Medic Archive
Thread: Medic EXP?
Well we get exp for tending to wounds, (i havent used a stimpack yet, they need too much resources for my liking) but not for tending damage. i say we should get exp for tending to damage, especialy since, for example, at level 1 first aid, to get to level 2, ill need 5000 exp. getting 20 medic exp per wound heal, and then waiting 3 mintues to regen mind, this will take litteraly forever.
after all, when tending to damage, we ARE still using medic skills, and doing our job, why shouldnt we get EXP for it? even if it isnt much exp.
exp for /tenddamage is creating to many abusable issues esp. in combination with entertainers so it got taken out.
you are not supposed to level up on /tend anyways. you will need to craft to get the medical crafting exp, and if you don't want to go Master CM you can always buy Medpacks from other people.
Look around, there's options, but /tendDamage and /tendWound really aren't meant to be, that's why it give *you* willpower and focus wounds.
If you want to get exp for healing damage you're going to need stimpacks. And you're going to want the crafting exp if you ever plan on hitting Master Medic.
In short everyone in this game is dependant on crafters, period. That's how it works. Its a completely player run economy, and that was one of the features from the getgo. Its nice to see a game that actually is setup to help their crafters, unlike other MMOs where many players just use items that drop or bought from NPCs and the crafter has to eat almost all the costs of leveling his skill then providing good at cost once they get the skill.
The only way that you're going to go up in XP faster is using the stimpacks, and heading to the battlefield or the Cantina and heal people. Surveying takes about 30 minutes, another 10 for crafting, and you should have enough stimpacks to do the work.
-Taiv - Ahazi, Tyrena