Medic Archive

Thread: Who Can heal who...(incase you haven't read the forums :) )

Gouta
Thu Feb 24, 2005 2:20 pm
#1


Thanks for posting this info. There was lots of discussion over the new changes at the Coronet Med Centre today.
hulahoops
Fri Feb 25, 2005 1:46 am
#2


Im sure alot of you all know this but just to recap from the forums...



Special forces..(pvp enabled)

Can NOT heal members of an opposing faction...(except those on leave)

Can heal special forces,Combatants of the same faction

Can heal "on-leave" players of any faction

Can heal civilians...



Combatants..(non pvp...but will still be attacked by imp/reb npc's,dependant on faction side)

Can NOT heal members of an opposing faction (except those on leave)

Can NOT heal special forces players of the same faction (pvp enabled)

Can heal combatants of the SAME faction

Can heal "on-leave" players of any faction

Can heal civilians



On-leave (non pvp.... and will not be attacked by imp/reb npc's..dependant on faction)

Can NOT heal players who are special forces or combatant enabled

Can heal "on-leave" players of any faction

Can heal Civilians



Civilians...(also known as neutral)

Can NOT heal players who are special forces or combatant enabled

Can heal "on-leave " players of any faction

Can heal civilians......


This also applies to rezzing people....so beware!!!


None of this applies to buffing people....you can still buff whoever you like

Message Edited by hulahoops on 02-24-2005 12:49 PM

Mickos
Fri Feb 25, 2005 3:43 am
#3

That explains it then, wondered why I couldn't heal people in the med centre this morning.


I find it a bit odd though that as a civilian medic, working in a med centre, I can't heal combatants who haven't even been fighting. I think that's kind of harsh.



Mikaele Ononsoo - Padawan
Mixus - 12/17 Point Master Shipwright
Mixus Starship Vendors, 3513, -1107 Commerce City, Lok, MO Mall
Please deliver any auction winnings to the above vendors

Travin64068
Fri Feb 25, 2005 4:50 am
#4

This is SoE forcing people to join a faction. With a reduction in people to heal and no Medic missions, Medic are forced to make money other ways. I personally have decided to not heal anyone for less than 10K until Medic Missions are placed in the game, but this new system people will have to wait longer to get healed.


- Travin



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
TheAincient
Fri Feb 25, 2005 5:37 am
#5

This change seems backwards.

In my oppinion, Medics & Docs should be able to heal anybody ( in RL even on the battlefield, medics will treat enemy combatents).

Enhancements on the otherhand, could be fraction specific.



A'Ton Sands, Elder Jedi, MOB Inquisitor (Bria)
Charlis B'Stard, Master Commando, MOB (Bria)
A'Mor Sands, Master Shipwright, MOB (Bria)
A'Sprin Sands, Master Medic, MOB (Bria)
A'Wol Sands, Master Officer, MOB (Bria)

kenruof
Fri Feb 25, 2005 7:26 am
#6


Yeah, I think we healers got the short end of the stick per say with the CU


We should be able to heal anybody regardless. I am actually considering quiting the Medical field as we are not appriciated anyway and now it is a pain in the but to heal someone.


Verda the unhappy gun to'tin healer
Cigaran
Fri Feb 25, 2005 7:38 am
#7






Travin64068 wrote:

This is SoE forcing people to join a faction. With a reduction in people to heal and no Medic missions, Medic are forced to make money other ways. I personally have decided to not heal anyone for less than 10K until Medic Missions are placed in the game, but this new system people will have to wait longer to get healed.


- Travin







My thoughts exactly. Though I don't claim to have any healing skills, I do have alot of people that I am friends with and no less than 5 of them are master Doctor. This whole issue really does seem to be "pushing" all Medical professions to a side.


If healing is going to be limited, then shouldn't buffs be too? I'm not looking to get flamed with that comment, I'm just wondering. It makes no sence at all to me to not allow me to heal a combatant but that I could buff them if I so chose.


If Special Forces are the new version of Overt, I can see not healing them. However, when Combatant is the new Covert, why was it deemed that they shouldn't be able to be healed? If this change to Overt/Covert haddn't happeded, was SOE looking to change the healing anyways?


Of all the new stuff in this publish,this is the single thing I think should be addressed by a Dev so that we get a clear understanding as to why this was done. It just seems that to the new player that is going to sit in a Medical Center and try to build up skill points is going to have an even harder time in a profession that didn't need to be made any harder.




Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
Obata
Fri Feb 25, 2005 9:00 am
#8

Nuetrals not healing combatants became a necessary evil in order to avoid the problem of invulnerable healers in PVE combat. Combatants aren't quite the same as the old coverts. They are always attackable by enemy NPCs. If nuetrals could heal them (and remember, there is no more TEF), then combatants could use nuetral healers and know that there is no chance of the healers getting killed.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Travin64068
Fri Feb 25, 2005 9:06 am
#9

They could have done something smart and not allow healing while the patient is in combat or up to 60 seconds after combat. However, SoE would rather force Medics to pick one side or another.


- Travin



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Obata
Fri Feb 25, 2005 9:32 am
#10






Travin64068 wrote:

They could have done something smart and not allow healing while the patient is in combat or up to 60 seconds after combat. However, SoE would rather force Medics to pick one side or another.


- Travin






When the faction changes were first announced, I had hoped (and suggested) they would make a distinction between damage healing and wound healing. I don't see there being any problem with nuetrals healing the wounds of factioned players. Alas, it didn't happen that way.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Mickos
Fri Feb 25, 2005 9:44 am
#11






Obata wrote:

Nuetrals not healing combatants became a necessary evil in order to avoid the problem of invulnerable healers in PVE combat. Combatants aren't quite the same as the old coverts. They are always attackable by enemy NPCs. If nuetrals could heal them (and remember, there is no more TEF), then combatants could use nuetral healers and know that there is no chance of the healers getting killed.






Yep, I can fully see the invulnerable healer thing but last night I noticed that actually fighting faction NPC's does still put a TEF on your status bar which disappears after x amount of minutes just like b4. Surely the answer would have been that if the flag is on you can't be healed by civilians, if the flag has worn off then civilians can heal you.



Mikaele Ononsoo - Padawan
Mixus - 12/17 Point Master Shipwright
Mixus Starship Vendors, 3513, -1107 Commerce City, Lok, MO Mall
Please deliver any auction winnings to the above vendors

Gouta
Sat Feb 26, 2005 1:37 am
#12






Obata wrote:

Nuetrals not healing combatants became a necessary evil in order to avoid the problem of invulnerable healers in PVE combat. Combatants aren't quite the same as the old coverts. They are always attackable by enemy NPCs. If nuetrals could heal them (and remember, there is no more TEF), then combatants could use nuetral healers and know that there is no chance of the healers getting killed.







What about Civillians being able to heal Imperal/Rebel Combatants as long as they havent engaged in combat. The TEF flag is still active and as a Combatant with this flag I cannot enter a private structure why not add this for Civillians. Civllians Medics can heal me until I have this flag, then they would get the it would be unwise to help this patient message.


Just an idea.

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