Medic Archive
Thread: Diagnostic IS NOT supposed to speed up wound healing
There seems to be a lot of confusion about this right now and here is what is up. The diagnostic branch does not lower the wait time between wound pack uses. This is how it is supposed to be. It is not a bug. What it does do is lower the amount of time between stim uses. If you want less downtime between heals you have to go doctor and get the wound treatment line.
I'm not sure I think that's true, but if it is, I want it to also reduce the amount of time between wound medicine healing as well.
Not because I'm a power hog, far from it, but the time between wound healing is SO LONG -- why shouldn't we get better at it as we advance?
It is possible to get faster at wound healing, but you have to be doctor.
Thanks for bringing that up. I bet I may have been confusing soem of the newer medics as well just by terminology use. Saying you can heal damage faster to many still means healing wounds, while those of us who have been on a bit know the difference between damage (the white stuff) and wounds (the black stuff). I'll have to remember to ensure the new medics I talk to know the deistinction when I talk about Diag as well as when I talk about stims and woundpacks.
Scorus
This is NOT correct.
I did a test today, as I am a doctor and started using A, B and C stims. The time cost is the same
as they were at previous levels, there's no difference. It is still a 4 second delay as i stated before.
I even created a newbie Novice Medic and tested, then went back to the doctor toon and yeap,
takes just as long to use stims. So your assertion that Diag is for Stims is false, or at least it's currently
not in a working stat.
I have Master Medic, Novice Doctor and each level 1 skill trained except crafting in the doctor tree.
Tiffany
I have to agree with Tiff...I tested my stim speed with a new medic and we stimed at the same rate...I have dia IV and the newb had I.
So it doesnt speed it up.
There is a (possibly) bug with that. If you are healing yourself, the timer will count down to zero but continue to say "you must wait before you can do that" until the novice medic timer runs out. Healing others, it *does* decrease the time between stims. Believe me, it does...
If you don't believe this thread, Just look at the names of the skills you are granted.
Diagnostics:
+5 *Injury* Treatment Speed
Doctor's Wound Treatment Speed
+5 *Wound* Treatment Speed
* Emphasis added
Seems like a pretty clear distinction to me...