Medic Archive
Thread: Medical Droid Help
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Noahbody
Sun Jul 20, 2003 7:35 am
#1
I am having a tough time looking for a guide on how-to control, teach, command medical droids. Anybody have a link to a guide? I didnt have much time to play with mine last night, as the server decided to boot me.
Moddo
Sun Jul 20, 2003 8:11 am
#2
Droids are handy little gadgets, and can be a tad complex sometimes. To clear up some of the questions about them, I figured I’d make a quick post about droid care and use. I’m not the best instructor in the world, so bear with me.
Droids have several uses, which will be determined by the base type of droid and what service modules are installed. I will cover some of the droid and service module types here.
Module Types
Droid Armor Module – Adds protection to the droid. Not technically a service module as this one gets an independant slot.
Droid personality chip – Makes the droid talkative. The droid will say things about what is going on around it. Usually it will admonish whatever is attacking you or it. Some people prefer droids without personalities. Chips come in the following flavors: Stupid, Sarcastic, Prissy, Worshipful, Geeky and Slang. Also not technically a service module as it gets its own slot.
Module effects do not stack with each other. If you put in two med modules, you only get the effect of one. Modules cannot be changed later. You are stuck with what was installed when the droid was created. If you want a droid that does something different, you will need to get one made. Droids can be made without any modules at all. In such a case, only the base abilities of the droid will be available.
Med, data, item storage, and armor modules all have 6 levels. Each level can be made as the Droid Engineer advances in Droid Production and Droid Construction Trees. Level 6 modules can only be made by master Droid Engineers.
Droid Types
These are only a few of the more common droid types. I will add more as I understand them. I will also add information about how many module sockets and what base abilities the droids have as I get them.
Which droid types a Droid Engineer can make is determined by the Droid Engineer’s Droid Blueprints level. You must find a Droid Engineer with Blueprints III to make a probot.
Droid Use
Droids come as deeds. Once you have a deed, all you have to do is use the tame option on the radial menu to add the droid’s control to your datapad and call the droid for the first time. The first thing you want to do is “program” your droids. When you bring up the radial menu on your new droid, the option to program it will be on the bottom. Hover over program and a list of commands for that droid will appear. When you click one of these commands, a question mark will appear over the head of the droid. Type the command you would like to use for that action, and press enter. The droid will acknowledge the new command with an exclamation mark over it. From that point forward, the droid will perform that action when you type that command.
Example: If you select the “Attack” command, a question mark will appear over your droid. If you then type “Hugo smash!” and press enter the droid will acknowledge the new command. From that point forward, whenever you type, “Hugo smash!” your droid will attack your target.
Note that you will always have to type the line exactly the same, including punctuation. It’s generally recommended that you make hotkeys for your most often used commands. If you don’t make hotkeys and forget what commands you programmed, simply click the droid in your datapad and a description will pop up on the left with all programmed commands listed.
After you use several commands, the first word you type will be used as the droid’s name. If you make several commands with “Hugo” at the beginning of them, your droid will assume the name “Hugo” after several uses of the commands. You don’t have to use the name Hugo, of course. This is one of the few areas where proper grammar isn’t a good idea. If you use “Hugo, follow.” as you should, the name won’t take. It apparently has something to do with the comma. I recommend just using “Hugo follow.” so that you can name your droid.
Most of the commands are pretty straight forward, but a couple aren’t immediately self explanatory. The ‘release’ command will relinquish control of your droid. The droid will sit and fidget in the spot where you release him for a day or so, but you will no longer be able to command him and the control will be removed from your datapad. Some people use this to their advantage for advertising, but I find it just makes an already high poly game run that much slower.
Get patrol point will set a point wherever you are standing. A patrol point sets a path for your droid to follow. Think of them as waypoints that only your droid can see. If you want a droid to patrol around a building, use the get point command that you set on each of the corners of a building, then issue the patrol command. The droid will walk the points set until you log out, leave the area, crash or store the droid.
Droids in Combat
Combat droids like the Probot are handy to have around in a fight. They can take good amounts of damage, and are pretty stout at damage dealing.. The probot does damage to the health pool, so to maximize experience it may be a good idea to shoot for one of the other pools. If you just want to drop the target quickly, focus on the same pool. This tactic is good for getting faction and taking out mission camps quickly. Just remember that if you are attacking the same pool as your droid, you will get less experience since you will have fewer opportunities to hit your adversary.
