Medic Archive

Thread: Medic Macros (not for grinding, for healing :)

mkummer
Wed May 05, 2004 2:53 am
#1


When I do something with groups I try to heal the members, for that I use the /healDamage command, I have also made a macro for myself with "/healDamage self" to heal me, because without such a macro in the trouble of combat I am sure that I would not heal myself


In my Inventory I have B-Stims and D-Stims. For some heals the B stims are good enough and I dont need to waste my Ds, is there a way to select which stims you use with the /healDamage command? because to me it seems that the command prefers to use the lower stims, which can be realy bad if d-stims are needed.

Message Edited by mkummer on 05-05-2004 01:22 PM





Sybee
Travin64068
Wed May 05, 2004 5:07 am
#2

I have wondered this as well, but I have found no way to make a macro select a particular stim. One way to work around this is to place your Stim-B's in your main inventory and your D's in your backpack and just drag and drop your Stim-D to your toolbar. This will let your macro use Stim-B's, but you have your Stim-D handy for more healing power.


- Travin



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Obata
Wed May 05, 2004 8:01 am
#3

The issue of how meds are selected by the /heal commands has come up before.To my recollection we haven't recieved a definite answer yet. I used to do the same as Travin, putting my larger stims in my pack and triggering them from the toolbar. Now I only carry Stim Es and Area C's. The Es are overkill, but I make my own and don't have much inventory space to spare.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Traigus
Wed May 05, 2004 9:45 am
#4

There is some kind of sorting going on, and no there is no way to select specific meds or types of meds.


I know there has been general support ofr /healdamage D (as in Stim D) style commands...It has never made it very high in priority.



-T







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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Travin64068
Wed May 05, 2004 9:54 am
#5

I don't see why some AI can't go into this to select the right stim for the right amount of damage. When I was a CM the same /healdamage command would use a Stim-E if the person was within 6M and a Ranged Stim-C if more than 6M. I'm not saying that it would be easy to do, but I think it could be done.


- Travin





Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Traigus
Wed May 05, 2004 10:16 am
#6

Oh no doubt it could be done.



The question is..."What thing do the devs NOT do, to do this instead?"



-T






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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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