Medic Archive

Thread: Resources..?..

frozenshade2000
Sat Apr 03, 2004 11:20 pm
#1

How can you tell if a resource will make a good prototype...its blowing my mind
Pahdbacca
Sun Apr 04, 2004 12:28 am
#2

Try this link....here



Basicly, what you have to do is look at the schematic whaen you open your toolkit. In one of the boxes there will be a lot of resource stats with percentages by them (Overall quality, Potential energy, unit toughness, etc.) There stats are what is considered when you craft to determine the quality of your prototype.


If the schematic says that the stats for the power of your stims are determined by


Overall quality 66%


Potential energy 33%


Then your resourcese are looked at for OQ and PE when the crafting occurs, with the OQ number counting twice as much as the PE number.


There are much more detailed guides (and better written too) in some of the FAQs on the various medical professions forums.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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