Medic Archive
Thread: How much Pharmacology do I need?
Hey I want to be able to make normal Stim C's and all the B grade wound packs and use them.
What Pharmacology level do I need?
I wont be experimenting I am using Medic ar a secondary class cuz I'm toolazy for all the crafting it takes to be doctor/combat medic.
Thanks for the Info =)
You can easily get it down to below 30 experimenting but... you said you don't want to experiment. So, you'll need Pharm IV. The B packs have a med use of 5 if I recall correctly.
By the way, you do realize experimentation yields huge increases in listed heal value right?
Well It doesn't matter anymore cuz now Im going for Res. skill in Doctor... I also made stim Cs with a 30 skill req.
Thanks to those who told me how to experiment.
I like healing but hate making it and getting the stuff to make it...
Scorus
Well, I am Pharmacology I and Organic Chemistry IV. Able to use all the B grade meds. I am a little disappointed at the high med us cost of the stim c, but I can tell you. The stim b can be made with good material to have 22 charges and heal up to 171 or so. If you take more time and add advanced components to the stim b, the charges and heal amount goes even higher. My best stim b with an Advanced Biological Effects controller, an advanced Chemical release unit and a regular solid delivery shell was 25 charges and heal of 191.
But that requires a lot of travel around the galaxy for the resources to build those advanced components.
The good thing is, stim b only requires med us skill 5. No need to use those precious skill points for any additional Pharmacology. I am almost considering untraining Pharmacology I
ahem.. just a small note..
Yes, stim Cs do require 32 med use with good resources.. yes I make meds that are about 30 med use and 250 heal (I've gotten about 577 heal with this one so far.. 530 at FA2)
so i think they're pretty good buys.. i'll soon be posting an advert for ahazi medics who don't really wanna craft.