Medic Archive

Thread: GCW Proposal for All Healers

CasualMaker
Wed Mar 16, 2005 2:28 pm
#1

Here is my updated post:


OR....
Second Idea. What every Faction controls the planet, I.E. Imperials control Naboo. Then all Medics in the Medical Center can heal the wounds (Not Damage) of all Imperial Combatants. This will give planet control a little more meaning. I still think that you should not be able to enter the Med Center while in combat. The Medical Centers should not be a free healing haven during combat.
- Travin



Keeping in mind that this does not apply in "stronghold" cities (whose faction is fixed), this is a good notion. To accomodate those who like to role-play their Hippocratic Oath, wound healing could still be done on "enemy" players but at a cost in faction. In your example, a civilian doctor on Imperial Naboo would lose 1 Imperial faction point per 20 wounds healed on a Rebel Combatant, twice that (1 for 10) for Rebel Special Forces. Faction costs for an Imperial doctor healing the enemy would be doubled. If their faction dropped far enough to go negative, it would stop at zero and they would lose a rank level instead. When the doc runs out of rank, he gets an involutary discharge. This is likely to create a lot of business for faction-selling Smugglers... Civilians might also get faction point gains for helping the controlling side, at half the rate of the faction losses: still in Imperial Naboo med centers only, a civilian doctor gets +1 for 20 wounds on Imp Special Forces and +1 for 40 on Imp Combatants.

If automatic faction loss seems a bit harsh, it could be handled somewhat like Jedi visibility. The chance of being reported for "helping the enemy" might be 5% for each civilian (NPC or player) and 10% for each controlling-faction player within line-of-sight. This sort of healing is hazardous in small Med Centers, since there are always NPCs present; the large centers are safer because you can take this clandestine activity to an upper floor. On non-GCW outer planets, there should be no faction penalty to healing by civilians and a reduced chance of being reported for opposite-faction healing. In factional bases like the Imperial bases on Talus and Dantooine, the same rules apply as a faction-controlled planet.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
MillerBomb
Wed Mar 16, 2005 2:52 pm
#2

I like the idea as long as the positive faction point aspects are made so that no one thinks it's worthwhile to faction farm off of self-inflicted wounds. I'm pretty sure this would be thought of and prevented if a system like this were to take place.



---------------------

Lee-Ki Sin - M-Brawler/ M-Swordsman/ M-TKA
jseph
Wed Mar 16, 2005 3:00 pm
#3

Wow! Great posts guys! I really like these proposals. I really try to get to the Med Center and do some healing when I am there. This would make it even more fun for me.



-V- J'SEPH -V-
UVengeance U
Imperial Event Organizer
Jack Of All Trades, Master Of None
~Vendor WP`4360 -4800`750M Outside Mos Eisley~
MasterNerfSlayer
Wed Mar 16, 2005 3:55 pm
#4

The devs wont spend their time coding stuff that nets them no bang for their buck (that's a quote, not an opinion), and I'd definitely say this is one of those items. If players of the opposite faction can't find a healer on their side and they really want to be healed, they'll go on-leave, that's what the option is for.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

MyT_Chicken
Wed Mar 16, 2005 5:48 pm
#5


Well that just sucks.

Message Edited by MyT_Chicken on 03-16-2005 04:49 PM




h Egri p
§ If you don't know; you'll find out soon enough! §

MyT_Chicken
Thu Mar 17, 2005 1:19 am
#6


I decieded to take this out of the current thread so we could discuss this a little more directly. Heres the jist of it.





CasualMaker wrote: wound healing could still be done on "enemy" players but at a cost in faction. In your example, a civilian doctor on Imperial Naboo would lose 1 Imperial faction point per wound healed on a Rebel Combatant, twice that for Rebel Special Forces. Faction costs for an Imperial doctor healing the enemy would be doubled. If their faction dropped far enough to go negative, it would stop at zero and they would lose a rank level instead. When the doc runs out of rank, he gets an involutary discharge.



