Medic Archive

Thread: Skills Needed for Making Stimpacks and Healing Wounds

Zimri
Sun Jul 13, 2003 7:10 pm
#1

Greetings medical type people. I'm a Brawler who is looking for total independance on wilderness training and missions. I notice that I build up a lot of individual wounds over time like any other fighter. Also, I dislike going back to town and to the medical center to heal. My ultimate idea is to operate completely indenpendently and camp in the wild. Although I have lots of medical experience, I do not know which skills to learn to complete my wishes. SO, what skills would one need to make stimpaks and heal all kinds of damage? I don't want to be a full-fledged doctor or anything, just give me the minimum requirements

Gobber Newhouse
Theed, Naboo
Starsider
Unarmed III, Polearm II, Medical I



Gobber Newhouse
Theed, Naboo
Unarmed III, Polearm II, Medical I
Cruseydr
Sun Jul 13, 2003 9:18 pm
#2

To be able to make all the packs you would need, and have the ability to use them would only require Novice Medic and Organic Chemistry III


You could have just Novice Medic and use /tendwound but you will quickly get huge focus and willpower wounds.




__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
jwalls43
Mon Jul 14, 2003 2:52 am
#3

if you're going to heal wounds in the wilderness, i believe you will need a scout with you to set up camp. It is my understanding that youcan only heal wound damage in camp or with med droids.


Yvettee, tyrena, corellia, kettemore


Garborg
Mon Jul 14, 2003 6:21 am
#4

You only need novice medic to /healdamage with stimpak-B's and get close to the range of 200.
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