Medic Archive
Thread: Question About Medic Skill Mods
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CabbageHead
Thu Feb 26, 2004 6:04 am
#1
I only have enough points for a couple medic boxes. I took as many diagnostics as I could, because I hate the "between heal" wait. That leaves enough for a few more. Whats the difference between Pharmicology and First Aid? The mods are +5 med use and +15 injury treatment. What do those two mods do? They sound kind of similar. Which is better for healing in the field, during battle? Thanks for any information.--Feck, Bloodfin
Agent001
Thu Feb 26, 2004 10:35 am
#2
The injury treatment mod in The First Aid column is a modifier that determines how powerful your heal is, based in the medicine your using. An injury treatment skill of +35 would mean your average heals would be 1.35 times the power of the stim your using.
The med use modifier in the Pharmacology column determines what kind of meds you can use. At novice, you have a +5, which means you can use StimA, StimB, and WoundB packs. As you move up to PharmIII you can use StimCthat were made with 30 med use, and at PharmIV you can use StimD that were made with 40 med use. every medicine has a med use rating. If your med use is not at least as high, you cannot use the item.
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