Medic Archive

Thread: best resources for sims

eaglehawke
Fri Jul 18, 2003 6:28 am
#1

I have been using components with rather low OQ and PE from my harvester. I am finding out i should use maybe better resources. However my stim C's have been healing from 250-580 consistently. Many times fully healing a group memeber from half health.My A's hit anywhere from 80-220. Doresource PE and OQ really make a big difference? I experiment most of the time (unless just making A's to heal entertainers or run out in field). Now that I know, i can get "better resources" with more work, but is it worth the bother as i dont notice the big diff so far.( I have just finished level 1 of novice doctor (gonna be combat medic but takes so long to get ranged in marksman))
EwokMuffin
Fri Jul 18, 2003 8:40 am
#2

Overall quality makes a big difference. I just changed from OQ250 avg ingredients to OQ900 avg and it isa big improvement.


My B stims hit 225 last night base I believe. Just from a OQ change on my resources.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Traigus
Fri Jul 18, 2003 9:27 am
#3

Depends on who you are healing, and what they are fighting.

If you are healing non-buffed people fighting responsibly, then Stim B's are often good enough. Very HQ material and experimented C's can be overkill in a normal group on a populated planet.

Go to Endor or lok, with a heavily buffed group and you'll want every single healing point you can get.



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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eaglehawke
Fri Jul 18, 2003 4:13 pm
#4

Thanks for the input. I now have higher quality resources after a day of searching, even though I had to put floral farm on another planet. Have best stuff now. Lookin forward to checking out the difference it makes.

Enigma777
Fri Jul 18, 2003 5:18 pm
#5

Hmm you guys are healing low..



I heal about 700-1100 using 800+


These are stim Cs

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