Medic Archive
Thread: 10 Medic Questions
Page 1 of 1
Zarlor
Mon Feb 02, 2004 9:50 am
#1
Since the other forums seem to be pushing for some more of these...
Let me first apologize for not asking directly for a list of questions. What I did, instead, was to take the current Top 10 vote thread, tally up the votes so far and then try to generate 10 questions based on those top issues. I tried to present questions that could, hopefully, be answered. It is possible that some of these cannot be answered easily, however, and that the response we do get might be less than satisfactory.
At any rate I wanted folks to know that the Devs didn;t forget about us, or anything, they did ask for 10 questions. I was just a bit leary about posting them in case we couldn't really get 10 answers. Oh well, the cat's pretty much out of the bag that we got asked for these, so here's the 10 I submitted for Medic. I don;t think TH has gone over ours yet, so feel free to comment as you will. Just realize that these are based on the top issues from the current voting.
10 Questions – Medic
1) What are higher rated crafting stations and tools supposed to do for you, exactly? (Assuming they are even working, of course.) and how do droid crafting stations relate to the standalone stations, since we cannot see any kind of rating numbers on droids?
2) Are the resource requirements and/or gathering methods for medical schematics being looked at more closely? We know our Correspondent is supposed to be having a dialogue with the Devs on this issue, but he hasn't told us anything new about that dialogue actually occurring or what might be going on "behind the scenes". (Z's note: Obviously it's because I have nothing to report on that front, but I know it's on the minds of a vast majority of medical professionals out there, and not just Medics.)
3) Are Factories supposed to be providing 10% Crafting XP, and hence are currently just broken, or was Factory granted Crafting XP completely removed from the game?
4) Why are healing actions affected by whether you are in combat or not? Healing actions seem to get slowed down as if they were in the combat queue, yet at the same time they go off on their own. Shouldn't they either be in the combat queue or not in it at all? Or should we simply be left to inaccurately judge when our healing actions will actually occur?
5) Would it be possible for healers to get Factions Points in some of the same ways that we get Combat XP now? (i.e. by healing someone who is attacking a given target we get a small, 1% or so, share of Combat XP and we are wondering if it is possible to use that same technique to get FPs if the target being attacked by the person we are healing is a factional one.)
6) Are Stim Bs really supposed to be as powerful as they are and useable at simply Novice Medic (Med Use 5, the exact same as Stim As) while Stim Cs aren't even useable until the 3rd tier of Pharmacology? Or should our Meds actually be more layered throughout the tree?
7) Will it be possible for Medics to eventually see the addition of a Medic Mission Terminal?
8) A while back Ood Bnar let slip on the ID forum that payment for services options were being looked into. Are there any updates you can give us on this or ideas that are being considered?
9) Would it be possible to get the ability to "Tab" (or maybe Alt Tab, really) through non-aggro, friendly targets?
10) Can we get a better indicator of when our droids run out of power?
surreal2000
Mon Feb 02, 2004 2:27 pm
#2
Thanks!
Great list. Especially number 6. Been wondering that for a long time.
Great list. Especially number 6. Been wondering that for a long time.
Cohen001
Mon Feb 23, 2004 12:13 pm
#3
Need to add an 11th question.
11. What is the point of medical forage? As it currently gives 1 unit of random resources no matter what skill u have. It would take you more than an hour to use it to get enough of one type of organic to build a STIM A!. How about changeing it to a list of possible resources or better yet let us use it to harvest medical quality (5% bonus on stats) organics from dead creatures. As it stands currently in game its an action that does nothing at all for the medic profession.
TwilightScout
Mon Feb 23, 2004 12:36 pm
#4
Cohen001 wrote:Need to add an 11th question.11. What is the point of medical forage? As it currently gives 1 unit of random resources no matter what skill u have. It would take you more than an hour to use it to get enough of one type of organic to build a STIM A!. How about changeing it to a list of possible resources or better yet let us use it to harvest medical quality (5% bonus on stats) organics from dead creatures. As it stands currently in game its an action that does nothing at all for the medic profession.
I believe that ties into question #2 (methods for harvesting).
Zarlor
Tue Feb 24, 2004 8:44 am
#5
Yeah, it kind of would tie into that. THe 10 questions I culled out were based on the folks who had voted on the issues at that time. So all of the questions are simply a form of rewording the Top 10 issues into questions. /medicalForage does have some relation to theMedical Resources issue, but the actual seperate /medicalForage issue really just isn't in the Top 10. The other questions I have were voted as, in effect,being more important.
Page 1 of 1