Medic Archive

Thread: Diagnostics & UXP They do NOT work

Budurahm
Mon Jun 30, 2003 4:13 pm
#1

Hi all,


Im a Doctor & Engineer, and as such i make alot of products which i was giving away quite frequently,


ranging from Harvesters down to weapon powerups.. free of charge just to get my so called UXP up.


(term used in beta alot and stands for exp that you gain when someone else uses something you made).


Well anyhow.. I gained no exp for the past two days of products being used.. not a single point.


A friend and I did a test.. I made a B stat pack, and had him heal my Health stat wounds..


I didn't get any exp even after logging.. so i made a weapon and a weapon powerup (grip), and gave that


to him, we went out shooting creatures.. he used up the powerup and i gave him a few more.


I didn't get any crafting exp or anyother kind of exp ecept my normal combine exp which i watched closely.


SO.. i thought.. what else doesn't work.. I looked at the medical skills.. I always had assumed that


Diagnostics works even tho I always have to wait 25 seconds to re-apply a med pack B or C.


I have Diagnostics IV and it was 25 secs at novice medic and it's still 25 seconds at Novice Doc..


/tendwound & tenddamage was 4 seconds at novice medic and it's still 4 seconds at Novice Doc...



Is this how it is for the rest of you.. check and do the math.. make stuff.. see if you get exp .. watch it closely and tabulate the xp.. make sure it's not your regular combat xp and your getting extra from someplace.


Tiff

Idyar
Mon Jun 30, 2003 4:24 pm
#2

Diag is broken, it was pointed out in beta and re-tested again after launch. We docs have all reported it using the in game bug tool and some of us have even emailed the dev team personally. It is a big problem and should be high on the devs to do list by now. Untill then I feel your pain........



Zopo - Proud Lancer
~Temet Nosce~
MrSloth
Mon Jun 30, 2003 4:29 pm
#3

Diagnostic speeds up stim healing not wound healing. You have to get to doctor to get wound healing sped up.


As a tailor I've gotten a ton of UXP so far. Same thing with selling bone armor. I get UXP for that also. For harvesters you would get structure UXP. Meds could be broken. I could have sworn I got UXP at the end of beta while handing out meds though.




Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Dirtside
Mon Jun 30, 2003 5:18 pm
#4

MrSloth is right. The Diagnostics tree increases the rate at which you can use stimpacks, not wound packs. That's why the skill listed for that tree is Injury Healing, not Wound Healing.

Flavorwise, a Medic is someone who does quick healing in the field (i.e. damage healing -- think about paramedics). A Doctor is someone who does long-term healing (i.e. wound healing). Wounds represent overall damage to the body that requires more intensive care and more advanced facilities. No, it doesn't translate directly to the Medic/Doctor professions, but it makes some sense.

Medical crafting UXP does work -- at least, it did for me. It may be that in order for you to get UXP from it, the item has to be used by someone else healing someone else entirely. I know that I tested it by giving a friend a stimpack A. She used it to heal another player, and the instant the last charge went off, I got another 15 Medicine Crafting exp. I haven't tested it in the case of someone else using my pack to heal *me* instead, but I can imagine that wouldn't give you UXP (for the obvious reason that it would only take two medics, trading all their equipment and healing each other, to get mad UXP... you'd need at least three medics, each of you trading to the guy on your left and then that guy heals the guy on his left, which is a bit more work to set up).



- [ Master Dr. Adili Vespau - Bria ]
- [ Chief of Surgery - Kaadara, Naboo ]
- [ Visiting Emergency Surgeon - Moenia, Naboo ]
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