Medic Archive

Thread: Novice to Master(enter feedback)

Emmers
Thu Apr 15, 2004 4:44 am
#1

As suggested anyone else in agreement with me that there should be more benefits between Novice and Master Medic?


Too many people are just novice so that they can use a stim b to heal themselves, or master it just so that they can master/gain level's of doctor as well.


One such suggestion I have for increasing the point to mastering Medic, would be to enable Medics to do low level curing of diseases/poisons(possibly even states). Say a Cure DiseaseA, Cure Poison A, thatisn'tas effective and doesn'thave a lasting duration of the B-E category that Doctor would be allowed to make.This is of course in conjunction with the hope that one day Doctors will actually be able to innoculate a person of a poison/disease/state at least for a time period longer than to just 'cure' them for that istant of infection. This would also help towards Combat Medics who might wish to finish up the Medic profession in full, so that they are able to cure as well as apply disease/poison but not go up the Doctor Tree.



Emmsan (bloodfin)
Emmers (gorath)
Evil (always)
Kyller_Relic
Thu Apr 15, 2004 8:50 am
#2

Actually I would have to disagree. Assuming the problem you are stating is that "Medics need more abilities spread throughout their tree because too many people take medic just touse stims."I think the problem is more related to the fact that anovice medic can use a stim B. Not that I really view it as a problem, but for sake of this argument it is more so a problem then needing to add additional functionality back into the Medic profession.


However, I do think your idea has merit in general terms of being a good idea. Giving medics a gimped version of heal poison/disease or better, a gimped version of healing states (this would not be overly powerful for a medic, where poison/disease probably would). Then giving doctors a brief inoculation for keeping poison/disease from being as potent is a good idea IMHO.





------------------------------------------------------------
Master Medic; Master Combat Medic; Doctor
Medic FAQ: http://www.iootnega.com/medic/medicfaq.asp
Life is far too serious to be taken seriously...
Pahdbacca
Thu Apr 15, 2004 10:28 am
#3

I also agree that something needs to happen with Stim Bs. Here is a link as to why stim Bs are useable at novice medic. This was never really fixed and I'm not sure that it really ever was.


link is here

Sad thing is, there is only one thing that really differentiates a novice medic from a master besides a moderate boos in the stims they can use. That is the first aid skill. Since combat bleeds have been nerfed and doc buff become more popular, when is the last time anybody sweated getting rid of a bleed?





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
SioBabble
Thu Apr 15, 2004 2:23 pm
#4

Pip,


Yup, I remember those days in beta where the "lower" schematics were taken away from you as you advanced up the OC tree, and how people DELIBERATELY did not learn the skills. Back then, too, /medicalforage actually worked, because you only needed, what, 1 organic and 1 inorganic (or was it three) of any type to make a stim-A? Perhaps it was three identical resources to make a woundpack A.


Once the game went live, the resource requirements increased, rendering /medicalforage utterly and completely useless, and unless you had artisan skills or had someone giving you resoureces, you couldn't craft the meds you needed to bootstrap yourself to get med XP.


Then there was the infamous /healdamage exploit in the cantinas, but I digress..






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Pahdbacca
Thu Apr 15, 2004 2:43 pm
#5

It was 3 organics, and they didn't have to be the same type.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
emo-kor
Mon Apr 26, 2004 5:55 pm
#6

get a friend to tumble macro for you and heal them when their life is low.


for crafting do becs


for doc crafting abecs



Gooney
Tue Apr 27, 2004 7:39 am
#7

Oh I dunno I like the idea. I'm a Master Doc, and have been a Master CM too. All 3 med professions.


I also believe that a Master Medic should be able to make and use Cure Poison/Disease A packs. Being a Master Medic for the sake of being a Master Medic doesnt have much to offer. You cant make good stims, cant cure diseases or poisons cant enhance, or rez.


In fact the only good thing with Master Medic is that you can use Stim C's which isnt enough to justify the skill point cost. As a Master Doc I used stim C's quite a while only switching to D's when my supply of C's ran out. Face it in the higher level game everyone is so buffed that you rarely need to heal anyway.


A additional minor benefit for Master Medic is its pretty easy to get AP with it but thats about all.


-Gooney





Prev Mooney
~LVN~
~ Pro Res Republica~
Noghri_Killer
Tue May 04, 2004 4:26 am
#8

/bumpity bump



Mustrum Ridcully<>
Propagandist of the Shorn Wookiee Movement <>

BrJLa
Tue May 04, 2004 7:11 am
#9

I'm just getting into Medic. I'm coming from being a Master Scout/Shock Trooper. And I think your complaints about the Medic profession are the same as most of the starting professions. A lot of people are Novice Artisan just so they can survey. A lot of people are Novice Scout just so they can harvest meat/hide/bone. And a lot of people are Novice Medic so they can self-heal. But almost no one gets to have all three. I think the ability to use a Stim B is pretty balanced with the ability to harvest or survey.


And none of the starting professions are worthwhile by themselves. It takes a Master Marksman three minutes to kill something an elite combat profession can kill in 15 seconds. Starting professions are worthless by design.


Page 1 of 1
Previous Next