Medic Archive

Thread: 31 points to spare...

Nyk8o
Thu Apr 29, 2004 6:18 pm
#1

after novice medic...



...sorry, im sure everyon gets sick of answering these....



I'm always running buffed and plan to be pretty heavy in PvP... 3330?


Houdani
Fri Apr 30, 2004 7:15 am
#2

I highly recommend 4040. The First Aid line will increase how much damage you heal per attempt. The Pharmacology line will let you use up to Stim D's (I think) for even more healing potential.


If you heal a lot of damage whenever you try ... then you won't need to heal as often ... so the Speed line becomes much less important.


H.




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Pahdbacca
Fri Apr 30, 2004 7:31 am
#3






Houdani wrote:

I highly recommend 4040. The First Aid line will increase how much damage you heal per attempt. The Pharmacology line will let you use up to Stim D's (I think) for even more healing potential.


If you heal a lot of damage whenever you try ... then you won't need to heal as often ... so the Speed line becomes much less important.


H.






The creator of the stims may have to spend a point to work on med use, but yes, you should be able to use stim Ds



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spider883
Fri Apr 30, 2004 9:54 am
#4

yea 4/04/0 is your best bet..



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SioBabble
Fri Apr 30, 2004 11:06 am
#5

At an absolute minimum, I'd go 2/0/3/0, but going to 4/0/4/0 gets you stimDs and the maximum FA powers.




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MasterNerfSlayer
Tue May 04, 2004 6:36 pm
#6

Also think about your medic supplier. On starsider I've noted a drop in available crates of stim b's on the bazaar. Seeing I craft my own stim packs I rarely need to buy them, so I don't go hunting vendors, but if I you don't have a regular supplier you may want to take up some crafting to supply yourself in times of need.


I've not seen any stim d's around for a very long time.






RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

smolotov
Tue May 04, 2004 11:41 pm
#7

I have 16points after novice medic. I need to do RT healing and want to know if 2-1-3-0 is even worth having? I have 4000 TKA so wounds,disease,poison and such are irrelevant. I would like to be able to heal about 800 damage per heal. If I buy good-great stimpacks will this be possible with the above template? This is for PVE, not PVP and I am a master swordsman with high mind, brandy and always buffed.



Thanks


-Satori


smolotov
Tue May 04, 2004 11:47 pm
#8

Or would 1040 be even better?
MasterNerfSlayer
Wed May 05, 2004 6:10 am
#9






smolotov wrote:
Or would 1040 be even better?






I believe this would be better. It's much easier to get average quality stim c's with base heal around 500 that would heal for around 800 than it is to get a stim b to do that when most stim b's I see are around 350 or less, and you'd requiring it the heal to get a roll of 2x every shot.. not gonna happen reliably anyway.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Obata
Wed May 05, 2004 7:34 am
#10

At 2/1/3/0 you could use experimented (30 med use) Stim C's and heal bleeds in combat (/firstaid). Healing for 800 with a good Stim C is entirely possible. At 1/0/4/0 you would heal better because you could use experimented Stim D's and E's. You would not have the /firstaid skill, but that might not be a problem for you with your meditate skills.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
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smolotov
Wed May 05, 2004 2:30 pm
#11

Thank You very much for the info! I am currently 1030 (still working on it) and I am very pleased with just what I can do now. 1040 should be exactly what I need. I really appreciate the Quick responses.


-Satori
Rikilii
Wed May 05, 2004 5:32 pm
#12

What other skills do you currently have. It may not be wise to dump all 31 points in medic.



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