Repair and maintenance
Droids are cheap to maintain. All they need is to be recharged every once in a while with a droid battery. Droid batteries are available from even basic engineers. The only difference between a battery made by a low engineer and a master artisan is how much it can be experimented on. Experimentation will increase the number of charges per battery. In my experience, I can create batteries with up to four charges with good copper and ore as a master artisan. Once the droid gets low on power, all you have to do is double click the droid battery while you are standing close to the droid and it will recharge the droid. You can also choose the recharge option on the radial menu to charge the droid if you have a droid battery in your inventory.
Droid Repair appears to be broken at the moment. You are supposed to use a droid repair tool that can be made by an engineer to repair any damage to the durability of your droid. This repair tool is supposed to work the same way as a weapon or armor repair tool. However, at the moment you can store your droid and call it again and it will be fully repaired. I wouldn’t count on this staying in for too terribly long.
General Info
If you crash or go linkdead, the droid will immediately store. The control will be in your datapad when you log back in.
You can have up to 6 droid controls in your datapad at any given time, but you can only have one of them active. You are supposed to only be able to call droids from a camp, city or near your place of residence, but I have seen and heard some people call them in the middle of nowhere.
Right at the moment, if a droid dies the control stays in your datapad. Don’t count on this to stay in too long either.
Droids have several uses, which will be determined by the base type of droid and what service modules are installed. I will cover some of the droid and service module types here.
Module Types
- 1. Medical Modules – Adds to the healing ability of the person using the droid. The amount of healing bonus depends on the level of the healing module installed. Level 1 modules grant +35 healing. Level 2 modules grant +45. These modules allow wound healing without a camp. This module will bark at you if you try to use it in town, telling you that you have to be in a camp/etc.
2. Weapon/General Crafting Module – This module acts exactly the same as a Weapon, Droid, and General Crafting Station. It allows for experimentation on items that can be made with the Weapon, Droid and General crafting tool. As long as the droid is called and close by you can experiment anywhere. I hear this droid also acts fruity in town, but haven’t confirmed it personally.
3. Clothing and Armor Crafting Module – Acts as a Clothing and Armor crafting station. Allows experimentation on items that can be crafted with the Clothing and Armor Crafting Tool. Experimentation can be performed anywhere as long as the droid is close by.
4. Food and Chemical Crafting Module – Acts as a Food and Chemical Crafting station. Allows experimentation on items that can be created with the Food and Chemical crafting too. Experimentation can be done anywhere as long as the droid is close by.
5. Structure Crafting Module – Acts as a Structure and Furniture crafting station. Allows experimentation on items that can be created with the Structure and Furniture crafting tool. Experimentation can be performed anywhere as long as the droid is close by..
Droid Armor Module – Adds protection to the droid. Not technically a service module as this one gets an independant slot.
Droid personality chip – Makes the droid talkative. The droid will say things about what is going on around it. Usually it will admonish whatever is attacking you or it. Some people prefer droids without personalities. Chips come in the following flavors: Stupid, Sarcastic, Prissy, Worshipful, Geeky and Slang. Also not technically a service module as it gets its own slot.
Module effects do not stack with each other. If you put in two med modules, you only get the effect of one. Modules cannot be changed later. You are stuck with what was installed when the droid was created. If you want a droid that does something different, you will need to get one made. Droids can be made without any modules at all. In such a case, only the base abilities of the droid will be available.
Med, data, item storage, and armor modules all have 6 levels. Each level can be made as the Droid Engineer advances in Droid Production and Droid Construction Trees. Level 6 modules can only be made by master Droid Engineers.
Droid Types
- 1. MSE (Mouse) Droid – MSE Droids are the cute little cracker boxes that you see scooting around after people. The basic MSE droid has the capacity for one of any type service module. The advanced version MSE has room for two service modules, an armor module, and a personality chip.
2. R# Droid – These are the R5/R4/R2 units. In the beta some of these could be used as various crafting stations without the addition of a module. I do not know if this holds true now, as I have not made it high enough to craft them yet. Perhaps Drakar can confirm this with some experimentation. I’ll have a rundown of all the R# units as soon as I can with information about how many service modules they can hold and such.
3. Treadwell Droids – These are kind of funny looking. They look like a fountain of arms with various widgets attached to them. They make a rather daunting med droid. The basic model Treadwell has one service module socket.
