Medic Archive

Thread: stimpack chemist?

Unskilled1
Mon Oct 06, 2003 4:23 am
#1

i am unintentualy becoming a stimpack chemist and i want to know is this all i will need in medic profession to make the GOOD stimpacks and be able to use them?
lesbran
Mon Oct 06, 2003 8:01 am
#2

you need all organic chem skills and all of the pharmacology skills to use good stims. the pharmacology gives you med use points. those let you use higher end meds. to actually make stim pack d's, you need master medic. does this help? good luck.


oofo, novice fencer

Helld0g
Tue Oct 07, 2003 10:32 pm
#3

well the Chem-line in doctor will let u crafter better StimB's -C's - D's



Helldog
darkomen6969
Fri Oct 10, 2003 3:57 am
#4

well i am a stim pak chemist at the moment and to make really good ones you need master medic and all the pharma in the doc med line. You then need someone to survey for you constantly or take artisan and a few boxes of surveying. Then the race begins--you have to run to all the planets just about every day to check for higher lvl resourses , dantoine, lok and talus , tatoine being the big 4 with others thrown in for good fibreplast or fungas, tubers etc, also you need access to all types of heavy harvesters light and medium are not gonna cut it in harvesting resourses unless you want a very small clientele. and heres the kicker you need to basically hunt for your own herb meat and lots of it--the lower the quality of the herbivore the lower the quality of the stims being produced, the same can be said of all the above mentiond resourses.


You will also need a vendor or spend your days spamming your wares in town

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