leaning towards making a good Artisan, with stat migration we will make them good for a Medic/Doctor/Combat Doctor.

My suggested changes assume that you are actually wanting to concentrate on the medical profession and treat any combat abilities you might gain as second-hand if you use them at all.

When you have stat migration open, pull every point possible from your health stats (str and con I think)....use these points to redistribute them to where you pretty much have equal action and mind pools. This will help you in surveying resources to make your medpacks and also in healing others. Your first time doing this may be a little confusing but playing around with it and learning how it works is WELL worth the extra minute or two it will take you. After finishing with the game tutorial, finishing with stat migration changes, and choosing a starting city and planet, you are ready to start playing the game.

II. AFTER CREATION AND STARTING THE GRIND:

The first thing I recommend you do, once you choose a starting location, is find a mission terminal. Usually around hotels is a good place to look. Get two delivery missions to the farthest city possible away from your starting city and accept them. Do this before spending your starting money so that you can afford tickets to-and-from the city you are fixing to jet to. Complete the missions and prepare to start your career as a medic. (I recommend this cause I feel that it's never a bad idea to have a credit or two in some cushion account (bank) to fall back on when in need. I've found it to be a good idea to repeat this step any time your on-hand funds + bank funds = less than 400 credits.) This becomes very helpful later when you are having to pay NPC’s to train you in Medic / Doctor skills.

After you are satisfied with the amount of money you have, before doing anything else, find yourself a doctor trainer (easiest way is to type [/find trainer:medic] in your chat window, or you can just type [ /find ] and use the graphical menu to select Trainer: Medic. This should put a waypoint on the closest medical trainer to you, and if you are lucky, will also make a path to the waypoint that you can follow. Can everyone say YELLOW BRICK ROAD!! After you've found the trainer, talked to them, and learned Novice Medic you're ready to start getting into the guts of being a medic.

III. SURVEYING AND SAMPLING RESOURCES:

Now let's get started. Remember those resource survey tools I mentioned?, now you'll use them. Open up your inventory and take a look,if you chose Artisan as your starting profession, you should have two survey tools, one Floral and one Mineral. Open radial menus on both and set the range to the only option available to you currently. Once you've done this, use the radial menu on the Floral Survey Tool and select [use]. Selectively go down the list and survey for each of the resources in the window on the right ....keep track of the one that has the highest concentration near you. This information is displayed in the left window as you click the Survey button while going down the list. For each resource, when you click survey, one of two things will happen:

1. You'll get a message that the resource isn't present.

Or

2. You'll see a bunch of percentages in the window to the left, these are density readings for the resource in the area surrounding you. If this happens, you’ll also be notified that a waypoint has been created to the highest density near you.

If this step proves to be terribly confusing to you look in the handbook that shipped with the game. Their step-by-step instructions are a bit better than mine, remember though that they are probably located under the ARTISAN beginning guide, NOT THE MEDIC. I'll double-check this to be sure when I get home.

When you've decided which resource has the highest density at your current location, move from waypoint to waypoint (you'll get a waypoint to the highest density near you each time you click survey) until you find a density of approx 80% or higher. This won’t always happen, sometimes the particular resource you chose won’t lead to a 80% concentration. Fret not if this is the case, you can always retry all the resources at a new random location. Once you have found your 80% spot, look in your hot-key at the top of the screen and click on the /sample macro. You will start collecting resources to be used in making stimpacks etc.... Grab a book, turn the tv on, read your manual, or do whatever floats your boat.... this gets pretty boring but you'll want to do this for at least 15-30 minutes to gather enough organic resources to get started.

Once you've collected 200+ organic resources, repeat the steps above (From “Surveying and Sampling Resources” and down, but this time use the MINERAL resource survey tool instead of the FLORAL. The end result will be a resource that will work for the INORGANIC component of making stimpacks.

After you have 200+ INORGANIC and ORGANIC resources in your inventory proceed to “Healing in Med Centers”

IV. HEALING IN MED CENTERS

Now, make your way to the hospital...it's time to earn your keep in the galaxy. Be forewarned, you'll most-likely be mobbed upon entering the hospital...but if you aren't...then simply say "New doc in the hizoouusse!!! Let me know if you have wounds that need fixer'd up!!" I’m sure this will do the trick.


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Three important skills to know you have as a medic---

/healdamage - to heal regular damage (white on the HAM), if you have medicines to do so.

/healwound - to heal wounds (black on the HAM), if you have medicines to do so

/tendwound - to heal wounds at the cost of wounding your mind and using your mind pool
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There's a very simple way to get started in the hospital that doesn't require you to craft any stimpacks and we'll touch on that first. Walk around the room and target peeps and pay attention to their HAM indicators in your target window. When you find someone with quite a few wounds (these show up as BLACK areas that aren't filled in with Red, Green, or Blue in their HAM bar). Actually, what you're interested in are Health [Red ] and Action [Green ] wounds ((they'll have to go to the Cantina to loose the mind wounds)). When you find someone with these, have a seat next to them.

