Medic Archive
Thread: medics need a medical scanner
so that we can identify the secondary injuries
also i would like to see things spiced up a bit the click, wait 30 sec click, gets old after while
maby a bacta tank that medics can operate the player steps in and a certain anount of bacta fluid is installed and that fluid is used up healing health and action wounds once the bacta tank is loaded the medic is free to treat someone else or create more bacta fluid
the tank stops either when the player leaves or when the fluid has run out
fluid can only be pit in by a certified medic
yeah but thats a clumsy way of doing it...besides i have stat wound Bs and Cs...
i dont wanna waste a C charge if some dude has like 5 stamina wounds...
Qwiglee wrote:
I just have 6 macro buttons, onefor each of the non-blue stats. You dont have to type every time so its quicker to find a wound. Just target the patient and hit macros until you find a wound.
Just type /healwound you only have to specify a type of wound if your are using /tendwound.
Hi,
That's not a bad idea. Maybe have it show up in Diag 3 or 4, and maybe incorporate it as a scanner like suggested, and only Org Chem 3 or 4 can craft it?
-Taiv
http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=548&page=1
read this post of some thoughts on scanners and diagnostics