Medic Archive
Thread: Can i use stims with out having Novice medic
Nope.
Can't even use stim As.
If you want to heal, youneed to spend the 15 skill points.
There are med use skill tapes but they do not work for medics....
Besides, you do not get the /healdamage command without novice medic
Ther is no way of getting around it besides the droid. Med use and CM med use tapes do not work. The Devs have stated they will never work because they are too overpowering.
Ionscout wrote:
So if you get med use skill tapes w/o Novice Medic ... could you then use Stims? Or is there no way around getting Novice Medic other than a Driod?
Pahdbacca wrote:
Ther is no way of getting around it besides the droid. Med use and CM med use tapes do not work. The Devs have stated they will never work because they are too overpowering.
Ionscout wrote:
So if you get med use skill tapes w/o Novice Medic ... could you then use Stims? Or is there no way around getting Novice Medic other than a Driod?
OK, I can buy that, Pip. The "too overpowering" part.
Then why are the blasted things still taking up database space? Why are they still being dropped?
Of course, I could ask the same question about the grenadier's belt that's dropped on one of the theme park quests that has skill modifiers for skills that were removed from the game in beta...
Amateur hour in Austin, that's what SWG is.
Your guess is as good as mine.....puff puff pass maybe?
SioBabble wrote:
OK, I can buy that, Pip. The "too overpowering" part.
Then why are the blasted things still taking up database space? Why are they still being dropped?
Of course, I could ask the same question about the grenadier's belt that's dropped on one of the theme park quests that has skill modifiers for skills that were removed from the game in beta...
Amateur hour in Austin, that's what SWG is.