Medic Archive

Thread: Stim B Macro?

Brikker-Sunrunner
Sun Oct 05, 2003 4:23 am
#1

I'm looking for info on how to do a possible Stim-B macro.


I know how to set up macros to do Practice mode exp grinds, but I want a macro where it will craft the biological effects controller, the liquid suspension, and the chemical release duration mechanism (I want it to actually make the item). I fooled around with some macros last night but I couldn't get anything to work. If anyone knows how to do this, please tell me, it'd be much appreciated =D




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Medic, Combat Medic, Doctor
Kyller_Relic
Mon Oct 06, 2003 8:29 am
#2

Well... You can do it, it would take a bit of work to set up though. Plus if your making stim B's using a macro, you cant experiment, which would make them pretty bad.

The following thread talks about how to make a good crafting macro, if you read the whole thing, you should get a good idea of how to make the macro your looking for. BUT you would be better off just making them, or getting a factory.

Macro URL:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=9678



------------------------------------------------------------
Master Medic; Master Combat Medic; Doctor
Medic FAQ: http://www.iootnega.com/medic/medicfaq.asp
Life is far too serious to be taken seriously...
Brikker-Sunrunner
Mon Oct 06, 2003 5:52 pm
#3

Does experimenting on the 3 components (and not the advanced versions) make the StimB better?


I just wanted to make a macro that made the 3 components (effects controller, suspension, mechanism) and then I would make the StimB myself with a med station so I could experiment on it.




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Medic, Combat Medic, Doctor
Agent001
Mon Oct 06, 2003 8:32 pm
#4

yes, experimenting on the subcomponents will make a difference in the final product
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