Medic Archive
Thread: Organics, Inorganics and Water...OH MY!
1)I'm trying to be self-sufficient and gather my own resources (at least until I need to surrender the skill points). I know that certain qualities in resources affect the quality of crafted medicines. Anyone have a list of "medic friendly" organics, inorganics and waters?
2)I've read a few ways to earn healing xp. Does healing damage outside of cities really give you a better return than healing in a cantina, for example? Same for healing wounds?
3)How does movement factor into healing in combat? I was hunting with a friend and trying to heal her while both of us are moving. I kept getting a message that no valid medicines were found, when I know for a fact that I had stimpacks galore and was within 5 meters. Does your patient have to be standing still in order to be healed?
2.) The most XP per material unit is gained by combat healing. A stim gives you XP for healing both action AND Health. Healingaction only (surveyors, or dancers) gives you a lot of damage to heal, but basically wasted 1/2 of the potential of any stim charge (an equal amount to the number of action. Fast XP, but not as material conservative as combat healing.
Wound healing is roughly the same as action only healing, but relies on people ahvign a decent amount of wounds. Depending on where you are, there are usually more action damage points in the cantina, than wound points in the med centers. There are usually several medics in the med center who will use up some of the wounds as well. In some popular citis on different Galaxies, there are always lots of wounds for everyone... your milage will vary.
3.) IIRC, the margin of error the server places on characters is about 6 meters. The default error mesage for healing "is no medicine..." you get it even when you are out of range. Standing still makes healing easier, but if you are running, you can heal (though autofolloww distance is too far)... stay close and it works... You can heal people as they run by... Overall it works best if one of you isn't moving though.
(Sorry this should probably be on the artisan board)
Thought of another one...
Is there a macro that I can use to heal damage of a particular group member without having to target him (clicking or ctrl+1-9)?
Something like:
/targetgroupmember1;
/healdamage;
(is there a /stick command since follow isn't close enough to heal?)
I think I remember seeing it somewhere, but this board doesn't have a search function
Thanks again
On naboo
Bippi, Diterium Copper.
On Corellia
Bippi Diterium copper will be the same.
However.. it may not be on both planets.
Corellia, may also have
Shleppy, Diterium copper (same general type for advanced crafting, but not same copper or stats)
Talus may have neither, but could have
Glupp ,Phentan Copper
So if you can find te materia lwith the same name, yes it will be the same.. but you may not find it on every planet (some don't spawn on every planet, or they also run out on certain planets faster).
Some materials are actualy planet specific (anything with a planet name in it [on ythe survey screen].. Corellian fiberplast is the best example.. these materials are only on 1 planet).
They will run out and turn over/mine out.
Suggesting materials on the boards here can get complicated. Even if people are on your server, your planets may not have the same materals (or not have them anymore).
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On Chilastra galaxy, we'd still have Phentan and Diterium (though I made these names up) copper, but completely different types...
Even if the random name generator somehow made a Bippi, Diterium copper on my server, it'd have different stats than yours.
I know people petitioned for a /stick in beta.. I never saw it mentioned as added. Follow is definitely not close enough unless the first person stops movign long enough for you to catch up.
Well I have been playing as a combat marksman/medic for awhile now, and here are my experiences:
1) I don't seem to get more healing xp from healing ppl outside of a city than from healing them in med centers
2) I haven't experimented with medicines much, but when you craft them the lower right section should show you what qualities of the material are important for the medicine you are crafting. Read the crafting guide that was just posted, good stuff.
3) First off there are two types of "damage" there is stat loss, and there are wounds. Stat loss occurs when you get hit or do some sort of special move. You will see the red green and blue lines on the HAM bar go down when someone takes damage, this can be healed with stim packs. Wounds are more serious, semi-permanent damage. Wounds appear as black lines on the HAM bar that reduce the size of the bar. As a medic you can heal wounds in one of two ways. /tendwound and /healwound. /healwound uses medicine in the form of Med packs to heal wounds. Stim packs will not heal wound damage. Tendwound allows you to heal wounds, but causes mind wounds and battle fatigue to you, that you will need to get rid of by going to a cantina. There's a number of tricks to healing in combat, but basically you have to have them targeted andthey have to be within 6m of you. If you are participating in the combat i.e shooting at something, the healing will go off later than if you are not participating.
Good Luck!
There is a simple reason that medic level xp is is faster outside the med center...
Speed...
Wound healing is 24 or so seconds between heals, Stims are 5-10 sec depending on diagnostic lvl.
So thats 3x more heals...besides in a fight damage goes down fast with plenty of opportunity to heal...waiting in the med center for people with black hams to come in is slower...
Another reason to get out of the med center, people like me with Wound treatment IV and juiced wound pack Cs will get fully black hammed toons out of the med center in about 3 mins...and we get a ton of xp for it, but thats cuz we heal wounds at 200-400 a time...
As a medic youcannot compete with that...
One more thing, going out in the field will also help you get combat xp, and IMHO all players in this game should have some kind of weapon skill even at a low level so they can pharm destroy missions...