Medic Archive
Thread: Let me see if I understand the CU for Docs and Medics
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Skurr
Wed Jan 05, 2005 11:56 am
#1
It is my understanding that there will be 3 additional HAM bars. one for health one for action and one for mind. These three new bars would deal with the ham cost of specials. Therefore the need for high doc buffs on the primary ham bars would be reduced due the the fact that you not taking specials damage and combat damage on the same ham. The cost that specials do would only damage the special ham bars and combat damage would still only deal with the primary ham. Is that correct? (interesting that alone would nerf afk tumblers if in fact meds could only heal the primary hams lol) So what would the revamped doc buffs deal with the primary ham or special ham or a bit of both? Any information about this. Lol if the above is true, those that use afk tumblers better hurry up and master before the CU Lmao.
Message Edited by Skurr on 01-05-2005 10:58 AM
Skurr
Wed Jan 05, 2005 12:02 pm
#2
LMAO Do you guys realize how frigging long it would take to master any medic prof HOLY CRAP LMAO. (lol some would welcome this and it would make a medic a hot commodity in combat once again HURRRAAAAYYYYYY). CM even in their nerfed state would be deadly. And Doc would be the shizzle for rizzle but could make the uber loot off buffs anymore (supposedly on 1500 max for the best buffs after cu). Makes ya think
PlattO
Wed Jan 05, 2005 4:46 pm
#3
I think the nerfing of the buffs is good thing. This game was a load more fun before buffs became so popular. And our services, as docs and medics, was just as high in demand before buffs, as people needed rez and heals out in the field. Docs and medics had a function, not just buffbots and blackbar healers. Most medics these days have medic for their own healing, but if buffs are nerfed/removed, they would be a valuable part of any huntsquad and in PvP.
My two cents
UTech
Thu Jan 20, 2005 12:46 pm
#4
Skurr wrote:
It is my understanding that there will be 3 additional HAM bars.
It won't be additional bars, from what I've read the existing HAM bars get a new overlay (black wounds are an overlay, white damage is an overlay) to represent spent HAM for specials. As for buff nerfs, well it seems to me that a buff is a buff, and a low buff after the CU will be just as much in demand as high buffs are now, when they're the only buffs available.
Da'Sani
MD/TKM
Message Edited by UTech on 01-20-2005 11:51 AM
DaveG
Fri Jan 21, 2005 3:31 pm
#5
Hi,
My first post here, but I do hold First Aid 1, so I'm qualified to be here, lol.
Let's call the new overlay bars the "special HAM", and then refer to primary and secondary HAM's as they are now.
The special HAMs are supposed to regenerate at about ten times the rate of the secondary HAM's (and this can't be buffed, or enhanced in anyway and neither can it be 'healed'). The Maximum value of the special HAM's is equal to the current value of the primary HAMs. Therefore if you take combat damage, this reduces the maximum potential value of the special HAMs. Therefore, stims will still be required to increase to the amount of available special HAM points.
So, that's how it will work.
(Personally I think they're gaining little and over complicating too much with this new system. The whole point of this new HAM system is to stop the mind being the dominant HAM pool in the game. However, unless they are going to totally remove mind costs from healing with stims, then the mind is still going to be the essential HAM pool in combat, but just in a doubley complicated system!).
For myself, I'm a PvE hunter and as the sig says, I'm a master rifleman. Currently I just use foods to buff my mind, then snipe my way through a hunt. I keep my mind strong, and as my H and A pools are nearly exhausted I stim myself soI can carry on doing specials. Now unless these new special HAM's are going to regenerate quicker than I can exhaust them, then this is going to slow me down, and I can't stim them to fill them up. Therefore, if anything this new HAM system is going to possibly drive me to needing buffs to give me extra special HAM points. Which would be ironic because I pride myself on hunting without armour or doc buffs.
Obata
Fri Jan 21, 2005 5:14 pm
#6
DaveG wrote:
(Personally I think they're gaining little and over complicating too much with this new system. The whole point of this new HAM system is to stop the mind being the dominant HAM pool in the game. However, unless they are going to totally remove mind costs from healing with stims, then the mind is still going to be the essential HAM pool in combat, but just in a doubley complicated system!).
Keeping the mind pool from being the dominant factor is not the only reason for the HAM revamp (though it is a big one). The system Thunderheart posted would also mean that using too many specials (and depleting your health and/or action) just means that you have to wait before using a special again. It does not make you any easier to kill, because you no longer damage yourself by using specials.