See now this I like, with the exception of restricting it to planets (Not all planets are in the GCW)...It would get healers involved with the GCW on a more personal front. Something like this








  • Neutral healsCombatant: 25wp : +1 fp

  • Rebel on-leave heals Rebel Combatant 10wp : +1 fp (if Combatant enters combat current restrictions apply)

  • Rebel on-leave heals Imperial Combatant 5wp : -1fp (if Combatant enters combat current restrictions apply)


  • Neutral healsSF : 15wp : +1 fp

  • Rebel Combatant heals Rebel SF : 5wp : +1fp (if Combatant or SF enters combat current restrictions apply)

  • Rebel Combatant heals Imperial SF : 1wp : -1fp (if Combatant or SF enters combat current restrictions apply)


  • Rebel SF heals Imperial SF : 1wp : -5fp (if SF enters combat current restrictions apply)






Stims and Buffskeep current restrictions. I've gone over this a few times and I don't think I've missed anything, but in the off chance that I did, I think everyone gets the idea. I mean this would be a very good way to encourage healers to get involved, it would further promote picking a faction, and it would give us something we can actually use considering we have no choice but to work for tips.


Obviously the numbers can be tweaked some, but you get the idea. This proposal has the chance to give everyone what they want, the ability to heal wounds, while keeping restrictions in place only during combat. Lets see what we can come up with.


Message Edited by MyT_Chicken on 03-16-2005 12:23 PM

Message Edited by MyT_Chicken on 03-16-2005 12:24 PM




h Egri p
§ If you don't know; you'll find out soon enough! §

jseph
Thu Mar 17, 2005 7:36 am
#7

MyT, you said it perfectly. This just sux.


Are we medics just not important in the grand scope of things? I really like being a medic and for now don't want to become a doc. Maybe a Combat Medic after I finish up some goals that I have.Correct me if i'm wrong here but are we as medics just not important in the grand scope of things?



-V- J'SEPH -V-
UVengeance U
Imperial Event Organizer
Jack Of All Trades, Master Of None
~Vendor WP`4360 -4800`750M Outside Mos Eisley~
MyT_Chicken
Thu Mar 17, 2005 8:46 am
#8






jseph wrote:

MyT, you said it perfectly. This just sux.


Are we medics just not important in the grand scope of things? I really like being a medic and for now don't want to become a doc. Maybe a Combat Medic after I finish up some goals that I have.Correct me if i'm wrong here but are we as medics just not important in the grand scope of things?




Hmm....Medics are important, but I understand what Slayer is saying, and unfortunantly it makes sense. We will see what happens after the CU, and go from there.




h Egri p
§ If you don't know; you'll find out soon enough! §

jseph
Thu Mar 17, 2005 11:27 am
#9

I really hate waiting...lol..i'd pay double for the expansion if I could get it today!



-V- J'SEPH -V-
UVengeance U
Imperial Event Organizer
Jack Of All Trades, Master Of None
~Vendor WP`4360 -4800`750M Outside Mos Eisley~
Boscohark
Thu Mar 17, 2005 5:55 pm
#10

I would like to see NPC city Med centers be "no faction" zones What i mean by this is that if a Medic or Doctor is in an NPC Med Center they will be able to heal any and all who come in regardless of faction. You would have to make them no combat zones as well. Just an idea.


Player City Med Centers would not be effected as most cities are factional to some degree.


Again, just throwing some ideas out.


Regards,



Boscohark / Baldorhark
Grumpy Old Wookiee of Bria / Mystical Purple Wook of Gorath
Elder Pikeman / Master Entertainer

MyT_Chicken
Fri Mar 18, 2005 2:14 pm
#11






Rimmick wrote:

Yes I definitely like that idea. All factions can heal all factions in the Med Center, no combat allowed. Though if they did the no combat allowed rule inside a Med Center, SF people could just hide in there.






That idea will never happen, for exactly the reason you posted.




h Egri p
§ If you don't know; you'll find out soon enough! §

Rimmick
Sat Mar 19, 2005 1:58 am
#12

Yes I definitely like that idea. All factions can heal all factions in the Med Center, no combat allowed. Though if they did the no combat allowed rule inside a Med Center, SF people could just hide in there.



Rimmick
Guild Leader, Legion of the Dark Side
Mayor of Legion, Talus -3499, -5364
Elder Jedi


Rimmick
Sat Mar 19, 2005 1:59 am
#13


Yes I definitely like that idea. All factions can heal all factions in the Med Center, no combat allowed. Though if they did the no combat allowed rule inside a Med Center, SF people could just hide in there.



Rimmick
Guild Leader, Legion of the Dark Side
Mayor of Legion, Talus -3499, -5364
Elder Jedi


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