Medic Archive

Thread: Medical Component Enhancement ideas

Verhoffin
Tue Sep 30, 2003 2:20 pm
#1

I think there should be enhancers to go with our medical components (like what Weaponsmiths, Armorsmiths, and Tailors have).

Some things they could do:

- Increase damage/wound base heal amount *
- Increase charges *
- Decrease "Medicine Use" requirement *
- Allow a stimpack to heal mind damage **
- Present a sort of defensive buff (maybe temprarily increase resistance or defeenses vs. states)
- Increase range/radius of ranged/area stimpacks (for Combat Medics)
- Increase intensity of the Poison/Disease DoT effects (for Combat Medics)
- Increase duration of the Poison/Disease DoT effects (for Combat Medics)
- Possibly enable Medpcks to have an area effect ***

* These 3 aspects of stimpacks/medpacks can be altered furthur by experimentation, so theoretically an enhancer could get Stimpack - C "Medicine Use" requirement as low as 20, or get some Doctor stimpacks/medpacks low enough for high-level Medics to use

** This is only Mind damage; Mind Wounds & Battle Fatigue will still be healed by entertainers

*** By "Medpacks" I mean both Wound healing Medpacks & State healing medpacks; however I am unsure how an area effect medpack could work when they are generally designed to be used on single targets

These "enhancers" would be items found on various high level creatures & NPC's, and perhapsd could be found as "loot" and quest rewwards. (if my ideas in the "Desired Rewards" thread is considered)

So what do you all think of this suggestion?
Traigus
Wed Oct 01, 2003 6:25 am
#2

Personally, I agree (but not about the mind damage one)... generally, the enhancers go into components, so they can be used for a variety of items (like the ones that go into weaponsmith power-handlers).


I also think that we should get them as drops, and from /medical forage.


Not to hijack (I'll start a new thread on this), but I think /medforage should supply items that supply low powered healing (like scout forage get low powered buffs) and crafting enhancers (like other equipment enhancers.)


I think crafting enhanced parts are creeping in across the board, but this is already on my list in-case we weren't getting any.


-T




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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Verhoffin
Fri Oct 03, 2003 1:45 pm
#3

They've said they're going to something about mind damage, so it would make sense to have an ultra-rare component enhancer to give Stimpacks (ANY stimpacks, which includes, Ranged Area, and Pet) the ability to heal mind.

As for sources of Medical component enhancers:

* /medicalforage like you suggested
* Searching lairs (I am so SICK of those worthless animal samples)
* Certain high level creatures/NPC's (e.g. Bols, Mereks, Dantari primitives, Sharnaffs, various Ewok tribes, etc.)
* Dungeon loot (magseal containers should have SOMETHING)
* Quest rewards

Of course by searching lairs the type of lair would affect how good the enhancer is; so if you want an 'uber' enhancer for your stimpacks you need to search Kimo lairs on Lok or Merek lairs on Endor.
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