DaveG
Sat Jan 22, 2005 2:13 am
#7
Obata wrote:
Keeping the mind pool from being the dominant factor is not the only reason for the HAM revamp (though it is a big one). The system Thunderheart posted would also mean that using too many specials (and depleting your health and/or action) just means that you have to wait before using a special again. It does not make you any easier to kill, because you no longer damage yourself by using specials.
But when you're taking damage, the mind will still be the most important stat. You'll need your mind to heal yourself and thus maximise your special pools. So like I said, unless they are going to totally remove mind costs from healing, the mind pool will still end up being dominant.
It's other goal is indeed to move the cost of specials from your "life force" to atime cost. This is indeed being achieved but I think it's a bad goal to achieve. Some combat related things take long enough already (note I'm speaking from the perspective of PvE). Now with these special pools which can't be "healed" in anyway, you will have to wait for them to regenerate. As I said, unless these pools recharge so fast that I can't do specials quickly enough exhaust them, they're going to slow down and already slow process. Which IMHO is a very negative move. As things are now,I can instantly refill my pools by use of a stim.
Message Edited by DaveG on 01-22-2005 09:15 AM
MasterNerfSlayer
Thu Jan 27, 2005 9:09 pm
#8
DaveG wrote:
Obata wrote:
Keeping the mind pool from being the dominant factor is not the only reason for the HAM revamp (though it is a big one). The system Thunderheart posted would also mean that using too many specials (and depleting your health and/or action) just means that you have to wait before using a special again. It does not make you any easier to kill, because you no longer damage yourself by using specials.
But when you're taking damage, the mind will still be the most important stat. You'll need your mind to heal yourself and thus maximise your special pools. So like I said, unless they are going to totally remove mind costs from healing, the mind pool will still end up being dominant.
It's other goal is indeed to move the cost of specials from your "life force" to atime cost. This is indeed being achieved but I think it's a bad goal to achieve. Some combat related things take long enough already (note I'm speaking from the perspective of PvE). Now with these special pools which can't be "healed" in anyway, you will have to wait for them to regenerate. As I said, unless these pools recharge so fast that I can't do specials quickly enough exhaust them, they're going to slow down and already slow process. Which IMHO is a very negative move. As things are now,I can instantly refill my pools by use of a stim.
Message Edited by DaveG on 01-22-2005 09:15 AM
Best thing you can do right now is not worry about it. There is much more to it than just the HAM revamp, but an NDA stops me from explaining why the sky isn't falling, but at some stage the details will be released.
DaveG
Thu Jan 27, 2005 9:15 pm
#9
Well, I've applied for beta testing, so that's all I can do for now, apart from keep pondering and theorising 
MasterNerfSlayer
Thu Jan 27, 2005 9:20 pm
#10
Keep pondering and theorising, but don'tstress about it
Bisola
Sun Feb 13, 2005 12:36 am
#11
MasterNerfSlayer wrote:
DaveG wrote:
Obata wrote:Keeping the mind pool from being the dominant factor is not the only reason for the HAM revamp (though it is a big one). The system Thunderheart posted would also mean that using too many specials (and depleting your health and/or action) just means that you have to wait before using a special again. It does not make you any easier to kill, because you no longer damage yourself by using specials.But when you're taking damage, the mind will still be the most important stat. You'll need your mind to heal yourself and thus maximise your special pools. So like I said, unless they are going to totally remove mind costs from healing, the mind pool will still end up being dominant.It's other goal is indeed to move the cost of specials from your "life force" to a time cost. This is indeed being achieved but I think it's a bad goal to achieve. Some combat related things take long enough already (note I'm speaking from the perspective of PvE). Now with these special pools which can't be "healed" in anyway, you will have to wait for them to regenerate. As I said, unless these pools recharge so fast that I can't do specials quickly enough exhaust them, they're going to slow down and already slow process. Which IMHO is a very negative move. As things are now, I can instantly refill my pools by use of a stim.Message Edited by DaveG on 01-22-2005 09:15 AM
Best thing you can do right now is not worry about it. There is much more to it than just the HAM revamp, but an NDA stops me from explaining why the sky isn't falling, but at some stage the details will be released.
Confusion12345
Tue Feb 15, 2005 10:06 pm
#12
With the new system, wouldn't healing take away from the secondary "special" mind pool rather than the one that can incap you? If this is what happens, then all it will take to makemind damage equal to health and action damageis making the mind healable with stims.
SimDroid
Thu Mar 03, 2005 2:38 am
#13
Confusion12345 wrote:
With the new system, wouldn't healing take away from the secondary "special" mind pool rather than the one that can incap you? If this is what happens, then all it will take to makemind damage equal to health and action damageis making the mind healable with stims.
I believe I remember reading somewhere that they were indeed going to make the mind pool healable with stims....
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