Target your happy customer and type /tendwound [desired wound to heal]. For instance, if someone had lots of action wounds you would type [ /tendwound action ]. You notice that you heal some of their wounds, get medical experience, and lose a little mind power from your [Blue ] mind pool. Keep doing this and you'll soon be ready to advance up the medic tree with your newly earned experience. Make note however that you don’t want to do this indefinitely for two reasons…

1. The experience is nominal when compared to using stimpacks and woundpacks.

2. Using /tendwound will cause your character to develop mind wounds which you’ll have to go to the cantina and heal.

Now that we’ve covered /tendwound, you might be asking yourself "Um, this isn't using any resources, why did Helf have us treking all over the planet for resourcers earlier?". I’ll answer that question now. Although you CAN heal wounds and such without using crafted woundpacks, you'll also want to be raising you're medical crafting so eventually you'll be making stimpacks that will heal a LOT more than you can using the /tendwound command.

Look in your inventory and open a radial menu on the Generic Crafting Tool that you started the game with. Select [Use] from the radial menu and it will load the crafting tool options. I'm gonna give the short and sweet version of the instructions, if this is confusing then refer to the manual that shipped with your game, it does a much better job.

Once you’ve opened your Generic Crafting Tool, you’ll be given a list on the left of the items you can create. This list will change according to what tab you have selected near the top of the window. These tabs are the different types of items that your currently selected crafting tool can make. By “Tab”, I mean ( Food, Generic, Pharmaceutical, Clothing, etc…) Select the Pharma tab and then click Stimpack A from the list below.

Once you’ve selected the item you want to make, you’ll need to use the resources you collected earlier and put 8 INORGANIC and 8 ORGANIC resources into the hopper. This can easily be done by double clicking on your resources in the left most section of the crafting tool window and they will automatically go to the requirement that they correspond with in the right-most section. After you've allocated the resources, then click accept/ok at the bottom right of the tool and you'll be lead through the rest of the process of making the stimpack. Don't worry about experimenting for now...that'll come much later and I'll cover it in a later guide. For now, simply use this technique to grind through the Organic Chemistry tree enough to be able to make Woundpack A’s, as quickly as possible making Stimpack A’s (These can be used for healing damaged party members while out adventuring btw, if you want to give that a try when you are bored of sitting in the Medical Center).

The reason I had you collect resources is that, with practice, you can easily craft stimpacks to power through your Org Chem tree WHILE you are healing people in the hospital using /tendwound. And as soon as you start advancing up the Organic Chemistry tree you'll be able to make Woundpack A’s.

As soon as you can make Woundpacks, start making them and using the packs to heal wounds instead of using the /tendwound command. This can be done easily by dragging one each of Action Woundpack and Health Woundpack to your hotkey bar, then targeting someone with wounds and hitting the corresponding F-key to use the pack.

CONTINUED BELOW WITH TIPS AND FAQ



Vaccinate
Master Doctor, Master Combat Medic
Bria Galaxy - ( Tatooine, Lok, Naboo) mostly
Helfmadian
Wed Jul 09, 2003 1:28 pm
#2

Copy and paste address...wish I had html enabled

http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=11194



Vaccinate
Master Doctor, Master Combat Medic
Bria Galaxy - ( Tatooine, Lok, Naboo) mostly
Kroul
Wed Jul 09, 2003 1:55 pm
#3

Very useful, thanks Helfmadian.
MorvenDee
Wed Jul 09, 2003 4:15 pm
#4

Nice work Helf, just thought I should add some links to Tale's medic guide below yours. Hopefully between us we can edumacate teh n00bs.



http://www.swgalaxies.net/articles/article.php3?article_id=17 http://swg.allakhazam.com/db/guides.html?guide=60



Tale
Javamancer
Fri Jul 11, 2003 1:11 pm
#5

The other components are used in higher level stimpacks and medpacks. The Liquid Suspension is required for the Stim-C, IIRC.


Usually you can craftan individual component a level or two before you can craft the actual stimpack or medpack that relies on it.

peanutbuttereater
Sat Jul 12, 2003 12:41 am
#6

I understand what stimpacks and wound packs are for, but what about those other things that we make? Liquid suspension? What the heck?



Kirin Silverbow
based on: Naboo, Corbantis
Model/Actress turned Entertainment Bounty Hunter

Halene Shale
based on: Corellia, Starsider
Collector of Drall Pelts and other sundries
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