Medic Archive
Thread: CU Bleeds
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STURMTOIFLE
Mon Apr 11, 2005 10:50 am
#1
Hello everyone, I appologize in advance if the answer to this has already been covered somewhere else. I've been reading as much as I can find about the CU in all aspects and haven't seen anything that covers this.
(I may have missed it). TC has been crashing too frequently lately for me to try and figure this out for myself.
Anyhow - what I want to know, is;
A) Are there still going to be bleeds after the CU?
B) If so - which skills 'am I going to need to stop them?
Though the types of Mobs I will likely be fighting after the CU will likely change - their ability to inflict bleeds might not.
Functioning on that assumption, and assuming someMob puts a nasty bleed on me, I'm trying to figure out where in the ~new~ medic profession the special skill is that I need to execute in order to slow, and finally stop the bleed. I don't see "First Aid" anywhere....
Damage unto its self isn't really my concern - its those pesky bleeds!
Thanks again in advance for your enlightenment. 
STURMTOIFLE
Tue Apr 12, 2005 7:58 am
#2
Nobody knows if Bleeds will exist after the CURB, and if so - which Medic skills you'll need to stop them?
Meretseger
Tue Apr 12, 2005 5:13 pm
#3
Okay, needed to find this one out myself, yes we can do bleeds now and so can the NPCs, after I got stuck by one and running about spraying a thin trail of blood everywhere
To cure bleeds, the ablity has been pushed up into Doctor Pathology 1 (0100) which gives the ablity 'Bandage' which reduces the effects of bleeding on a target when used.
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