4. DZ 70 Fugitive Tracker – These are floating droids with arms dangling down. Smaller versions of the Probot. They have limited fighting capability along with one service module socket.
5. Probots – These are floating droids with dangling arms. You may recognize this one from the movies. It is what was poking around outside the base on Hoth in the movies. It is a fierce combat droid. Very handy for those who need a pocket tank.
These are only a few of the more common droid types. I will add more as I understand them. I will also add information about how many module sockets and what base abilities the droids have as I get them.
Which droid types a Droid Engineer can make is determined by the Droid Engineer’s Droid Blueprints level. You must find a Droid Engineer with Blueprints III to make a probot.
Droid Use
Droids come as deeds. Once you have a deed, all you have to do is use the tame option on the radial menu to add the droid’s control to your datapad and call the droid for the first time. The first thing you want to do is “program” your droids. When you bring up the radial menu on your new droid, the option to program it will be on the bottom. Hover over program and a list of commands for that droid will appear. When you click one of these commands, a question mark will appear over the head of the droid. Type the command you would like to use for that action, and press enter. The droid will acknowledge the new command with an exclamation mark over it. From that point forward, the droid will perform that action when you type that command.
Example: If you select the “Attack” command, a question mark will appear over your droid. If you then type “Hugo smash!” and press enter the droid will acknowledge the new command. From that point forward, whenever you type, “Hugo smash!” your droid will attack your target.
Note that you will always have to type the line exactly the same, including punctuation. It’s generally recommended that you make hotkeys for your most often used commands. If you don’t make hotkeys and forget what commands you programmed, simply click the droid in your datapad and a description will pop up on the left with all programmed commands listed.
After you use several commands, the first word you type will be used as the droid’s name. If you make several commands with “Hugo” at the beginning of them, your droid will assume the name “Hugo” after several uses of the commands. You don’t have to use the name Hugo, of course. This is one of the few areas where proper grammar isn’t a good idea. If you use “Hugo, follow.” as you should, the name won’t take. It apparently has something to do with the comma. I recommend just using “Hugo follow.” so that you can name your droid.
Most of the commands are pretty straight forward, but a couple aren’t immediately self explanatory. The ‘release’ command will relinquish control of your droid. The droid will sit and fidget in the spot where you release him for a day or so, but you will no longer be able to command him and the control will be removed from your datapad. Some people use this to their advantage for advertising, but I find it just makes an already high poly game run that much slower.
Get patrol point will set a point wherever you are standing. A patrol point sets a path for your droid to follow. Think of them as waypoints that only your droid can see. If you want a droid to patrol around a building, use the get point command that you set on each of the corners of a building, then issue the patrol command. The droid will walk the points set until you log out, leave the area, crash or store the droid.
Droids in Combat
Combat droids like the Probot are handy to have around in a fight. They can take good amounts of damage, and are pretty stout at damage dealing.. The probot does damage to the health pool, so to maximize experience it may be a good idea to shoot for one of the other pools. If you just want to drop the target quickly, focus on the same pool. This tactic is good for getting faction and taking out mission camps quickly. Just remember that if you are attacking the same pool as your droid, you will get less experience since you will have fewer opportunities to hit your adversary.
Repair and maintenance
Droids are cheap to maintain. All they need is to be recharged every once in a while with a droid battery. Droid batteries are available from even basic engineers. The only difference between a battery made by a low engineer and a master artisan is how much it can be experimented on. Experimentation will increase the number of charges per battery. In my experience, I can create batteries with up to four charges with good copper and ore as a master artisan. Once the droid gets low on power, all you have to do is double click the droid battery while you are standing close to the droid and it will recharge the droid. You can also choose the recharge option on the radial menu to charge the droid if you have a droid battery in your inventory.
Droid Repair appears to be broken at the moment. You are supposed to use a droid repair tool that can be made by an engineer to repair any damage to the durability of your droid. This repair tool is supposed to work the same way as a weapon or armor repair tool. However, at the moment you can store your droid and call it again and it will be fully repaired. I wouldn’t count on this staying in for too terribly long.
General Info
If you crash or go linkdead, the droid will immediately store. The control will be in your datapad when you log back in.
You can have up to 6 droid controls in your datapad at any given time, but you can only have one of them active. You are supposed to only be able to call droids from a camp, city or near your place of residence, but I have seen and heard some people call them in the middle of nowhere.
Right at the moment, if a droid dies the control stays in your datapad. Don’t count on this to stay in too long either.
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