Medic Archive

Thread: Stims -C and First aid

-Apokalypse-
Thu Jul 17, 2003 10:55 pm
#1

I have Organic Chem IV and First Aid IV. I can make Stimpak -C's but can't use them.



The description of First Aid is: Injury healing tecniques conveys to the Medic the Ability to use improved medicines, and realize more of a potential in each medicine.



The description of Pharmocology: Improves the Medics ability in a varielty of over-all skills.



But, evidently, sinceFirst Aidonly adds to Injury treatment, and not medicine use(Pharmocology does this), the description is absolutly wrong, while the Pharmocology description is vague at best. I worked my up with the intent of using the Stim-C's that Org Chem IV grants, but now I am screwed. I have no room to take Pharm to IV(which seems to required to use Stim-C's), so it seems I have wasted my time. All because of a bad description.

AuntySledge
Fri Jul 18, 2003 5:24 am
#2

Not sure what you guys mean here. If you want to use Stim C and D you'll need to put some points into Pharm. All the details are in the skill tree.


First Aid stops you bleeding and gives you quick heals.

Ronshi
Fri Jul 18, 2003 6:06 am
#3

First aid will only improve the amount you heal with the medicine you have enough skill to use.


If you look at that stim-c, it will have a medicine use score. If it was made with conductivity/experimented ease of use, even a good stim will be 30 or under for this requirement.


To get medicine use of 30 you will need to have pharm III. You raised your medicine crafting faster than your pharmacology so now you can make meds that you can't use.


You can look at the skill tree and click on various pharm levels to see just how much each box adds to the total score. Your total score is in one of the left hand boxes on the same skill tree window.


Rift Valley, Haven Trade Group
Theed, Naboo, Radiant





Dr Rift Valley, Haven Trade Group
Theed, Naboo, Radiant
-Apokalypse-
Fri Jul 18, 2003 7:36 am
#4

Ronshi, Yes I realize that now. But the First AId description says it will allow me to use better medicines and until I can make the stim -C's, I have no idea what they require.



Oh well, healing blows in this game anyway. Guess I'll drop it all and move on.



/Apok

TwilightScout
Fri Jul 18, 2003 9:25 am
#5

The tool tips for the skills themselves are more informative, though the information in there is still somewhat obtuse in my opinion.
Ldwater
Fri Jul 18, 2003 12:54 pm
#6

Yeah, I noticed that too. The pharmacology side of the tree doesn't really explicitly explain the results very well, I mean Medicine Use & Injury Treatment kinda mean the same thing? Subtly different yes, but essentially the same thing.


Personally I would like to see a tooltip of something something like "This skill will increase the base damage / wounds healed when crafting medical equipment" Or maybe even a list: Eg:


1) +10 points Bass damage / wound heal


2) +10 Chance of successful experimentation


3) -5 seconds between heals





-ldwater
Griswel
Sat Jul 19, 2003 6:56 pm
#7

Thanks Ronshi, was wondering the same thing.


So If I experiment ease of use I can get Stim Cs I can use at Pharm 3 (if I understand you correctly)?

Aargyle
Sat Jul 19, 2003 7:52 pm
#8

Yeah you can experiment them so they work with Pharmacy III, although that hurts their charges/healing.


When you are in your skill tree, look in the small boxes at the bottom. It DOES tell you +10 medicine use, or +10 treatment speed. But, I didn't see it either until I looked at it 500 times hehe.

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