Medic Archive
Thread: GCW Proposal for All Healers
OR....
Second Idea. What every Faction controls the planet, I.E. Imperials control Naboo. Then all Medics in the Medical Center can heal the wounds (Not Damage) of all Imperial Combatants. This will give planet control a little more meaning. I still think that you should not be able to enter the Med Center while in combat. The Medical Centers should not be a free healing haven during combat.
- Travin
Keeping in mind that this does not apply in "stronghold" cities (whose faction is fixed), this is a good notion. To accomodate those who like to role-play their Hippocratic Oath, wound healing could still be done on "enemy" players but at a cost in faction. In your example, a civilian doctor on Imperial Naboo would lose 1 Imperial faction point per 20 wounds healed on a Rebel Combatant, twice that (1 for 10) for Rebel Special Forces. Faction costs for an Imperial doctor healing the enemy would be doubled. If their faction dropped far enough to go negative, it would stop at zero and they would lose a rank level instead. When the doc runs out of rank, he gets an involutary discharge. This is likely to create a lot of business for faction-selling Smugglers... Civilians might also get faction point gains for helping the controlling side, at half the rate of the faction losses: still in Imperial Naboo med centers only, a civilian doctor gets +1 for 20 wounds on Imp Special Forces and +1 for 40 on Imp Combatants.
If automatic faction loss seems a bit harsh, it could be handled somewhat like Jedi visibility. The chance of being reported for "helping the enemy" might be 5% for each civilian (NPC or player) and 10% for each controlling-faction player within line-of-sight. This sort of healing is hazardous in small Med Centers, since there are always NPCs present; the large centers are safer because you can take this clandestine activity to an upper floor. On non-GCW outer planets, there should be no faction penalty to healing by civilians and a reduced chance of being reported for opposite-faction healing. In factional bases like the Imperial bases on Talus and Dantooine, the same rules apply as a faction-controlled planet.
Message Edited by MyT_Chicken on 03-16-2005 04:49 PM
CasualMaker wrote: wound healing could still be done on "enemy" players but at a cost in faction. In your example, a civilian doctor on Imperial Naboo would lose 1 Imperial faction point per wound healed on a Rebel Combatant, twice that for Rebel Special Forces. Faction costs for an Imperial doctor healing the enemy would be doubled. If their faction dropped far enough to go negative, it would stop at zero and they would lose a rank level instead. When the doc runs out of rank, he gets an involutary discharge.
See now this I like, with the exception of restricting it to planets (Not all planets are in the GCW)...It would get healers involved with the GCW on a more personal front. Something like this
- Neutral healsCombatant: 25wp : +1 fp
- Rebel on-leave heals Rebel Combatant 10wp : +1 fp (if Combatant enters combat current restrictions apply)
- Rebel on-leave heals Imperial Combatant 5wp : -1fp (if Combatant enters combat current restrictions apply)
- Neutral healsSF : 15wp : +1 fp
- Rebel Combatant heals Rebel SF : 5wp : +1fp (if Combatant or SF enters combat current restrictions apply)
- Rebel Combatant heals Imperial SF : 1wp : -1fp (if Combatant or SF enters combat current restrictions apply)
- Rebel SF heals Imperial SF : 1wp : -5fp (if SF enters combat current restrictions apply)
Stims and Buffskeep current restrictions. I've gone over this a few times and I don't think I've missed anything, but in the off chance that I did, I think everyone gets the idea. I mean this would be a very good way to encourage healers to get involved, it would further promote picking a faction, and it would give us something we can actually use considering we have no choice but to work for tips.
Obviously the numbers can be tweaked some, but you get the idea. This proposal has the chance to give everyone what they want, the ability to heal wounds, while keeping restrictions in place only during combat. Lets see what we can come up with.
Message Edited by MyT_Chicken on 03-16-2005 12:23 PM
Message Edited by MyT_Chicken on 03-16-2005 12:24 PM
Hmm....Medics are important, but I understand what Slayer is saying, and unfortunantly it makes sense. We will see what happens after the CU, and go from there.
jseph wrote:
MyT, you said it perfectly. This just sux.
Are we medics just not important in the grand scope of things? I really like being a medic and for now don't want to become a doc. Maybe a Combat Medic after I finish up some goals that I have.Correct me if i'm wrong here but are we as medics just not important in the grand scope of things?
Rimmick wrote:
Yes I definitely like that idea. All factions can heal all factions in the Med Center, no combat allowed. Though if they did the no combat allowed rule inside a Med Center, SF people could just hide in there.