Medic Archive

Thread: A heck of a solution for our Mind Damage dilemma (wish I had thought of it)

Amorphous42
Thu Jul 10, 2003 2:15 pm
#1

That is a very interesting idea.


To take it one step further, shouldn't medics loose less mind while healing when there is a doctor present?



Leonard McCoy, Medical Student, Mos Espa, Tatooine

Elenora
Thu Jul 10, 2003 2:19 pm
#2

doesnt squad leaders already have /rally which increases the defense of the grp? that would lessen the damage that grp members take...thats not as effective as a mind heal, but it does prevent people from going mind incap...



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Ardean
Thu Jul 10, 2003 2:56 pm
#3

I was actually thinking that Squad Leaders would make great mind healers as well. However, I think we still need a non-elite class that can patch people back up.
Longspoon
Fri Jul 11, 2003 12:56 am
#4

I was reading through that long post on mind damage and came across the answer. CasualgamerFred mentioned commandos and squad leaders...


Squad leaders are the answer hands down... Think about it, what is mind damage that is inflicted during combat? Fear, shock, and doubt, it's not physical damage it's psychological, it's fearthat that rifleman has his bead on your head and you can get away from him, it's the shock of how hard that greater shaupaut just smacked you, its the doubt of whether or not your group is gonna get away from those two full grown Narglatch charging you. That's what mind damage is...


Who gets you through a situation like that? A seasoned verteran instilling more fear in you for running than the mob does for staying. A squad leader's presence should have so much effect on you that your fear, shock and doubt of the mob should have far less impact on you...


if youre in a group without an experienced leader, you are ragtag, no organization, no leadership (all those figuratively obviously)so all the mind games affect you fully, you are not as confident in your group's ability to cope with situations. The addition of a squad leader relieves that stress. You can count on a squad leader that if the poop hits the fan he/she will get you through...


Ok so here's the plan, a novice squad leader gets a stat/ability (whatever things like camoflauge or medicine use are called) called confidence or motivation or something, basically it provides bonuses to protection versus mind damage to himself and any member of a group he is leading... as he grows as a squad leader one of his columns will reflect increases in that stat. The high that stat the more resistent to mind damage the group becomes. In addition as the squad leader gets tot he fourth tier or master he would get an ability equitable to a pep talk that would in essence be a mindstim and would heal the mind damage for a single target...


whew that was long, I have more thoughts on this but my work day is ending and I need to go home. If you've read this far thank you and feel free to post your comments... I'll put more up as it comes to me and I have a chance to go over it in my head...


Long' Sahpoone - Novice Doctor


Naboo, Flurry




Therfore bihoveth hire a ful long spoon that shal ete with a feend. -Geoffrey Chaucer, from The Canterbury Tales, "the Squire's Tale"
Longspoon
Sun Jul 13, 2003 1:03 pm
#5

Elenora-


maybe rather than have the groups total defense go up some have the groups defense v/s mind damage go up that much... and the rest go up less...




Therfore bihoveth hire a ful long spoon that shal ete with a feend. -Geoffrey Chaucer, from The Canterbury Tales, "the Squire's Tale"
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