Medic Archive

Thread: How much Pharmacology do I need?

plh2034
Tue Jul 08, 2003 7:12 pm
#1

Hey I want to be able to make normal Stim C's and all the B grade wound packs and use them.


What Pharmacology level do I need?


I wont be experimenting I am using Medic ar a secondary class cuz I'm toolazy for all the crafting it takes to be doctor/combat medic.


Thanks for the Info =)

Orangutan123
Tue Jul 08, 2003 7:48 pm
#2

The last Stim C I made (and I actually checked the requirements on) needed 32 medicine use to use. I've heard reports that Stim C's range from 30-35... depending on experimentation and quality of materials. Pharm III gives you +30 medicine use, enough if you get some good stims, but more likely, you'll need Pharm IV.



Glen
Combat Medic | Doctor | Pistoleer
TwilightScout
Wed Jul 09, 2003 3:55 am
#3

At novice doctor (in beta) my C's came out with 32 required med use.

You can easily get it down to below 30 experimenting but... you said you don't want to experiment. So, you'll need Pharm IV. The B packs have a med use of 5 if I recall correctly.

By the way, you do realize experimentation yields huge increases in listed heal value right?
plh2034
Sat Jul 12, 2003 4:25 pm
#4

Well It doesn't matter anymore cuz now Im going for Res. skill in Doctor... I also made stim Cs with a 30 skill req.


Thanks to those who told me how to experiment.


I like healing but hate making it and getting the stuff to make it...

Scorus
Sat Jul 12, 2003 5:04 pm
#5

Stims will come out at 32, which requires Pharm-IV. You can easily experiment them to 30, however, and use them with Pharm-III.

Scorus



Scorus
MorvenDee
Sat Jul 12, 2003 9:39 pm
#6

Whenyou obtain skill-enhancing attachments with +medicine useto wear in socketed clothing, you can probably surrender at least one level of pharmacology.



Tale
Dahjiel
Sun Jul 13, 2003 3:12 am
#7

Well, I am Pharmacology I and Organic Chemistry IV. Able to use all the B grade meds. I am a little disappointed at the high med us cost of the stim c, but I can tell you. The stim b can be made with good material to have 22 charges and heal up to 171 or so. If you take more time and add advanced components to the stim b, the charges and heal amount goes even higher. My best stim b with an Advanced Biological Effects controller, an advanced Chemical release unit and a regular solid delivery shell was 25 charges and heal of 191.


But that requires a lot of travel around the galaxy for the resources to build those advanced components.


The good thing is, stim b only requires med us skill 5. No need to use those precious skill points for any additional Pharmacology. I am almost considering untraining Pharmacology I




Tagit Kraitea
Mater Bio Engineer-Corbantis
Master Sergeant, Imperial Army Engineer Corps
Biliskner
Mon Jul 14, 2003 6:25 am
#8

ahem.. just a small note..


Yes, stim Cs do require 32 med use with good resources.. yes I make meds that are about 30 med use and 250 heal (I've gotten about 577 heal with this one so far.. 530 at FA2)


so i think they're pretty good buys.. i'll soon be posting an advert for ahazi medics who don't really wanna craft.






Dr. Chrileu Ogis
EX Master Doc/Master CM/Apprentice Gunfighter
EX Moenia, Naboo
EX Ahazi
EX SWG Player
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